"Micro" is not an exaggeration. It only took me about 3-5 minutes to finish, but that's okay. I can tell it's meant to be played a few times in one sitting. Also, it seemed very easy. I didn't look to see if there was a difficulty setting but I'm just letting you know that the default was not a challenge at all. Maybe I just got an easy dungeon.
Yes, we made sure the levels wouldn't take longer than 5 minutes to beat. The first dungeon you get is an easy pre-scripted level to get the player familiar with how the game works. It should be getting tougher after the first few adventures.
One time, some blood-dripping fangs came out of a box and then disappeared. What was that? If there was a message about it, it was overwritten too quickly.
That sounds like you found a generated treasure chest chance room (you either get a common item, or a rare item), and you were showed the item that you did not get from that room. We agree though that those type of rooms need to be better labeled or distinctive.
Also, you hid the exit button very well. You should make it more visible and allow the user to exit or go to the menu when they press their back button too.
Yes, that's should be a given for any game, and we'll be putting that in with our next build push.
Android sorely needs more good games. It's the most used phone OS. Why are game developers ignoring it? I don't know. Thank you for making an Android game
You're welcome, and thank you for playing! Most of us have Androids, and partly made this game out of frustration for the lack of Android games out there.