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891363 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 03:15:04 PM
TIGSource ForumsDeveloperFeedbackDevLogsOberon's Court
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Author Topic: Oberon's Court  (Read 2968 times)
muppetpuppet
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« on: November 21, 2012, 09:45:26 AM »

So During the day I develop Serious games with my team at Little Chicken Game Company. (http://www.littlechicken.nl)  

But A while back I started modding skyrim in my spare time, and after creating the "Moonpath to Elsweyr" I vowed to take my excess creative energy and put into building a full indie game. Oberon's Court is the first game project following from the very enjoyable experience that was making the moonpath and the enjoyment of working with your audience and not seperated from it.

Creating something together in realtime in communication with gamers was a thrill and something not always experienced when developing Serious games

SO Oberon's Court:
Oberons court is a tile-based strategy game, which is now in the pre-production phase.
The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different.

The theme is fantasy with a very stylized approach, the fairy kingdoms are corrupted arrogant places, where in an effort to copy human ingenuity things have become warped and twisted and the rush for resources has left a barren void where once where beautiful forests and fields..

There's two main aims 1. to create a RTS that's streamlined but with heavy customization where the entire landscape is your creation. And 2. to create a game that is visually the most condensed style possible. Meaning the game will feature no textures only geometry and shaders.

The target platforms are mainly tablets and potentially PC (hence greenlight)

I'll be very interested to hear all your feedback and feelings about the concept, as this has really inspired me during the moonpath's creation.  And hopefully can pave the way for a launch on kickstarter or Other crowdfunding.

We've made a trailer that's available on youtube here:http://www.youtube.com/watch?v=fpRPEvaBZus&hd=1

here's a small in-engine preview of what I mean with no textures.


You can help support the game and participate in design discussions(or simply reply to this topic) on steam greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=109049174

and offcourse there's a facebook page too http://www.facebook.com/OberonsCourt

So very curious what you think, and if you feel we're on the right track with this game.
Its still early in development, so more details and visuals will follow shortly. Including more in-game and in-engine shots.
« Last Edit: November 21, 2012, 04:12:28 PM by muppetpuppet » Logged

tanroar
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« Reply #1 on: November 21, 2012, 10:34:10 AM »

This looks absolutely amazing. I love the no texture idea. Very cool.
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poop. hehe.
muppetpuppet
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« Reply #2 on: November 21, 2012, 03:32:46 PM »

Thank you,  Yeh its all pretty early but that's an in-engine shot
Here's one from a more real camera perspective..

full link: http://i.imgur.com/CW1xHh.jpg

And more of a closeup action shot,with the same assets but with the engine stats on:
(to be able to read here's the linkhttp://imgur.com/ivGyq

288 bytes of textures , I got a kick out of that, actually my guess is thats the texture memory cost of the stats menu.
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Panurge
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« Reply #3 on: November 22, 2012, 04:19:00 AM »

The concept is great and the look and feel of the game is just gorgeous. I love those galloping red-mawed ape-mount-thingies! I'm looking forward to seeing how this develops.
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muppetpuppet
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« Reply #4 on: November 24, 2012, 05:36:02 AM »



wallpaper of the first batch of units
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happymonster
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« Reply #5 on: November 24, 2012, 08:42:42 AM »

Creepy Designs!  Shocked
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
muppetpuppet
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« Reply #6 on: November 24, 2012, 03:20:26 PM »

thank you,, its meant to be creepy,;)   loved that reaction
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happymonster
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« Reply #7 on: November 24, 2012, 03:25:14 PM »

That last in-game shot doesn't appear to have anti-aliasing present, is this something you are going to add as in your wallpaper?
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
muppetpuppet
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« Reply #8 on: November 24, 2012, 03:31:40 PM »

Its a quick screenshot i made,, I'm currently working on the enviroment shaders. And as the game is partially meant for mobile I had everything set to mobile quality forward rendering, hence the anti-aliasing.. as soon as the enviroment is more def, I will make some screens for wallpapers. Incedentally the parade shot was done form the game assets in 3dsmax wich renders nice and crisp..
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Belimoth
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« Reply #9 on: November 24, 2012, 03:32:35 PM »

Wow, very stylish.
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muppetpuppet
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« Reply #10 on: November 24, 2012, 04:22:09 PM »


concept for oberon, might be too detailed for the style [Edit] It looks like a Bionacle,, its not approved for the game [/edit]
« Last Edit: November 24, 2012, 04:30:25 PM by muppetpuppet » Logged

muppetpuppet
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« Reply #11 on: November 24, 2012, 04:23:37 PM »


just for fun
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Belimoth
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« Reply #12 on: November 24, 2012, 04:24:19 PM »

First one looks like a Bionicle.
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muppetpuppet
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« Reply #13 on: November 24, 2012, 04:28:06 PM »

Damn , I actually wasn't happy with it, but you nailed it, its true fuk.. definitely removing it from my assets.  Wink
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muppetpuppet
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« Reply #14 on: November 26, 2012, 11:58:49 AM »

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