Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1038321 Posts in 41959 Topics- by 33585 Members - Latest Member: ASavary

September 02, 2014, 01:25:08 PM
TIGSource ForumsFeedbackPlaytestingOpen Hexagon - challenging fast paced game
Pages: [1] 2 3
Print
Author Topic: Open Hexagon - challenging fast paced game  (Read 4476 times)
vittorioromeo
Level 1
*



View Profile WWW Email
« on: November 17, 2012, 08:29:54 AM »

Official trailer: http://www.youtube.com/watch?v=5CKJ4ulHO28



Open Hexagon is my first completed game.
It's a clone of "Super Hexagon (by Terry Cavanagh)", with level/pattern LUA scripting, and JSON customization. I'm trying my best to separate it from the original, by adding features and changing the "feel" of the game

The goal of the game is to survive as long as possible, by avoiding the walls closing in towards the center.
You are the little triangle, and can rotate by using the left/right arrow keys.

The soundtrack is made by BOSSFIGHT.

The game is completely customizable: you can create and share levels/patterns/styles/music.
Everything can be modified and created with your favorite text editor, thanks to the simple JSON language.

Version 1.83 is now available!

The 1.8X update introduces online functionality: highscore leaderboards and automatic update checking.
It also introduces an in-game options menu allowing you to change a lot of settings easily.

Update video: http://www.youtube.com/watch?v=9T8HWaxMv88
README: http://vittorioromeo.info/Downloads/OpenHexagon/README.html

Download: http://vittorioromeo.info/projects.html
Discuss and share your creations: http://www.facebook.com/OpenHexagon
Source code: https://github.com/SuperV1234/SSVOpenHexagon

---

Changelog (1.7 -> 1.83):

Added: online highscores - your scores in official mode will be automatically submitted to the server
Added: online version checking - you will be notified when a new version of Open Hexagon is available
Added: official mode - play the game as it was meant to be (locks some options, makes you eligible for online scoring)
Added: options menu - open it by pressing F3 on the main menu screen
Added: leaderboards - in the main menu you'll be able to see the top online scores in official mode
Added: auto-restart option - automatically restarts when you die (toggle it in options menu)
Added: screenshot feature - press F12 to save "screenshot.png" in the game folder (warning - invalidates official mode scores)
Added: server messages - shown in the main menu
Added: volume and flash effect option in F3 menu
Added: new documentation file: online - PLEASE READ IT
Changed: if FPS gets below 20 in official mode, the score is invalidated (this also happens if you take a screenshot!)
Fixed: crash on PI, Aperoigon with 3D effects enabled
Fixed/changed: server stability and security improvements
« Last Edit: March 14, 2013, 08:55:33 AM by SuperV » Logged

caiys
Level 10
*****



View Profile WWW
« Reply #1 on: November 17, 2012, 08:49:53 AM »

I do hope Terry Cavanagh approved this...
Logged
vittorioromeo
Level 1
*



View Profile WWW Email
« Reply #2 on: November 17, 2012, 08:52:39 AM »

I do hope Terry Cavanagh approved this...

He gave me permission to make a game inspired by Super Hexagon.
I've added many features and the level/music/style sharing aspect sets it apart from the original.

That said, I hope I didn't make it too similar. My goal is not to compete with Terry, but to create a tribute to one of my favorite iOS games.

If he is not ok with this, I will take it down immediately.
Logged

caiys
Level 10
*****



View Profile WWW
« Reply #3 on: November 17, 2012, 11:46:37 AM »

https://twitter.com/terrycavanagh

Quote
So hey, Super Hexagon got cloned on PC. I'm getting a lot of messages from people about it, so I figured I should say something -

I'm a little upset that he released it before I had a chance to release Super Hexagon on PC myself - but I'm basically alright with it!

I'm hoping Super Hexagon will be out on PC and Mac REALLY soon - I'm working flat out to make that happen!

