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TIGSource ForumsCommunityDevLogsThe Curious Expedition
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Author Topic: The Curious Expedition  (Read 187383 times)
quixotic
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« Reply #100 on: February 17, 2013, 09:48:37 AM »

We haven't added sounds yet. It's high on my prio list though. Sound is definitively still a weak point of HTML5 as far as I know. I was planning to use one of the available sound libs like SoundJS and hope to get as much compatibility this way as possible. At the very least we'll have to encode the music/sounds in different file formats (probably mp3 and ogg).
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Quarry
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« Reply #101 on: February 17, 2013, 10:11:30 AM »

I smell adventure in this, approved
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Aubrius
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« Reply #102 on: February 18, 2013, 09:37:48 AM »

Here's a small preview of some of our (still very WIP) tiles as hex with the 32x36 size:



Addicted Your hex tiles look to be turning out great. I can't wait to see more.
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jO
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« Reply #103 on: February 23, 2013, 02:14:59 PM »

We've been very busy and made the transition from a square grid layout to hexfields.

Also, we have added tile variations to make the map look more organic (transitions between tiles will be done in the future)

Gentleman

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zede05
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« Reply #104 on: February 23, 2013, 05:54:17 PM »

Oh woah, this is turning out fantastic! A turn based game too!

Regarding the font, why not make Expedition the same font as Curious, with just a bright color to make it stand out?
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meek
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« Reply #105 on: February 25, 2013, 08:50:31 AM »

This is basically what I want to make, but can't. Love it!
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jO
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« Reply #106 on: February 25, 2013, 11:04:09 AM »

This is basically what I want to make, but can't. Love it!

I'm just gonna reply with this short clip if my favorite filmmaker. Just replace "Film" with "Game"





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meek
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« Reply #107 on: February 25, 2013, 11:06:06 AM »

This is basically what I want to make, but can't. Love it!

I'm just gonna reply with this short clip if my favorite filmmaker. Just replace "Film" with "Game"









I've always wanted to see Fitzcarraldo! Is it any good?
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jO
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« Reply #108 on: February 25, 2013, 11:24:46 AM »

I've always wanted to see Fitzcarraldo! Is it any good?

Monumental epic movie - I personally love it, but it's really a personal taste.
You should definitely watch it.
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meek
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« Reply #109 on: February 25, 2013, 11:33:55 AM »

I remember seeing this scene a few years ago and I knew immediately that it was for me:





By the way, what are you programming your game in?
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Panurge
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« Reply #110 on: February 25, 2013, 11:37:03 AM »

I've always wanted to see Fitzcarraldo! Is it any good?

Monumental epic movie - I personally love it, but it's really a personal taste.
You should definitely watch it.

It's a big favourite of mine too. I have never regretted watching a Herzog film.
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jO
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« Reply #111 on: February 25, 2013, 11:44:45 AM »

I remember seeing this scene a few years ago and I knew immediately that it was for me:





By the way, what are you programming your game in?

I'm gonna quote quixotic on this since he is the programmer on the project:

"Some tech notes for the curious (no pun intended).. the game is currently as a web game, running on HTML5. I'm using CoffeeScript to compile into JavaScript. It is comparable to Python and actually pretty fun. We're using a self build engine, using jQuery and Sugar.js as libs. The rest is standard CSS/HTML so far."
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meek
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« Reply #112 on: February 25, 2013, 11:46:27 AM »

I remember seeing this scene a few years ago and I knew immediately that it was for me:





By the way, what are you programming your game in?

I'm gonna quote quixotic on this since he is the programmer on the project:

"Some tech notes for the curious (no pun intended).. the game is currently as a web game, running on HTML5. I'm using CoffeeScript to compile into JavaScript. It is comparable to Python and actually pretty fun. We're using a self build engine, using jQuery and Sugar.js as libs. The rest is standard CSS/HTML so far."

That sounds incredible cryptic to me! So are you just in charge of the artwork and the game design etc?
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claudiovc
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« Reply #113 on: February 26, 2013, 03:53:34 AM »

This is looking great, so far! I'd love to play it!

Would you consider adding Colonel Percy Fawcett to the game? Well, hello there!
Great job!
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jO
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« Reply #114 on: February 26, 2013, 04:18:55 AM »

This is looking great, so far! I'd love to play it!

Would you consider adding Colonel Percy Fawcett to the game? Well, hello there!
Great job!

Excellent suggestion!
I'll look into it.  Well, hello there!
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jO
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« Reply #115 on: February 27, 2013, 11:49:48 AM »

Development updates:

We are currently pushing for more content and polish in order to reach a state where we will be able to have something publicly playable (yay) - however, no date on this yet :-)

As already mentioned, we've made the transition to hex fields. With that came a couple of other visual improvements, such as tile variations.

Alongside the hexfields, we've been busy working on what that whole black space of undiscovered world could be filled with. Up from the start we had some kind of map in mind, so I made this mockup (map graphics are google images and NOT final)

 

We've been refining the starting trek for each specialist. Eventually equipping the trek will be in the hands of the player (if he wants to), but for now we have them set, also to give each specialist even more identity from the trek. (Please keep in mind that the character icons are stil WIP)



Another thing is that we are still adding new biomes, and biome variations. This is one of them, the "prehistoric" biome (tile graphics WIP):


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rickardwestman
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« Reply #116 on: February 27, 2013, 12:48:35 PM »

This looks great, and the map idea is very nice! Hex sex!

Are we only exploring the world by foot or are there other means of covering ground? I don't know if it would fit but it would be cool to be able to send out a baloon scout or something, to be able to plan ahead when knowing the terrain.
I would also love to explore "the Deadly Jung" but the name frightens me a bit Wink

Looking forward to updates on that public playable something!
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quixotic
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« Reply #117 on: March 05, 2013, 01:30:17 AM »

Traveling by foot will probably be your main way of moving, but there will be additional context specific options, e.g. building a raft to cross a river. There will also be a hot air balloon to do some scouting. Actually there is a small hint to it already in our banner. :D
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quixotic
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« Reply #118 on: March 05, 2013, 01:52:03 AM »

I remember seeing this scene a few years ago and I knew immediately that it was for me:





By the way, what are you programming your game in?

I'm gonna quote quixotic on this since he is the programmer on the project:

"Some tech notes for the curious (no pun intended).. the game is currently as a web game, running on HTML5. I'm using CoffeeScript to compile into JavaScript. It is comparable to Python and actually pretty fun. We're using a self build engine, using jQuery and Sugar.js as libs. The rest is standard CSS/HTML so far."

That sounds incredible cryptic to me! So are you just in charge of the artwork and the game design etc?

The important thing is: you should be able to play the game in any modern browser without needing any additional plugins. Smiley

jO does art and I do code. Game design is shared between us.
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makallenz
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« Reply #119 on: March 06, 2013, 06:18:54 AM »

This no outline look is really what I want to see in games nowadays. It just looks so freaking neat. I much prefer it to an outline aesthetic.
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