Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998606 Posts in 39169 Topics- by 30582 Members - Latest Member: luisfelipeart

April 20, 2014, 05:20:02 AM
TIGSource ForumsFeedbackDevLogsFinishedPapers, Please [Available 8/8]
Pages: 1 ... 20 21 [22] 23 24 ... 48
Print
Author Topic: Papers, Please [Available 8/8]  (Read 143878 times)
Armageddon
Level 3
***



View Profile Email
« Reply #315 on: March 23, 2013, 07:38:06 PM »

Love those images. I think the apartment one is lacking in some way though.
Logged
arnemeyer
Level 0
*



View Profile WWW Email
« Reply #316 on: March 24, 2013, 03:51:59 PM »

I have to say, given the time period you're hearkening back to, the pixelly version seems to evoke that feeling the best, even if it's actually better than what was possible at the time from what I remember/can research.

I'm not caring much for the pure vector version unfortunately. So +1 vote for keeping it blocky pixels.
Logged
corpocracy
Level 0
*



View Profile
« Reply #317 on: March 25, 2013, 12:30:09 AM »

**Spoilerish**
Just played my first run through of the beta and loved it. My heart literally STOPPED after the suicide bomber on day 7(?). I was rushing through the end of the day, let a guy through, fumbling with the papers of the next person when the shutters slam shut, I hear a loud bang, and when I look over, all I saw was blood. I felt myself actually getting angry with every Kolechian trying to cross the border.


Anyways, I just had a few clarification I wanted to make. When I played it seems like I completed a few "missions" and I got two token things. At first, I thought this was money and was thrilled. But when I got the EOD screen, I didn't know what to do with my new shiny things. I'm assuming the tokens are just a means to mark advancements, but I think this could be made more clear in the End of Day screen.

Also, and I know you're still balancing this, but I get pretty poor pretty quickly. I know there are options for getting bribed and for getting penalized, but I think there should be incentives for doing "well" (at least under Arstotzka definitions). For instance, if I detain a "proven" terrorist, I should get a small bonus (either straight money or, hey! we'll cover the rent for today comrade!). My main reason for this is because it takes a lot of time to properly identify and detain suspects. You have to pull out the rulebook, use the indicator, interrogate them, sometimes call for fingerprints or strip search, and then finally detain them. All of this takes time away from making your quota for the day which ends up leaving you poorer for doing your job effectively. On the other hand, I could just as easily deny a person and save a lot of time and actually make more money. This may be somewhat intended, but I still think there should be some reward path for being a loyal government dog.
Logged
Armageddon
Level 3
***



View Profile Email
« Reply #318 on: March 25, 2013, 01:49:00 AM »

Yeah keep the pixels, I do like the higher res font but, the pixels are better.
Logged
SlappyMoose
Manbaby
*


View Profile Email
« Reply #319 on: March 26, 2013, 02:07:45 PM »

I registered just so I could respond to this. Please keep the hard edged, pixelated style. (dithering looks great, as well). It just works so well with the style of game and the message it sends, anything more advanced would just be silly. It looks beautiful as is and if anyone really decides not to play the game just because they dislike pixels, then that's their loss.
Logged
MATATAT
Manbaby
*


View Profile
« Reply #320 on: March 28, 2013, 12:33:36 PM »

I haven't played through the game so far yet (but I will). I'm only on level 2 after accidentally playing that flash thing where all the people have issues with their papers. So he played through the game and one thing he mentioned to me was that towards the end he said it was hard to break even every day. He had thought that someone was going to approach him about doing something illegal. I actually thought it was a great idea for someone to approach you about some illegal smuggling or something to get a little extra money. I'm not sure how open the game is to outside features but personally I think it would be a neat event/feature to add to the game.
Logged
Zaratustra
Level 7
**



View Profile WWW Email
« Reply #321 on: April 02, 2013, 02:32:26 PM »

Denying entry to Vince Lestrade spits a error message on the warning slip. (How do I even recognize him from the news, anyway?)
Logged

johnki
Level 8
***


Invisi-wizard


View Profile WWW
« Reply #322 on: April 02, 2013, 03:18:11 PM »

Denying entry to Vince Lestrade spits a error message on the warning slip. (How do I even recognize him from the news, anyway?)
I'm pretty sure they mention his name in a memo or something.
Logged

dukope
Level 2
**


View Profile WWW
« Reply #323 on: April 02, 2013, 10:03:40 PM »

Back from GDC! Another great show this year. The big surprise for me was seeing my game, The Republia Times, mentioned in the DIY Game Revolution talk by Porpentine and Terry Cavanagh. I should probably quit now while I'm ahead.

