[maybe some light spoilers ahead]
Your game looks gorgeous and playing it is funny and fun too. And yay, it probably will come to mobile too, no?
I think it is slightly racist though, we keep looting those poor natives and give them some cheap glass marbles for their gold. Maybe some humorist comment about grave robbers and (at best) exploitative white explores would do good. edit: in part you do have these
but playing fair is not very rewarding
, maybe you could praise the foreign gods instead of looting? and increase standing when you trade in more than the villagers ask for.
you seem to appreciate feedback, so here I go:
- crew selection should show as many "you want" slots as open positions are there
- option for faster text (or something to keep from clicking not yet visible buttons when skipping via click on the text). I also want to quickly reveal the expedition fame rating at the end of each mission.
- game crashed once, i lost my save state completely :/ (no nothing to resume)
- blowing the horn once showed a text with placeholder (something like "something responded to the calls (enter area wildlife)")
- I find the days as negative reputation a little harsh. Also it's sad to end early if you have just 5 expeditions per game. I guess keep the player from boring grind for the last undiscovered tiles? maybe a bonus was enough (would be much balancing work though i guess :/ )
- i'd love a bit more tactic, maybe some combat related (terrain advantages e.g.)
- A journal history was nice, I sometimes click away text I think i know already but didn't
- expedition #5 had cool content, but maybe it was even more rewarding if content got gradually more mystic/obscure through all 5 expeditions.
- I like saving... lost some good men hehe.
- some things stay unclear to me (some few become clear through the tutorial, but it's nice how it's playable without doing the tutorial):
-- fame and money/trade-value is equivalent, this is a bit unintuitive.
-- how to gain standing (I just found a single opportunity to do some good once)
-- why the base cost for moving? (i think people don't even realize there is one) long moves make appearing wildlife a little unpredictable.
-- how long is a day? what costs me days?
-- what exactly does all the science equipment?
-- does it help to have several "buff-items" of one kind? (e.g. climbing gear, drums)
-- what is region score? why is it a fraction?
-- what is the golden loading bar, is it exp? does it's location on the screen/map matter?
-- watching the compass, even with low accuracy negatively reveals where the pyramid will not be. after a few turns it sometimes is easy to guess where it might be. I however like this mechanic, but it gives those who figured it out a huge advantage.
-- do fighters in my team help in fights? my men keep getting injured in most of the fights.
-- what do special places without actions do? (e.g. huge tree) and at which places can I sleep (I figured out over time, but it's not intuitive. also the cooks description should mention the needed campfire maybe)?
thanks again for the game, cheers!