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890668 Posts in 33509 Topics- by 24749 Members - Latest Member: Ryguy764

June 17, 2013, 11:11:13 PM
TIGSource ForumsDeveloperFeedbackDevLogsSprout devlog
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rundown
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« on: April 02, 2013, 02:07:13 PM »

Hey, this is a game I had in my head for quite some time now. This will be for iOS and Android.
You are a sprout wanting to collect droplets of water. You can gain a jump by touching a clod of earth. Wich float around because of it spinning sprout of some kind of plant.

here is the first prototype of the game.

https://www.youtube.com/watch?v=Xvscczd4HTA

more to come soon!
Gawd I love the Greensock classes <3<3

There isn't any graphical art for my game yet. I only have my prototype working. So i'll just leave a picture of this sprout.

« Last Edit: April 03, 2013, 06:16:18 AM by rundown » Logged
airman4
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« Reply #1 on: April 02, 2013, 04:24:19 PM »

A bit strange

Doesnt very feel like it was in water ?
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rundown
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« Reply #2 on: April 02, 2013, 04:50:43 PM »

A bit strange

Doesnt very feel like it was in water ?

You will get it after the art is implemented. And it's supposed to be strange. Sprout on!
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rundown
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« Reply #3 on: April 03, 2013, 06:15:58 AM »

Finnished the prototype for iOS and Android. Now onto making some nice graphics!!

http://www.youtube.com/watch?v=NNEx4HbOl50&list=PLg2nOr0FWFE4SyX8SJ1Hw8HkHot99G6Si&index=3
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Box99
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« Reply #4 on: April 03, 2013, 07:01:31 AM »

The game I visually associate with this the most is breakout. With the bouncing and the well, bouncing things. I think it's a good start. Sprout on! Hand Thumbs Up Right
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rundown
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« Reply #5 on: April 03, 2013, 08:25:50 AM »

Started on the art!! Whoop SPROUTS!!!

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Whiteclaws
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Caus' Why Not ?


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« Reply #6 on: April 03, 2013, 11:54:52 AM »

the platforms seem a little odd , is it me or what ?
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rundown
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« Reply #7 on: April 03, 2013, 03:39:04 PM »

the platforms seem a little odd , is it me or what ?

No worries, the graphics will all be made in 3d. That was just a placeholder.
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rundown
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« Reply #8 on: April 05, 2013, 10:12:20 AM »



Redid some baking. There was an ugle seam I didn't notice earlyer. I now whent on rendering the animation but I forgot to remove my shadowcast ground and I forgot to change the bezier curves so it doesn't look like the animation stops suddenly. Ohwell.
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seagaia
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« Reply #9 on: April 05, 2013, 11:15:16 AM »

that...is a very nice sprout.
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My devlogs
rundown
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« Reply #10 on: April 06, 2013, 02:10:52 PM »

that...is a very nice sprout.

Thanks ^^

Today I faked 3d in my scene of the game. The position of the platforms should say what frame it should be on of this gif.
One neat little trick I learned.


I got everything working. Now i'll probably model a better looking leaf. Cause I hate how it looks right now.
Here you can see the priciple in it's work


Also Rendered the sprout better this time. No sudden stops in the animation and it's less overexposed.

« Last Edit: April 06, 2013, 02:25:04 PM by rundown » Logged
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