Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411507 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 02:38:36 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsThe Curious Expedition
Pages: 1 ... 23 24 [25] 26 27 ... 32
Print
Author Topic: The Curious Expedition  (Read 188185 times)
Bada Im
Level 0
**


View Profile WWW
« Reply #480 on: August 12, 2014, 05:40:00 PM »

WOW! Looks very cool!
i'll wait it:)
Logged

INDIE TRANSLATOR
kleiba
Level 2
**



View Profile
« Reply #481 on: August 15, 2014, 11:39:37 AM »



Just a small observation: would you consider not putting all women but one in the bottom row? Even though I really dislike overdone PC, I still feel like there's a hint of discrimination going on here  Roll Eyes Or are you just trying to stay true to the zeitgeist of the game's era? ;-)
Logged
RinseWashrepeat
Level 0
**



View Profile WWW
« Reply #482 on: October 10, 2014, 02:37:53 AM »

This is looking really great. Am keeping an eye on this.

How about putting the leaders into alphabetical order? That way there's no argument. Smiley
Logged

Mete
Level 0
**


View Profile
« Reply #483 on: October 10, 2014, 03:27:29 AM »

Just a small observation: would you consider not putting all women but one in the bottom row? Even though I really dislike overdone PC, I still feel like there's a hint of discrimination going on here  Roll Eyes Or are you just trying to stay true to the zeitgeist of the game's era? ;-)

Discrimination? Really? -_-
Logged
quixotic
Level 0
***



View Profile
« Reply #484 on: October 10, 2014, 07:02:40 AM »



Just a small observation: would you consider not putting all women but one in the bottom row? Even though I really dislike overdone PC, I still feel like there's a hint of discrimination going on here  Roll Eyes Or are you just trying to stay true to the zeitgeist of the game's era? ;-)

Good observation. The order in the screenshot is not representative of the order in which they will appear in the game, but was just a random screen grab of the state we had after adding more female explorers. The current state is already more mixed and will continue to be in flux until the game is released, especially considering the subtle gameplay differences between the characters and that they might have to be unlocked first to play them.
Logged


Fenrir
Level 3
***



View Profile WWW
« Reply #485 on: October 10, 2014, 07:09:51 AM »

Will Marie Curie be able to carry a shotgun? If yes  Hand Money LeftGrin Hand Money Right
Logged

jO
Level 4
****


Adventure awaits!


View Profile WWW
« Reply #486 on: October 10, 2014, 07:15:05 AM »

Will Marie Curie be able to carry a shotgun? If yes  Hand Money LeftGrin Hand Money Right

She had a X-Ray gun as a starting equipment some time ago. However, we focused on other, more essential parts of the game since some time, so combat items do not play a large role in the current state. Combat in general is something we'll work on again in the future, probably after we released our early access version.
Logged

azdak
Level 0
**


View Profile
« Reply #487 on: October 11, 2014, 03:52:52 PM »

Game with Johan Huizinga as a playable character == EPIC WIN. Please tell me his special power is turning the weather autumnal.
Logged
quixotic
Level 0
***



View Profile
« Reply #488 on: October 17, 2014, 01:40:27 AM »

Game with Johan Huizinga as a playable character == EPIC WIN. Please tell me his special power is turning the weather autumnal.

Interesting idea! Unfortunately our characters don't have super powers.. unless they find mysterious powerful artifacts that is. Wink
Logged


quixotic
Level 0
***



View Profile
« Reply #489 on: October 17, 2014, 02:16:43 AM »

Exciting news!

First of all sorry for the lack of news on here. We were very busy the last couple of months.

We released our very first teaser trailer. What do you think? It's really hard/impossible to 'explain' our game just in a few seconds, but it's nice to share something that goes beyond the images that you've seen so far. It's also the first time you can hear our musician. He hasn't worked on games before and we're pretty excited for you to hear more from him in the future.



At least equally as exciting is that we're on the front page of Gamasutra with a very lovely article by Leigh Alexander.



Right now we're preparing our submission for IGF. We'll also be at the ZTA/PGA events in Poznan (Poland) 24th - 26th October. In case you're around please visit our small booth, say hello and play the game. Smiley

After that we'll be gearing up for our alpha release towards the end of the year, which you'll be able to buy and play directly on our website. Later on we hope to be on Steam and tablets too, but at first we're focussing on the browser version. So lots of stuff happening. Exciting times! Smiley
Logged


Fenrir
Level 3
***



View Profile WWW
« Reply #490 on: October 17, 2014, 04:37:13 AM »

Congratulation! The teaser is really nice and good job with the Gamasutra article, it's really interesting! Smiley
Logged

Endoperez
TIGBaby
*


View Profile
« Reply #491 on: October 17, 2014, 05:38:19 AM »

This looks like a cool project! I'm a fan of roguelikes of all sorts, I like your take on this, and the game seems promising. I'd like for it to succeed, and in fact I registered on this board because I wanted to voice my support (and criticism).

