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1026285 Posts in 41135 Topics- by 32739 Members - Latest Member: Paleskins

July 24, 2014, 09:06:40 AM
TIGSource ForumsFeedbackDevLogsFinishedHack, Slash, Loot
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Author Topic: Hack, Slash, Loot  (Read 31567 times)
Oddball
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David Williamson


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« Reply #195 on: May 01, 2014, 09:14:30 AM »

Wow, has it really been two years!? Some news on this. I ported the game to iPad and Android tablets.

iPad: https://itunes.apple.com/app/id866688884?mt=8
Android: https://play.google.com/store/apps/details?id=com.DavidWilliamson.HackSlashLoot
Kindle: http://www.amazon.co.uk/dp/B00JU7EPSW

If anyone grabs it for these devices I'd be interested to hear what you think, good or bad, I can take it.
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Caran Elmoth
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« Reply #196 on: May 03, 2014, 12:52:19 AM »

Having had a good share of fun with the desktop version I bought it on the spot (Android - Nexus 7). The fun is still there Smiley Here are a couple thoughts:

- The touch zones are a bit small on my 7'' display. This can be solved by magnifying the map, but remains true for the hud.

- On my device, every time I suspend the application I can never continue my current game. Don't know if it's a bug or it's supposed to be this way, but if it's a bug it needs to be fixed and if it's on purpose, I think you should reconsider this decision. Mobile gaming is always a "stop and go", and a dungeon session in HSL can be pretty long, so having to restart every time is a very big turn off.

Cheers! Beer!
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