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998789 Posts in 39178 Topics- by 30590 Members - Latest Member: Red_Demitry

April 20, 2014, 11:13:36 PM
TIGSource ForumsFeedbackDevLogsThe Curious Expedition
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jO
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« Reply #150 on: March 23, 2013, 02:35:09 PM »

It's rare to see issues of racism tackled in a game which isn't specifically about racism, and I think it's brave and commendable to take this sort of 'warts and all' approach.
Thank you very much. We're curious ourselves how it will turn  Smiley

I have recorded 1 day of travelling (current development state) including the camp and feeding of your units (which is going to change drastically soon)

Travelling gameplay footage

Hill climbing

Everything is still WIP, obviously  My Word!
« Last Edit: March 23, 2013, 10:35:48 PM by jO » Logged

Seiseki
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« Reply #151 on: March 23, 2013, 04:35:37 PM »

Looking good!
But those two links are the same!

I assume you meant to post this?

http://images.8bitbeard.de/tigame/ti_anim_gameplay_02.gif
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« Reply #152 on: March 26, 2013, 10:21:51 AM »

I'm really liking where this seems to be headed, and can't wait to try it out.   
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Austiyn
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« Reply #153 on: March 26, 2013, 02:24:01 PM »

This is looking really good.

 Grin
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Fresh Mozzarella
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« Reply #154 on: March 26, 2013, 02:28:51 PM »

Love the style and graphics. Love even more the new name- Terra Ignoita brought me to Terraria and such.
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jO
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« Reply #155 on: March 26, 2013, 03:02:48 PM »

We're still working on improving the feedback of various systems.
I have a rough mockup that shows the feedback for where a track (when finding tracks) goes, instead of only showing it in the message log (what we do right now).
Tracks will lead you to all kinds of special places, like villages, temples, caves, caves filled with deadly tentacle predators, that kind of places.
The white dots are placeholders, if we use this way of feedback, specific track types would have their unique icons instead of those ugly white dots.

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« Reply #156 on: March 27, 2013, 03:20:12 AM »

Dropping in to say that this game looks wonderful. Can't wait to play it.
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jO
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« Reply #157 on: March 27, 2013, 03:14:59 PM »

Thanks a lot for all the kind words  Beer!

I needed a small break from working on feedback, so I did a long overdue portrait for a specialist we'll be adding to our game: Marie Curie.



We're still undecided for her abilities and skills, so suggestions are more than welcome
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mindbrk;
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« Reply #158 on: March 27, 2013, 04:00:19 PM »

This looks absolutely great!  Gentleman

Marie Curie could throw a flask full of radioactive material which has low damage but has a poisonous effect that deals damage each turn.
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kleiba
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« Reply #159 on: March 27, 2013, 04:06:36 PM »

I needed a small break from working on feedback, so I did a long overdue portrait for a specialist we'll be adding to our game: Marie Curie.



Looks great, but I find her nose a bit too big/prominent, no?
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Quarry
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« Reply #160 on: March 28, 2013, 06:05:04 AM »

Radiate Rad Radiation
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Panurge
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« Reply #161 on: March 28, 2013, 08:31:14 AM »

The gameplay footage is great. I'm starting to get a real feel for how this will play.

If Tesla can have a hand cannon then I guess Curie could have some sort of ray gun or radiation bombs as already suggested. I agree that it would be cool if they dealt damage over time. Perhaps she could even cook up some weapons which are extremely powerful but have a negative impact on her health and that of the party.
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rickardwestman
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« Reply #162 on: March 28, 2013, 09:40:33 AM »

Nice to see the progress in here, looks great!

As for Marie Curie skills.
Maybe you could have some connection to the luminescent ability of radium. It could be used by her when travelling at night or as a luminous source in battles after dark. Maybe this luminescent thing would look like something unearthly or religious to the natives and put them in some wierd state. 
Especially since you have the day/night cycle going on, and you can probably get some cool strategic features out of that. Some powerful stuff that can only be used at night or in dark places.

Radium in a decay state becomes Radon gas and that is also radioactive so maybe she could have some concentrated radioactive gas attack that would affect the bones of the enemies. Of course this would be a long term affect thing, maybe they could build a trojan horse filled with Radium...

And I really like the other radioactivity suggestions from people above. Especially the extremely powerful attack that also hurts your own party members. Interesting duality there.

Keep up the cool work!
Love to check in here from time to time!
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« Reply #163 on: March 28, 2013, 11:51:48 AM »

Did I already said I want this?
Ok, something new: I want also a sequel with 32bit-esque, shaded and painted pixel art. This setting deserve that. Wink
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oyog
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« Reply #164 on: March 28, 2013, 12:30:58 PM »

A while back I started a post suggesting Wilhelm Reich but ended up discarding it for one reason or another. It might be that I decided he wouldn't be easy to balance, particularly if one of his powers was some kind of weather control. I imagine one of his main purposes in the game would be healing with Orgone!

It also occurred to me that Aldous Huxley might be entertaining. I expect he'd be great at communicating with shamans from the local tribes while he's tripping ballsCheesy
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