He seems okay with it, but he's a nice chap so I'm not surprised. I still think you should take it down and wait for a bit until after an official PC release so Terry can make a bit of dough out of his creation. It's not like he's a big shot dev who can afford a few less sales, the poor guy probably lives in a fetid hovel like most indie devs.
Logged
moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #4 on: November 17, 2012, 12:24:33 PM »

wow cloning etiquette.
also: isn't it already "on pc" ?
Logged

subsystems   subsystems   subsystems
AeornFlippout
Level 0
***


View Profile
« Reply #5 on: November 17, 2012, 05:23:26 PM »

You know what'd be really cool? If you put a really clear "Inspired By Terry Cavanagh's Hexagon" with a link to his website/IOS version.

It's cool that you want to tribute his work in this way - but let's be honest man, it's a clone Wink
Logged
poe
Guest
« Reply #6 on: November 17, 2012, 05:51:04 PM »

You know what'd be really cool? If you put a really clear "Inspired By Terry Cavanagh's Hexagon" with a link to his website/IOS version.

It's cool that you want to tribute his work in this way - but let's be honest man, it's a clone Wink

He did on his video.
Logged
Ataraxic
Guest
« Reply #7 on: November 17, 2012, 08:03:00 PM »

So, I ended up in an un-winnable situation.

http://i.imgur.com/BgXIf.jpg

Thought you'd like to know.




EDIT: also, you should include a graceful way to exit
« Last Edit: November 17, 2012, 08:24:04 PM by Ataraxic » Logged
2-way-constructor
Level 0
*

267913818
View Profile Email
« Reply #8 on: November 18, 2012, 01:27:13 AM »

Even though it's a clone I still think that you did a great job  Gentleman This will keep me going until the pc version is released. The fact that Terry put this game on his website speaks for itself.
Logged
vittorioromeo
Level 1
*



View Profile WWW Email
« Reply #9 on: November 18, 2012, 02:40:35 AM »

So, I ended up in an un-winnable situation.

http://i.imgur.com/BgXIf.jpg

Thought you'd like to know.




EDIT: also, you should include a graceful way to exit

Whoops. Did that happen after/before the number of sides had changed? If so, I know what's causing it.
Logged

vittorioromeo
Level 1
*



View Profile WWW Email
« Reply #10 on: November 18, 2012, 06:26:32 AM »

Update 1.1 release!

Download: http://78.47.100.242/VeeSoftware/OpenHexagonV1.1.zip
Mirror: http://www.mediafire.com/?1vtbeterz951ejo

> Fixed: input being registered when the game was not in focus.
> Added: config overrides. (JSON files that override certain config parameters)
> Added: .bat files for WINDOWED and FULLSCREEN modes.
> Changed: JSON name members for windowed/fullscreen config parameters.
> Fixed: sudden side number changing bug. (now it waits until all the obstacles are removed)
> Fixed: impossible pattern bug.
> Added: another tutorial level.
> Added: new style. (zen2)
Logged

ugabuga
Level 3
***


o hai


View Profile
« Reply #11 on: November 18, 2012, 09:50:39 AM »

When the triangle touches the sides of the walls the game just continues, no game over. Or is that how you intended it? Well it's still just as fun as the original.
Logged

vittorioromeo
Level 1
*



View Profile WWW Email
« Reply #12 on: November 18, 2012, 11:14:29 AM »

When the triangle touches the sides of the walls the game just continues, no game over. Or is that how you intended it? Well it's still just as fun as the original.

Yes, this is intended. "Hugging" the wall during spins is a good idea, too.
The same behavior is in Super Hexagon, maybe you're referring to Hexagon (flash game)?
Logged

ugabuga
Level 3
***


o hai


View Profile
« Reply #13 on: November 18, 2012, 12:09:05 PM »

Yes, this is intended. "Hugging" the wall during spins is a good idea, too.
The same behavior is in Super Hexagon, maybe you're referring to Hexagon (flash game)?
Huh, didn't know that was in Super Hexagon Shocked I've only played the flash version.
Logged

johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #14 on: November 18, 2012, 04:03:38 PM »

I know that the dev has seen it, but I think it's safe to say Terry's totally okay with this.

http://www.freeindiegam.es/2012/11/open-hexagon-vittorio-romeo/#comments
Logged

Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic