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dx0ne
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« Reply #30 on: November 26, 2012, 02:19:07 AM » |
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sis looks a little off
For me she looks like: middle 30s looking like 40s, tired, divorced, mother of 3, trying to get to country for a job. It works for me.
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dukope
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« Reply #31 on: November 26, 2012, 07:07:21 AM » |
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Got the face generator working. And now. It's time. To dance.   To get 64 generated faces I first draw a sheet of 4, then add a separate layer marking the eye area, nose+mouth area, pupil locations, nose location, and mouth location. Then the game loads those up, cuts out bits from different faces and pastes them together.  Pretty happy with this given how simple it is. If I draw just 8 sheets there'll be 32,768 unique faces. The one thing I'm gonna do from here is try marking the head and shoulders separately so those can also be varied.
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Lynx
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« Reply #32 on: November 26, 2012, 05:50:16 PM » |
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Ingenious! I really like the face generating system you've got going on here.
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Currently developing dot sneak - a minimalist stealth game
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dukope
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« Reply #33 on: December 02, 2012, 06:06:15 AM » |
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100 procedurally-generated immigrants and their passports: 100 more hereThese are based on 7 passport styles, 8 original male faces, 8 original female faces, and random first/last names harvested from wikipedia. I'll eventually have 32 original male and female faces each to reduce some of the repetition visible here.
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makerimages
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« Reply #34 on: December 02, 2012, 06:50:20 AM » |
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So you could end up with idunno...Michael Jackson standing behind the desk???
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Makerimages-Its in the pixel
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dukope
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« Reply #35 on: December 02, 2012, 07:29:51 AM » |
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So you could end up with idunno...Michael Jackson standing behind the desk???
Heh, I only mined names from the pages specifically about names. But I just checked and "Jackson, Michael" is a possible combination from what I've got so I guess the answer is: sorta  Might be interesting to have known names with matching portraits though. Either as a story point or just an interesting detail.
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makerimages
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« Reply #36 on: December 02, 2012, 08:07:56 AM » |
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Great, who else will be forced to become a possible immigrant? Clarkson Jeremy?? Hamond Richard?? Stig The??? Bieber Justin 
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Makerimages-Its in the pixel
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Belimoth
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« Reply #37 on: December 02, 2012, 08:08:03 AM » |
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Impressive stuff here.
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Eigen
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« Reply #38 on: December 02, 2012, 01:00:04 PM » |
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 That is downright impressive! I usually don't use the word 'love' in everyday conversations but I just love your work.  I really like the variety. I think I spotted a bearded Steve Jobs in there. Just for funsies: A day in the life of an immigration officer
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Panurge
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« Reply #39 on: December 02, 2012, 01:56:04 PM » |
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This is going from strength to strength at speed. Very exciting.
By the way, the third from the top left is clearly Willem Dafoe 'in character'. He could method act all he liked but he wouldn't slip past me.
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« Last Edit: December 02, 2012, 11:05:05 PM by Panurge »
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dukope
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« Reply #40 on: December 03, 2012, 07:35:53 AM » |
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Thanks for the encouragement everyone! Haha. "If in doubt, keep em out." Indeed. Played around with some basic animations for walking up to/away from the booth. It's just 2D fakery so I have to black the character out during the movement. Gonna try to explain that with some lights-off/lights-on effect.   The colors went pretty shit with my [screencap -> .mov -> frames -> .gif] capturing technique. Next time I'll write frames directly from the game.
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makerimages
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« Reply #41 on: December 03, 2012, 10:15:05 AM » |
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Do want! When new release?? And- I saw a Oliver Campbell there !!!
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« Last Edit: December 03, 2012, 10:20:57 AM by makerimages »
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Makerimages-Its in the pixel
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Sergi
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« Reply #42 on: December 03, 2012, 12:38:10 PM » |
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Whoa! That's pretty cool! Have you tried some kind of fade-in from black, so that it looks like they stepped from the shadows? Or would that be impossible given the limited palette? Anyway, the distortion effect looks convincing, good job!
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dukope
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« Reply #43 on: December 04, 2012, 08:42:19 AM » |
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Have you tried some kind of fade-in from black, so that it looks like they stepped from the shadows? Or would that be impossible given the limited palette? Anyway, the distortion effect looks convincing, good job! Thanks! I'm not using a palette except as an artistic limitation so there's no technical reason not to have them fade in gradually. I tried it out though and it didn't feel quite right. I think because it is a limited palette, a fade through so many shades looks out of place. Today I got a better screencap system working and tried a shutter reveal:  *SHICK* * SHICK*
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Malky
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« Reply #44 on: December 04, 2012, 08:48:20 AM » |
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Ah that's a great way to make that effect work.
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