I have to say, given the time period you're hearkening back to, the pixelly version seems to evoke that feeling the best, even if it's actually better than what was possible at the time from what I remember/can research.

Thought you had my back, arne!

**Spoilerish**
Anyways, I just had a few clarification I wanted to make. When I played it seems like I completed a few "missions" and I got two token things. At first, I thought this was money and was thrilled. But when I got the EOD screen, I didn't know what to do with my new shiny things. I'm assuming the tokens are just a means to mark advancements, but I think this could be made more clear in the End of Day screen.

I haven't fully worked out what to do with the tokens. I like that they're unmentioned and mostly hidden. They'll probably just stay as meaningless achievements but I'll try to add some explanation.

Yeah keep the pixels, I do like the higher res font but, the pixels are better.

Games that mix pixel resolutions make my eyes twitch. So, unfortunately, going with pixels means accepting the blocky font.

Pixels vs Vectors

When I say stupid stuff like "the general population prefers vectors", I'm really just talking about myself. To me, the look of the game is not dependent on the pixels, but on the clean shapes and colors. Cleaner = better IMO. Pixels are great but they introduce an unintended roughness. My ideal game is nothing but razor-sharp visuals.

BUT, after a week at GDC, considering everyone's input, and some more thought, I've decided to just stick with pixels for Papers Please. I guess the look has grown on me and I'm also not enamored with the vector alternatives. After all the game content is done I may re-evaluate the visuals but for now I'm happy with chunky pixels and low-res fonts.

Thanks to everybody (except traitor arne) for chiming in!
Logged

alastair
Level 10
*****





View Profile WWW Email
« Reply #324 on: April 02, 2013, 11:40:19 PM »

Aww, shame Sad
Logged
phi6
Level 1
*



View Profile WWW Email
« Reply #325 on: April 03, 2013, 10:43:20 PM »

Great decision about the pixels mate!

I think either vectors or pixels look great, as long as they were originally designed from scratch as intended. Perhaps it was not vectors that were a problem per se, but the 2xSai etc.. filters you applied that was a bit jarring?
Logged


TinyKeep is currently under heavy development!
arnemeyer
Level 0
*



View Profile WWW Email
« Reply #326 on: April 05, 2013, 05:52:50 PM »

Thought you had my back, arne!

I bet you went to that neo-retro smoothing out pixels for HD displays talk at GDC too didn't you? *smh*
Glad you went the pixel route though. Validates my existence on this world.


I haven't fully worked out what to do with the tokens. I like that they're unmentioned and mostly hidden. They'll probably just stay as meaningless achievements but I'll try to add some explanation.

Going against the grain here, I kind of like how they are meaningless and perhaps don't have much of an explanation. Even as tokens, and imagining how things may have been in the Bloc way back when, I can imagine dangling a token reward (get it) as a carrot without really explaining why you would want it or what it actually means. Like, "Congratulations, here is your Arstotzka Broze Award! You will be the envy of your housing block!" And just leave it at that.

Logged
Eric McQuiggan
Level 10
*****


Divide by everything is fine and nothing is wrong.

team_q@hotmail.com
View Profile WWW Email
« Reply #327 on: April 05, 2013, 10:55:51 PM »

Just played through this, it's really great!
Logged

dukope
Level 2
**


View Profile WWW
« Reply #328 on: April 06, 2013, 10:19:02 PM »

Trailin'

I've taken a break from development and spent the last few days working on a trailer. This is in preparation for setting up a Steam Greenlight page. There's still a month or so of work left on the game but I figure I should take the time now to get my ducks in a row. I'm not too optimistic about Greenlight so the sooner it's set up, the longer I have to collect votes.

I hate doing trailers until the moment it's done, then I'm glad I did it. For the past few projects I used iMovie but this time I'm upgrading to FCPX. So far so good. I really prefer this clip-style editing over other NLEs like Premiere.



My main problem with trailers is that I am a complete slave to synced music & visuals. I almost always end up writing tons of custom code to export synced frames from the game. I tell myself: "This'll be useful later, I can swap out the characters and re-export easily". It's always BS but I can't help it. Papers Please is even a little tougher because the theme music changes tempo as it progresses. This gives the track a nice racing effect but man is it a bitch to sync video with.



Anyways, I'll probably end up spending a week on this trailer. From there I'll do the rest of the Greenlight rigamarole, then get back to development and finish up the game.

Logged

dukope
Level 2
**


View Profile WWW
« Reply #329 on: April 11, 2013, 01:35:02 AM »

New Bird
Old bird was boring. New bird is nonstop screaming at top volume.

Logged

Pages: 1 ... 20 21 [22] 23 24 ... 48
Print
Jump to:  

Theme orange-lt created by panic