If someone only goes through the first page, they'll see:

A game in which a white man goes to pseudo-Africa...
The first screenshot of your combat system shows black men in loincloths, one of them dead, and a white hero, Nikola Tesla, unleashing science on the wild beasts...
No female explorers...

"You’ll be confronted with the everyday racism of the late 19th century. Will you fall into the same mentality as so many explorers of those days, or will you treat the land and its natives with respect?"

You have written a lot about how you want to do things, and added many new characters, and improved all sorts of things. I think it'd be the time to upgrade the first post to give more information about where you are now. Especially since you're getting some new fans through Gamasutra, like me for example. Smiley

I had to go to page 8 to find more on how you're going to handle racism, and IMO that's not good enough when it's such a controversial issue.

Your game will likely get quite a bit of attention when you release a playable demo, whether it's for public or for private group (if you have one already I haven't found it yet), so I believe you should at that point have some sort of FAQ or extended description on your page that also covers these concenrns people might have. If all goes well and your game goes hugely viral and gets tens of thousands of views, well, someone's going to be asking tough questions... so it'd be nice if you had ready answers.


Here are some things I think you could have to give some thought:

ATM your porters are a resource, and black. Can you have white porters who are used in the exact same manner (it seems the Occultist, at least, can)? Will all porters from all the villages you get all be considered to be the same, or will they have their own cliques?

Will all the explorations take place in a continent populated by black people, or is it possible to find natives who look like Asians, or Europeans or others? I understand it'd be a lot more work, so I totally understand if you think you can't do it.

The butterfly generation seems awesome. You should totally use something like that to generate procedural clothing for the native cultures!  I understand that most of them will just be standing still on the village screen, so randomizing cloth patterns on the villagers seems like it might be a feasible option.


I also have a gameplay question; what's your "game over" condition? If you have two specialists and one dies, can the second one continue to lead the exploration? In FTL, for example, you might theoretically finish the game with an entirely different crew, with none of the originals surviving.
Logged
ananasblau
Level 2
**


dressed up


View Profile WWW
« Reply #492 on: October 17, 2014, 06:12:37 AM »

This looks like a cool project! I'm a fan of roguelikes of all sorts, I like your take on this, and the game seems promising. I'd like for it to succeed, and in fact I registered on this board because I wanted to voice my support (and criticism).

If someone only goes through the first page, they'll see:

A game in which a white man goes to pseudo-Africa...
The first screenshot of your combat system shows black men in loincloths, one of them dead, and a white hero, Nikola Tesla, unleashing science on the wild beasts...
No female explorers...

Mind you this is a devlog and what they have in the official up-to-date website and presskit is much more refined, though, yeah one should update the devlog's first post occasionally.  A few pages on you will find the female explorers.

Regarding racism, it is still as real as it is in our time, what would be the gain of re-writing the history of racism and slavery?
Logged

ulu
TIGBaby
*


View Profile
« Reply #493 on: October 17, 2014, 08:18:58 AM »

Hey guys, this game looks very promising to me. I'm especially impressed by #Femcrunch. I'm definitely going to buy this. Is it solely made in HTML5? Or what language do you use?
Logged
AF
Level 0
**



View Profile
« Reply #494 on: October 17, 2014, 04:54:29 PM »

Hi Maschinen-Mensch! It's good to see some activity here.

The trailer looks good. I hope everything is going well.
Logged
quixotic
Level 0
***



View Profile
« Reply #495 on: October 19, 2014, 03:54:08 AM »

This looks like a cool project! I'm a fan of roguelikes of all sorts, I like your take on this, and the game seems promising. I'd like for it to succeed, and in fact I registered on this board because I wanted to voice my support (and criticism).
Hi Endoperez, thanks for the effort of signing up to voice your questions. We appreciate it!

If someone only goes through the first page, they'll see:

A game in which a white man goes to pseudo-Africa...
The first screenshot of your combat system shows black men in loincloths, one of them dead, and a white hero, Nikola Tesla, unleashing science on the wild beasts...
No female explorers...

You can only have one famous leader in your trek, that's why the screenshot only shows one 'famous westener'. We currently have an even amount of female and male explorers in the game. You can also find more information about this in this blog post.

I had to go to page 8 to find more on how you're going to handle racism, and IMO that's not good enough when it's such a controversial issue.

Your game will likely get quite a bit of attention when you release a playable demo, whether it's for public or for private group (if you have one already I haven't found it yet), so I believe you should at that point have some sort of FAQ or extended description on your page that also covers these concenrns people might have. If all goes well and your game goes hugely viral and gets tens of thousands of views, well, someone's going to be asking tough questions... so it'd be nice if you had ready answers.

Good points. We will update our website soon, as we plan to start with the paid alpha at the end of this year and will also be adding more information what features we still have planned, what type of content to expect and how we plan to handle certain aspects. We'll also make an effort to update the first post of this thread soon.


