KingStone This is my first devlog for a game I've had on the back-burner for a while. Essentially, it's an RPG with a focus on puzzles and exploration. It's currently grid based, but I've been experimenting with a few other systems. Your items degrade as you use them, however, when an enemy dies, it drops the weapon/armour that it was using, so you'll never be without something.
StoryCurrently, there's no story, apart from, "DO STUFF SAVE WORLD!", but I assure you it will be a lot deeper than that!
ArtI know the art style has saturated deep into the indie community, but I'm terrible at art, and I thinks it's quirky. I may end up using 3d models eventually, but no guarantees.
Current VersionYou can play the demo here:
http://64digits.com/download.php?id=31277&dir=0Controls: (They're a bit convoluted, but I'm working on improving them.)
Arrow Keys - Move/Menu Selection
Z - Pick up/Use/Equip/Continue Text
X - Attack/Drop/Unequip
Enter - Open Menu/Close Menu