Back from GDC! Another great show this year. The big surprise for me was seeing my game, The Republia Times, mentioned in the DIY Game Revolution
talk by Porpentine and Terry Cavanagh. I should probably quit now while I'm ahead.
I have to say, given the time period you're hearkening back to, the pixelly version seems to evoke that feeling the best, even if it's actually better than what was possible at the time from what I remember/can research.
Thought you had my back, arne!
Anyways, I just had a few clarification I wanted to make. When I played it seems like I completed a few "missions" and I got two token things. At first, I thought this was money and was thrilled. But when I got the EOD screen, I didn't know what to do with my new shiny things. I'm assuming the tokens are just a means to mark advancements, but I think this could be made more clear in the End of Day screen.
I haven't fully worked out what to do with the tokens. I like that they're unmentioned and mostly hidden. They'll probably just stay as meaningless achievements but I'll try to add some explanation.
Yeah keep the pixels, I do like the higher res font but, the pixels are better.
Games that mix pixel resolutions make my eyes twitch. So, unfortunately, going with pixels means accepting the blocky font.Pixels vs Vectors
When I say stupid stuff like "the general population prefers vectors", I'm really just talking about myself. To me, the look of the game is not dependent on the pixels, but on the clean shapes and colors. Cleaner = better IMO. Pixels are great but they introduce an unintended roughness. My ideal game is nothing but razor-sharp visuals.
BUT, after a week at GDC, considering everyone's input, and some more thought, I've decided to just stick with pixels for Papers Please. I guess the look has grown on me and I'm also not enamored with the vector alternatives. After all the game content is done I may re-evaluate the visuals but for now I'm happy with chunky pixels and low-res fonts.
Thanks to everybody (except traitor arne) for chiming in!