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1038291 Posts in 41958 Topics- by 33583 Members - Latest Member: galangs

September 02, 2014, 10:57:05 AM
TIGSource ForumsFeedbackDevLogsFinishedPapers, Please [Available 8/8]
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Author Topic: Papers, Please [Available 8/8]  (Read 174438 times)
DustyDrake
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« Reply #300 on: March 17, 2013, 11:18:32 PM »

Perhaps show the quota somewhere.
Because I just process 'till the day is done.
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wmcduff
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« Reply #301 on: March 18, 2013, 08:59:11 AM »

Yeah, I'd actually like bookmarks for the individual country pages.  I'm getting close to having all the cities memorized, but that section of the book is the part I use the most often.  Even thumbholes with letters like I for Impor would help.

Out of curiosity, how many people a day do you get through? I'm at about 10, but I'm a pretty exacting sort...
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Core Xii
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« Reply #302 on: March 18, 2013, 11:14:43 AM »

I think I process around 9..12 people a day, depending on the dynamics.

I have a question. Does clicking the loudspeaker and having "have your papers ready!" said actually help people ready their papers? So you don't have to ask for the missing document all the time?
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BLAMBO
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« Reply #303 on: March 18, 2013, 12:20:16 PM »

This game gave me a huge, awesome migraine.
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accolon
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« Reply #304 on: March 18, 2013, 12:26:44 PM »

For a while now, I've been thinking about how to take this pixel-graphic game and upscale it to a modern or even retina res. Although I personally like old-school pixel graphics, I don't think the appeal holds for the general population.

I really love the current look. The low-color pixel graphics perfectly fit the 80s setting. They remind me of old games I used to play on my Commodore 64 when I was a child during that time. No need to vectorize anything.  Well, hello there!
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phi6
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« Reply #305 on: March 18, 2013, 11:20:19 PM »

So I downloaded the beta this morning and have played in non-stop until it ended! So incredibly addictive - it looks and plays like a simple game but is surprisingly immersive and satisfying. I love the dystopian setting and can't wait for the full release.

One minor glitch - sometimes the next person in the queue walks underneath the guard's feet, I think the z layer is incorrect here.

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TinyKeep is currently under heavy development! @phi6
alastair
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« Reply #306 on: March 19, 2013, 02:54:55 AM »

This is pretty cool, I played till I got the guy on day 3 with no papers who wouldn't leave.

I like the vectorized look the best, and that high-res font is much more pleasant to read!
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phi6
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« Reply #307 on: March 19, 2013, 08:54:21 AM »

I much preferred the original pixel look - dithered or not doesn't matter to me. In my opinion the intended design is always superior, regardless of pixel or vector - tricks that upscale using interpolation are nice ideas but in practice tend to look a bit fake.

Maybe it's just me, as they remind me of emulators!
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TinyKeep is currently under heavy development! @phi6
dukope
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« Reply #308 on: March 20, 2013, 07:36:21 AM »

@DustyDrake
You don't have any control over the quota so I think it's ok to not show it and expect the player to just process until the day magically ends.

@wmcduff
I'm thinking to add tabs for the 3 sections, but probably not one for each country. I kinda like flipping around in the book.

@Core Xii
Clicking the loudspeaker out of turn doesn't have any effect. I just thought to put some dialog there for people who tried it.

@Blambo
Hehe, sorry about the headache.

@accolon, phi6, alastair, etc
The pixel/vector split doesn't surprise me. I like both styles, personally. A few people really prefer the vector since it's easier to read. Most people say the pixels are better. I think that once you get outside the game scene, and especially the indie scene, there's less focus on this and most people would feel more comfortable with smooth vectors.



More Faces
One male and one female sheet. It never ends. Most of the clothes look like they're from Star Trek at this point.

Click for timelapse drawing again.


Bombcasted
Had to share this. The Giant Bombcast guys talk about Papers, Please (at 2:23:50): Giant Bombcast 03-19-2013
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Quarry
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« Reply #309 on: March 20, 2013, 08:26:49 AM »

2, 1 is 185 cm with his hair
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Glic2000
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« Reply #310 on: March 20, 2013, 11:35:33 AM »

This game is brilliant.  I have nothing else to add. Smiley
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dukope
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« Reply #311 on: March 20, 2013, 07:56:42 PM »

2, 1 is 185 cm with his hair

Heh, there's an xml file where I enter how high the hair goes above the head in order to calculate the height correctly. That guy's hair is the tallest at 18 pixels. True height = ~168cm.

Thanks Glic :D
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dukope
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« Reply #312 on: March 23, 2013, 02:25:02 AM »

Intro Screens

More simple than stunning.









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secv
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« Reply #313 on: March 23, 2013, 04:05:37 PM »

I popped in to do some reading before I played the newest build and saw the vector screen shots. After I saw the last screen and stopped having a panic attack, I think it looks as good as the first pixel iteration (aside from the text with is horrific).

That being said, I don't agree with the reasoning to change the style because you "don't think the appeal holds for the general population." Your artwork looks great. It was drawn with care. It communicates clearly and effectively. It makes a statement. I think most people will like how it looks and they will not care if it is aliased or anti-aliased. Your game is fun. People will play it regardless of whether it is vector or pixel.

From what I understand, you made a decision on which one you liked but had second thoughts because you imagined a group of people who won't agree. Do what you like. Save yourself the time and effort to redo artwork that you enjoy.

How it looks is just as much your vision of the game as how it works, and I don't get the feeling that you're changing the mechanics to suit a general population.
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DustyDrake
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« Reply #314 on: March 23, 2013, 07:17:36 PM »

Intro Screens

More simple than stunning.
[imgs]
Simple stunning images that perfectly illustrate the text below
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