So During the day I develop Serious games with my team at Little Chicken Game Company. (
http://www.littlechicken.nl)
But A while back I started modding skyrim in my spare time, and after creating the "Moonpath to Elsweyr" I vowed to take my excess creative energy and put into building a full indie game. Oberon's Court is the first game project following from the very enjoyable experience that was making the moonpath and the enjoyment of working with your audience and not seperated from it.
Creating something together in realtime in communication with gamers was a thrill and something not always experienced when developing Serious games
SO Oberon's Court:
Oberons court is a tile-based strategy game, which is now in the pre-production phase.
The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different.
The theme is fantasy with a very stylized approach, the fairy kingdoms are corrupted arrogant places, where in an effort to copy human ingenuity things have become warped and twisted and the rush for resources has left a barren void where once where beautiful forests and fields..
There's two main aims 1. to create a RTS that's streamlined but with heavy customization where the entire landscape is your creation. And 2. to create a game that is visually the most condensed style possible. Meaning the game will feature no textures only geometry and shaders.
The target platforms are mainly tablets and potentially PC (hence greenlight)
I'll be very interested to hear all your feedback and feelings about the concept, as this has really inspired me during the moonpath's creation. And hopefully can pave the way for a launch on kickstarter or Other crowdfunding.
We've made a trailer that's available on youtube here:
http://www.youtube.com/watch?v=fpRPEvaBZus&hd=1 here's a small in-engine preview of what I mean with no textures.

You can help support the game and participate in design discussions(or simply reply to this topic) on steam greenlight here:
http://steamcommunity.com/sharedfiles/filedetails/?id=109049174and offcourse there's a facebook page too
http://www.facebook.com/OberonsCourtSo very curious what you think, and if you feel we're on the right track with this game.
Its still early in development, so more details and visuals will follow shortly. Including more in-game and in-engine shots.