Here are some things I think you could have to give some thought:

ATM your porters are a resource, and black. Can you have white porters who are used in the exact same manner (it seems the Occultist, at least, can)? Will all porters from all the villages you get all be considered to be the same, or will they have their own cliques?

In terms of gameplay systems the trek consists of one leader and various characters. These characters can be natives or people from the outside world. They all have names, comment on things and have strengths and weaknesses. We're trying to make an conscious effort not to make a distinction in power between these members of your trek. If anything we see the native people as far more capable to deal with the dangers of the territory than your inexperienced western party members. Currently there is also no specific 'porter' class. All party members have a capacity for carrying crates and this role is not specifically reserved for native party members. So the impression of just being 'resources' is not correct, unless that's specifically how you want to (role) play the game, but mechanically they are not more of a resource than any other character in the game. We'll try to articulate this better in the future.

Also we're keeping the trek relatively small so that you'll be able to relate to every member individually, whether they're being from an indigenous tribe or from Great Britain. We plan to have different native tribes with their own characteristics, and have already experimented somewhat in this direction, but the current build does not contain this feature as we're currently focussing on other systems.

Will all the explorations take place in a continent populated by black people, or is it possible to find natives who look like Asians, or Europeans or others? I understand it'd be a lot more work, so I totally understand if you think you can't do it.

We hope to send you on expeditions all over the globe. So far our tile sets are generic version of jungle land and drylands and some other more bizarre terrains. We're not making references to specific countries or actual tribes, but keep this part a bit more generic and random. It would make absolutely sense for you to encounter all kinds of native people, also with different looks.

The butterfly generation seems awesome. You should totally use something like that to generate procedural clothing for the native cultures!  I understand that most of them will just be standing still on the village screen, so randomizing cloth patterns on the villagers seems like it might be a feasible option.

Thanks! We like our butterfly generation too, even though we're still nailing down the exact gameplay. It's important for us to have a representation of scientific engangement in our game. Whether it being discovering new animals or cartographing uncharted territory.

We already thought about using procedural systems for creating random character portraits, but its not high on our priority list currently.

I also have a gameplay question; what's your "game over" condition? If you have two specialists and one dies, can the second one continue to lead the exploration? In FTL, for example, you might theoretically finish the game with an entirely different crew, with none of the originals surviving.

Currently you always have one specialist and he can't die. He is supposed to be your over arching narrator and companion throughout the campaign. Other members of your trek can be leveled up too and taken onto multiple expeditions, but they are also prone to injuries, madness or even death, so you will have a hard time keeping the same party alive and will more than likely end the campaign with a completely different group than you started.

The fail condition for an expedition is that your whole trek succumbs into madness, which happens when you take too long for completing your expedition. We haven't nailed this part down yet, but one idea is that the resources that you invested into the expedition are lost, but you still may continue your main campaign and start another expedition. The campaign is where you string together mutliple expeditions and unlock new destinations to explore. Watch out though, since your rivals are also exploring and might discover that ancient amulet before you and get all the fame.

I hope I was able to answer your questions and didn't overlook anything. Let me know if you have more questions. Thanks again for taking the time!
Logged


quixotic
Level 0
***



View Profile
« Reply #496 on: October 19, 2014, 03:56:13 AM »

Hey guys, this game looks very promising to me. I'm especially impressed by #Femcrunch. I'm definitely going to buy this. Is it solely made in HTML5? Or what language do you use?

Hello Ulu, glad you like it! Yes, the game is completely done in HTML5 (using the canvas elements mostly). The language used is CoffeeScript, which compiles to JavaScript and then runs directly in your browser. We're using our own custom engine.
Logged


quixotic
Level 0
***



View Profile
« Reply #497 on: October 19, 2014, 04:00:54 AM »

Hi Maschinen-Mensch! It's good to see some activity here.

The trailer looks good. I hope everything is going well.

Thanks! The last months we've been extremly busy with nailing down gameplay mechanics. We're aiming for opening up the public alpha later this year. Exciting times! Smiley
Logged


quixotic
Level 0
***



View Profile
« Reply #498 on: October 19, 2014, 04:41:47 AM »

Regarding racism, it is still as real as it is in our time, what would be the gain of re-writing the history of racism and slavery?

Agreed. Its still a difficult and emotional subject though. Its not that we're trying to make a controversial game, but we accept that aspect of the setting and want to approach it consciously instead of completely side-stepping it. It's a bit scary, but we believe that games should be allowed to deal with all kinds of subjects. We're just humans, so if we should missstep in some way, I hope we'll get the benefit of the doubt and will be able adjust and correct while we also learn more about this subject.
Logged


quixotic
Level 0
***



View Profile
« Reply #499 on: October 22, 2014, 06:02:48 AM »

We've updated the first post to be more representative of the current state! Thanks again for the feedback. We're also working on the info on upcoming features and the FAQ for our homepage.
Logged


Pages: 1 ... 23 24 [25] 26 27 ... 32
Print
Jump to:  

Theme orange-lt created by panic