Looks like a Dreamcast game. And I love the Dreamcast!
I'd never even considered that, but I know exactly what you mean
I actually need to do a blog post soon about the visuals; I've been exploring variations on this style for the last five years or so, and I think it's a perfect fit for The Hit. I dislike videogaming's eternal obsession with photorealism, because it has nothing to do with gameplay. I could make the characters look a lot more realistic, and in fact I have all the assets I need to do so, but it would mean the player has to do more work to pick out the essential details, which would make the game feel more sluggish.
Will it be possible to drive vehicles?
Yes, but not yet. First, I need to get a few things finished, which I want to put into the first video trailer, then I'll be making the core game as fun as possible so I can demo it. After that, I'll be deciding what will add the most to the game, for the least amount of work, and pretty much continuing like that for the next few years, assuming it's making enough for me to live on.
I'm going to be as open as I can be about the development of The Hit, just because I believe it's a better way to work. There's actually a page on the website, which I'll try to keep up-to-date, where I list all the features, and where I'm at with developing them. 'Driveable vehicles' is on there, but a traffic system and taxis are first in line. I've put a donation button next to each one, in case anyone wants to buy me a coffee and prod me to do some work on a particular feature.