Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998096 Posts in 39134 Topics- by 30545 Members - Latest Member: oxysoft

April 17, 2014, 01:23:37 PM
TIGSource ForumsFeedbackDevLogsFinishedPapers, Please [Available 8/8]
Pages: 1 2 [3] 4 5 ... 48
Print
Author Topic: Papers, Please [Available 8/8]  (Read 143375 times)
dx0ne
Level 0
**



View Profile WWW
« Reply #30 on: November 26, 2012, 02:19:07 AM »

sis looks a little off

For me she looks like: middle 30s looking like 40s, tired, divorced, mother of 3, trying to get to country for a job.
It works for me.
Logged

artist wanted for Codename: Diggers
i'm not crazy. i'm helicopter.
dukope
Level 2
**


View Profile WWW
« Reply #31 on: November 26, 2012, 07:07:21 AM »

Got the face generator working. And now. It's time. To dance.




To get 64 generated faces I first draw a sheet of 4, then add a separate layer marking the eye area, nose+mouth area, pupil locations, nose location, and mouth location. Then the game loads those up, cuts out bits from different faces and pastes them together.


Pretty happy with this given how simple it is. If I draw just 8 sheets there'll be 32,768 unique faces.

The one thing I'm gonna do from here is try marking the head and shoulders separately so those can also be varied.
Logged

Lynx
Level 5
*****


Upstart Feline Miscreant


View Profile WWW Email
« Reply #32 on: November 26, 2012, 05:50:16 PM »

Ingenious!  I really like the face generating system you've got going on here.
Logged

Currently developing dot sneak - a minimalist stealth game
dukope
Level 2
**


View Profile WWW
« Reply #33 on: December 02, 2012, 06:06:15 AM »

100 procedurally-generated immigrants and their passports:


100 more here

These are based on 7 passport styles, 8 original male faces, 8 original female faces, and random first/last names harvested from wikipedia. I'll eventually have 32 original male and female faces each to reduce some of the repetition visible here.
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #34 on: December 02, 2012, 06:50:20 AM »

So you could end up with idunno...Michael Jackson standing behind the desk???
Logged

Makerimages-Its in the pixel
dukope
Level 2
**


View Profile WWW
« Reply #35 on: December 02, 2012, 07:29:51 AM »

So you could end up with idunno...Michael Jackson standing behind the desk???

Heh, I only mined names from the pages specifically about names. But I just checked and "Jackson, Michael" is a possible combination from what I've got so I guess the answer is: sorta Smiley

Might be interesting to have known names with matching portraits though. Either as a story point or just an interesting detail.
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #36 on: December 02, 2012, 08:07:56 AM »

Great, who else will be forced to become a possible immigrant? Clarkson Jeremy?? Hamond Richard?? Stig The??? Bieber Justin Huh?
Logged

Makerimages-Its in the pixel
Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #37 on: December 02, 2012, 08:08:03 AM »

Impressive stuff here.
Logged

Eigen
Level 10
*****


Jebus backups.


View Profile WWW
« Reply #38 on: December 02, 2012, 01:00:04 PM »

My Word!

That is downright impressive! I usually don't use the word 'love' in everyday conversations but I just love your work. Hand Clap
I really like the variety. I think I spotted a bearded Steve Jobs in there.

Just for funsies: A day in the life of an immigration officer
Logged

Panurge
Level 3
***



View Profile WWW Email
« Reply #39 on: December 02, 2012, 01:56:04 PM »

This is going from strength to strength at speed. Very exciting.

By the way, the third from the top left is clearly Willem Dafoe 'in character'. He could method act all he liked but he wouldn't slip past me.
« Last Edit: December 02, 2012, 11:05:05 PM by Panurge » Logged

dukope
Level 2
**


View Profile WWW
« Reply #40 on: December 03, 2012, 07:35:53 AM »

Thanks for the encouragement everyone!


Haha. "If in doubt, keep em out." Indeed.

Played around with some basic animations for walking up to/away from the booth. It's just 2D fakery so I have to black the character out during the movement. Gonna try to explain that with some lights-off/lights-on effect.




The colors went pretty shit with my [screencap -> .mov -> frames -> .gif] capturing technique. Next time I'll write frames directly from the game.
Logged

makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #41 on: December 03, 2012, 10:15:05 AM »

Do want! When new release?? And- I saw a Oliver Campbell there !!!
« Last Edit: December 03, 2012, 10:20:57 AM by makerimages » Logged

Makerimages-Its in the pixel
Sergi
Level 1
*



View Profile WWW
« Reply #42 on: December 03, 2012, 12:38:10 PM »




Whoa! That's pretty cool!

Have you tried some kind of fade-in from black, so that it looks like they stepped from the shadows? Or would that be impossible given the limited palette? Anyway, the distortion effect looks convincing, good job! Smiley
Logged

dukope
Level 2
**


View Profile WWW
« Reply #43 on: December 04, 2012, 08:42:19 AM »

Have you tried some kind of fade-in from black, so that it looks like they stepped from the shadows? Or would that be impossible given the limited palette? Anyway, the distortion effect looks convincing, good job! Smiley

Thanks!

I'm not using a palette except as an artistic limitation so there's no technical reason not to have them fade in gradually. I tried it out though and it didn't feel quite right. I think because it is a limited palette, a fade through so many shades looks out of place.

Today I got a better screencap system working and tried a shutter reveal:


*SHICK* * SHICK*
Logged

Malky
Level 0
***


View Profile
« Reply #44 on: December 04, 2012, 08:48:20 AM »

Ah that's a great way to make that effect work.
Logged
Pages: 1 2 [3] 4 5 ... 48
Print
Jump to:  

Theme orange-lt created by panic