Hi reheated,
Thank you very much for trying the game and for your feedback!
About the AI, I'm happy to hear that you like it so far. We hope to make it even better because you might find that the level of difficulty is not always consistent and sometimes it's weak against certain strategies.
About the process that led to the rules of Pop'n'Spawn, it's difficult to pinpoint exactly how the idea came about. I remember that it started with a general idea to make a game about players capturing territory on a board (much like Go). Then I thought it should be about mushrooms because the central idea was that game pieces would grow and multiply on its own. Then came a period where the game was a lot more complicated than it is now: different kinds of mushrooms that behaved differently, mushrooms that could grow diagonally...etc. After that I removed a lot of extra ideas/rules to a few essential ones. Finally I designed several types of board configurations until I arrived at the present one.
I think once the initial idea was there, most of the 'work' was about playing and taking away (more than adding) elements until the game feels right.
For the solo challenge leaderboard, you earn points each time you win against a bot and the higher the level the more points you earn. If you lose a game you lose some points but only a fraction of what you would gain if you win. The idea is to reward players for playing more and winning more. This is different from the multiplayer leaderboard which uses the elo rating system and ranks players according to how well they play against each other. Perhaps I should add an explanation of the leaderboards to the website.
Thanks again for trying the game. Maybe we can play a multiplayer game with each other sometime?
