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TIGSource ForumsCommunityDevLogsThe Curious Expedition
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ananasblau
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« Reply #400 on: February 06, 2014, 04:37:51 AM »

The biomes look great! One thing I noticed is that the rocks are the same for all of them. Are you going to make different rock formations for each one? =]

A noise shader can do wonders.
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jO
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« Reply #401 on: February 06, 2014, 06:07:35 AM »

The biomes look great! One thing I noticed is that the rocks are the same for all of them. Are you going to make different rock formations for each one? =]

Having different types of mountains is def. something we'll do. Another thing that will break up the monotony is the ability to have tile images that span across multiple tiles (e.g. a really large mountain with the size of 2x2 tiles). However, this is something we have not yet worked on (polish) but will certainly do in the future.
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Regulus
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« Reply #402 on: February 06, 2014, 06:04:26 PM »

This is amazing.

It's the game I never knew I wanted. Keep up the excellent work.

And, I can't wait for something playable!  Big Laff
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mike_w
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« Reply #403 on: February 06, 2014, 06:30:27 PM »

Looks really great! I was reading the first couple pages of the thread and I'm glad you went with hexes. They look so nice!
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jO
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« Reply #404 on: February 12, 2014, 07:38:17 AM »

We got a very nice coverage on SuperLevel, a german online magazine on indie games. It's all in german, but if you can read it - make sure to check it out, it's really sweet.

Article link

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jO
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« Reply #405 on: February 25, 2014, 05:31:37 AM »

Hello there!

Not much news from our side since Riad is still on his trip through Cambodia.
However, I'm currently preparing our first trailer - right now there's only the idea of what scenes to show, but you can check the current version of the script here:

Curious Expedition Trailer Script

Comments, critique and feedback highly appreciated, as usual.

On other news, we're close to 1.000 followers on Twitter, which is a huge milestone for us. I have already a really nice thing prepared when the 1k happens. Since I am super eager to post it, you might as well help spread the word a bit to get there if you want  
My Word!

Another thing is the upcoming decision whether or not we'll get governmental funding - we'll learn about that in the next 2 weeks, which is super nerve-whrecking. Stay tuned for updates on this!
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santaragione
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« Reply #406 on: February 25, 2014, 06:56:13 AM »

We got a very nice coverage on SuperLevel, a german online magazine on indie games. It's all in german, but if you can read it - make sure to check it out, it's really sweet.

Article link



oh man that illustration is insane! love it! :0
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knifeySpoonie
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« Reply #407 on: February 25, 2014, 01:42:27 PM »

Wow this looks right up my street, such awesome style across the board and rougealike replayability.
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Founder and Creative Director |  KnifeySpoonie Games  |  Tpickarddev.com | @TPickardDev
Reilly
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« Reply #408 on: February 25, 2014, 01:56:11 PM »

Congrats, and good luck on the funding!
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FuzzySlippers
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« Reply #409 on: February 25, 2014, 04:15:41 PM »

Such a fantastic looking game. Can't wait to see more.
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Talos
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« Reply #410 on: February 27, 2014, 02:13:06 AM »

First of all, best of luck with the decision on getting that government funding.

I still think that a Kickstarter campaign (even in conjunction with the funding you're looking to secure, if possible) would be an excellent way to get some exposure and earn extra funds to work on your game.

Galactic Princess (I mention it because it focuses on pixel art) has done quite well and I feel that the idea of a 19th-century, alternate reality roguelike would do really well there.

And then, based on a KS campaign, you might want to consider submitting your game to Steam Greenlight so as to get more people talking about The Curious Expedition.  
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Juan Raigada
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« Reply #411 on: February 27, 2014, 03:02:25 AM »

Yeah, good luck on the funding from me too!

It's nice that the German government supports independent creators. Here in Spain most funding (if not all nowadays) goes to big companies. It's not only that they have contacts, but that the focus is in boosting already successful ventures to improve their success rather than supporting new companies.

But I digress... I agree that with 1k followers on twitter, and with an original concept like this, you should do fine in Kickstarter. If you get government funding you can use kickstarter to gain visibility and get some more funding, but you should be able to set a low enough target that the success is guaranteed.
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jO
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« Reply #412 on: March 10, 2014, 02:55:24 AM »

GOOD NEWS!
As of today, we got noticed that we will get the governmental funding!
Thanks everyone for the enormous support so far!

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Eigen
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« Reply #413 on: March 10, 2014, 03:54:59 AM »

HOBY LALLS!11#2

Congrats!

Beer!
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Chromanoid
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« Reply #414 on: March 10, 2014, 12:49:10 PM »

Verdienter Weise! Smiley Toast Right Gratulation, sehr schön!
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Riho
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« Reply #415 on: March 10, 2014, 01:21:14 PM »

Excellent news! Congrats! Gentleman
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Talos
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« Reply #416 on: March 11, 2014, 07:54:45 AM »

Congratulations Smiley
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ElHuervo
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« Reply #417 on: March 11, 2014, 11:34:11 AM »

Haha nice! Just browsing around and then I find this!

A few years ago my friend Shelby talked to me about an almost identical idea. Except there were nazis controlling the dinos. And no violence. Not much anyways.
Believe in the hivemind.

Digging the turn-based Mr.Tesla shooting electroids from his gun(?).
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ToStopYouMustDie
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« Reply #418 on: March 11, 2014, 11:47:49 AM »

glückwunsch!
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jO
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« Reply #419 on: March 11, 2014, 02:36:10 PM »

Thanks a lot for all the kind words  Gentleman

Nothing big to show, but a small and nice example of how "unforseen consequences", even if they are solely narrative and non gameplay affecting, can look like in our game.



PS: Never mind the typos  WTF
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