Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411511 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 01:38:31 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsKingStone
Pages: [1]
Print
Author Topic: KingStone  (Read 2786 times)
Gord
Level 0
**



View Profile WWW
« on: November 27, 2012, 12:31:10 PM »



KingStone

This is my first devlog for a game I've had on the back-burner for a while. Essentially, it's an RPG with a focus on puzzles and exploration. It's currently grid based, but I've been experimenting with a few other systems. Your items degrade as you use them, however, when an enemy dies, it drops the weapon/armour that it was using, so you'll never be without something.

Story
Currently, there's no story, apart from, "DO STUFF SAVE WORLD!", but I assure you it will be a lot deeper than that!

Art
I know the art style has saturated deep into the indie community, but I'm terrible at art, and I thinks it's quirky. I may end up using 3d models eventually, but no guarantees.

Current Version
You can play the demo here:
http://64digits.com/download.php?id=31277&dir=0

Controls: (They're a bit convoluted, but I'm working on improving them.)
Arrow Keys - Move/Menu Selection
Z - Pick up/Use/Equip/Continue Text
X - Attack/Drop/Unequip
Enter - Open Menu/Close Menu
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #1 on: November 27, 2012, 01:07:31 PM »

The art style works well, you don't have to be apologetic. Tongue Hopefully I'll get a chance to play this at some stage.
Logged

poe
Guest
« Reply #2 on: November 27, 2012, 01:08:36 PM »

I love the art, looks great!
Logged
DrunkDevs
Level 1
*


Drink beer and make games


View Profile WWW
« Reply #3 on: November 27, 2012, 01:52:11 PM »

I played your demo, and I like the art style (it will look even better with animations). The menus are great, and your transition to the underground looks awesome. The one thing I didn't like is the way objects in the world rock back and forth as you move about. If you need help fixing that I would be glad to help. Other wise it looks nice, and you should keep up the good work.
Logged

Want more Drunk Devs?
DrunkDevs.com / Facebook / Twitter

Current Devlog:
Kegbot
Gord
Level 0
**



View Profile WWW
« Reply #4 on: November 27, 2012, 02:31:13 PM »

Thanks for the replies guys!
As for the sprites facing the camera, I wasn't too fond of it either, and in the most recent version, they're all fixed at the same angle.

You can test an engine rewrite here: (Free Movement + Collisions Only)
http://64digits.com/download.php?id=31278&dir=0

Please disregard the abhorrent collisions between the character and edges of land.
Logged

jooup
TIGBaby
*


View Profile
« Reply #5 on: November 27, 2012, 05:30:31 PM »

I like this , ... more detail for the monster face !



Logged
antoniodamala
Guest
« Reply #6 on: November 30, 2012, 03:21:49 PM »

Cool stuff, bro. Just one complaint:if you embrace the concept of grid, make it clearer, like drawing the grid or choosing some better angles.
Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #7 on: December 01, 2012, 01:51:11 PM »

I like the graphical style you've got going, it looks good. Nice work so far.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic