Hey all duders and dudettes!
So, short introduction since I'm new here; I'm Marcus, a game design student from southern Sweden. I'm all about video games and game design, and caffeine, of course.
For the fall term of our third year at uni, we were given pretty much free hands to study whatever we felt would be useful (so long as we could motivate why it's relevant to the programme we're attending.) The term's split into 'blocks' of five weeks each.
For my second block, I studied and documented different methods for guiding the player in a level. I decided to compile the results of my studies into a handy guide, so that I could share it online, should anyone have use for such a guide. So, without further ado, here it is (click the cover to get to the download page!)
Since my time with these studies was limited, I couldn't find and document every method in existence. I plan to update the guide every now and then when I have time. I've started to outline an update that I'll probably try to do sometime soon. It all depends on how heavy my future studies will be.
Feedback, questions and discussions are very welcome. Enjoy the read!