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1034994 Posts in 41753 Topics- by 33346 Members - Latest Member: jboadas

August 22, 2014, 11:39:09 AM
TIGSource ForumsPlayerGeneralKickstarter supporters are suckers.
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Author Topic: Kickstarter supporters are suckers.  (Read 7002 times)
Capntastic
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« Reply #30 on: November 17, 2012, 05:32:03 PM »

But if I don't personally get monetary compensation, what's the point??
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zalzane
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« Reply #31 on: November 17, 2012, 05:44:00 PM »

Look all I'm saying is that every human interaction should be a transaction of currency where I come out ahead, is that so much to ask?

I had no idea that blindly donating money to a project after watching a 3 minute video constituted as human interaction.
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Capntastic
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« Reply #32 on: November 17, 2012, 05:47:28 PM »

You seem to be confusing the ideas that Some People Will Make Bad Decisions and Some Kickstarters Are Pretty Damned Awful to the point of deciding All Decisions to Support a Kickstarter are Bad

The majority of things I've supported on Kickstarter are things by people I appreciate before they ever did a Kickstarter.
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moi
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« Reply #33 on: November 17, 2012, 07:45:02 PM »

from what I understand, the "appbackr" backers aren't really sure of getting their money back, apprently they pledge money, which is delivered to the dev when the game is released (it's like an advance) , then the game revenus is distributed to the backers until they get their money+ a profit percentage.
So apprently, for the dev it's a cash advance and for the backer it's like a lottery, where if you don't back a succesful app, you won't get the money back.

Unless I didn't understand the system, in which case someone explain to me.

I just wanted a bit of cold hard facts  somewhere in the wall of sarcamss from capn and zalzane
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Capntastic
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« Reply #34 on: November 17, 2012, 08:00:12 PM »

It's facetiousness, not sarcasm.
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zalzane
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« Reply #35 on: November 17, 2012, 08:05:12 PM »

for me the line between facetiousness, sarcasm, trolling, and shitposting is just a hopeless blur
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gggfhfdh
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« Reply #36 on: November 17, 2012, 08:06:16 PM »

join me on an adventure wherein i begin a kickstarter to hire a russian sambo fighter to beat up pompipompi. THEN we'll see who the suckers is.
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s_l_m
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« Reply #37 on: November 17, 2012, 08:08:18 PM »

Well that escalated quickly.
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« Reply #38 on: November 17, 2012, 08:10:44 PM »

randomshade, many kick starter game projects don't even have a demo or anything playable.

Yeah, I know that Smiley I personally don't back anything that doesn't have a gameplay video (unless I know the team pretty well) and I'd suggest the same tack for any other folks interested in supporting something on Kickstarter.

What I've been trying (and failing) to say is that KS and similar can/could be things that are extremely empowering for game developers but that it's up to us, the legitimate developers, to shape and mold the system in such a way that it doesn't turn into ScamVille. As such, simply writing it off as a fad/bubble/stupid is the kind of inaction that adds negative pressure to a [relatively] fledgling service and decreases its potential for actual good.

Full disclosure: We've thought about using a KS in the past (as early as a year ago) but have not. It is something we're currently considering for Delver's Drop though. My thoughts on the topics at hand are no different than before that option was on the table, but I figured it might make some folks leery of my opinion despite having a goodly amount of experience as a backer and none as a project producer. Shrug
« Last Edit: November 17, 2012, 08:57:45 PM by randomshade » Logged

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« Reply #39 on: November 17, 2012, 08:13:13 PM »

i refuse to sponsor any project on kickstarter unless one of the developers has a Sick-Ass Skullet
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randomshade
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« Reply #40 on: November 17, 2012, 08:15:46 PM »

from what I understand, the "appbackr" backers aren't really sure of getting their money back, apprently they pledge money, which is delivered to the dev when the game is released (it's like an advance) , then the game revenus is distributed to the backers until they get their money+ a profit percentage.
So apprently, for the dev it's a cash advance and for the backer it's like a lottery, where if you don't back a succesful app, you won't get the money back.

Unless I didn't understand the system, in which case someone explain to me.

That is my understanding of the system (which doesn't make very much sense to me, but whatever.) I think technically instead of recoup investment + percentages, the backers buy a shit ton of copies at a discount (like pay $0.70 for a $0.99 app) and then sales of the app are attributed to the backers (in what order I have no idea) until all of their wholesale copies are sold. Basically the same thing as a raw recoup + percentage, but with a limited life span and IMO needlessly complex system.

OMFG: Finally reached Level 1 after 5 years! (largely of inactivity  Embarrassed)
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Capntastic
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« Reply #41 on: November 17, 2012, 08:17:27 PM »

Let's make it so the only people interested in supporting the game + the creator of the game are only interested in how much money it will make for investors
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moi
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« Reply #42 on: November 17, 2012, 08:24:49 PM »

from what I understand, the "appbackr" backers aren't really sure of getting their money back, apprently they pledge money, which is delivered to the dev when the game is released (it's like an advance) , then the game revenus is distributed to the backers until they get their money+ a profit percentage.
So apprently, for the dev it's a cash advance and for the backer it's like a lottery, where if you don't back a succesful app, you won't get the money back.

Unless I didn't understand the system, in which case someone explain to me.

That is my understanding of the system (which doesn't make very much sense to me, but whatever.) I think technically instead of recoup investment + percentages, the backers buy a shit ton of copies at a discount (like pay $0.70 for a $0.99 app) and then sales of the app are attributed to the backers (in what order I have no idea) until all of their wholesale copies are sold. Basically the same thing as a raw recoup + percentage, but with a limited life span and IMO needlessly complex system.

OMFG: Finally reached Level 1 after 5 years! (largely of inactivity  Embarrassed)
I'm glad you reached level 1, ocngratulations
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PompiPompi
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« Reply #43 on: November 18, 2012, 05:30:50 AM »

I think it makes sense for people buying the first\second tier in kick which gives them the game in return.
Basically they buy the game in a reduced price which is actually valuable.

But donating 100$ or even 1000$ and getting something of the worth of 20$ is a bit silly.
Especially if the team don't have much to show already.
It's a bit similar to "overpricing" your game. People are crying that AAA titles cost 60$ but they are willing to pay 100$ for something that is not even ready yet?
What is the difference between an evil corporate that charge 60$ for a game to make maximum profit, and a bunch of indie guys that ask for 100$ and give you back a lot less than you could get with 100$ had you spent it on existing indie games.

Edit: It would make sense to spend a lot of money on Kickstarter game projects had there were not much alternatives. But currently we are in a saturation of games. Why do you spend money on a game that is not even made yet and not spend the same money on a developer that already made a good game but he won't survive because people won't spend more than 10$ on a complete game and wait for a bundle instead...
« Last Edit: November 18, 2012, 05:43:58 AM by PompiPompi » Logged

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« Reply #44 on: November 18, 2012, 05:55:10 AM »

I suppose some people see value in something other than monetary. Personally I don't use much KS, but I'd imagine if I'd see something truly wonderful I would kick it with money I can spare (probably not even 100$ mind you) just to see it realize. However, I'd evaluate the track record and how trustworthy the author is first.
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