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1025974 Posts in 41121 Topics- by 32720 Members - Latest Member: BluishGreenPro

July 23, 2014, 02:01:00 PM
TIGSource ForumsFeedbackDevLogsThe Curious Expedition
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Hempuli‽
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« Reply #210 on: April 23, 2013, 12:52:34 PM »

He can talk!

he can talk he can talk he can talk he can talk he can talk

I CAN SIIIIIING


This one looks promising, although I must admit I have some concerns regarding the more feature creepy side of the game mechanics. Smiley
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Gimym JIMBERT
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« Reply #211 on: April 23, 2013, 02:18:36 PM »

The 5 planet of the apes is one of my favorite series, I thanks anyone in this thread for the awesome references  Tears of Joy
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #212 on: April 30, 2013, 11:00:12 PM »

I was wondering something, are all natives primitives? It's just that the game draw into racist discourse (not a criticism, just raising awareness) made up to justify these expedition. There was plenty great civilisation, it would be cool if there is some aspect of it into it. I'm a bit disturb to see the last image and see a clear civilized/uncivilized made by skin color when it was inaccurate. It's like depicting dark age europe with only lowly peons with pitchfork and no king, clergy or warrior. Especially when part of the renaissance has root with influence from africa's civilisation (chemistry came from egypt which was name kheim >> kheim mystery >> chemistry, also evident with the apparition of the black madonna prior to modern age conception of ethnicity).

Just putting that here for you to consider.

None of the natives will be primitives (except the neanderthals, maybe).
We want our natives to have a rich culture of their own. They own this land, they have their stuff sorted out - that is, until you come in. This does not mean that the game is only about exploiting and destroying native civilizations; it's up to the player and his decisions how he will treat the natives.

I've already had a very personal and intense experience with how much this can offend people, so all I can say is that we want to approach the topic with the greatest respect to the real history behind it.

http://smileyandwest.ning.com/profiles/blogs/the-greatness-of-ancient
When I was talking about civilisation I meant something more like that, not just racism, all the unknown, forgotten and erased richness that was. Just plopping that here not juts for you but to raise awareness, there is so much charged emotion with that that people just try to avoid anything that relate to that.
http://www.youtube.com/watch?v=dBbMxJuAQY0

 Coffee

Whatever you do is good btw, most of the time you see colonial era based game and they entirely revision slavery out of the equation, so you end up with game where there was no slavery and no notable black character (well no character at all), no nothing about where I grew up and still celebrate and romanticize all the worst aspect that have left deep mark. It's not necessarily a problem to romanticize, but avoiding the problem for fun imply a worst discourse they don't seem to be aware of. So it's glad that at least we have some component of it in your game. Too bad neanderthal are extinct they cannot complain about being the de facto dumb person lol (they were has smart as sapiens modern science says, but I think it's okay for pop culture since the mark hasn't been left and no harm is done, same with dinosaur lol How about adding some feathered dinosaur for fun?)

 Beer!
« Last Edit: April 30, 2013, 11:06:39 PM by Gimym TILBERT » Logged


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« Reply #213 on: May 06, 2013, 11:28:17 PM »

http://smileyandwest.ning.com/profiles/blogs/the-greatness-of-ancient
When I was talking about civilisation I meant something more like that, not just racism, all the unknown, forgotten and erased richness that was. Just plopping that here not juts for you but to raise awareness, there is so much charged emotion with that that people just try to avoid anything that relate to that.
http://www.youtube.com/watch?v=dBbMxJuAQY0

 Coffee

Whatever you do is good btw, most of the time you see colonial era based game and they entirely revision slavery out of the equation, so you end up with game where there was no slavery and no notable black character (well no character at all), no nothing about where I grew up and still celebrate and romanticize all the worst aspect that have left deep mark. It's not necessarily a problem to romanticize, but avoiding the problem for fun imply a worst discourse they don't seem to be aware of. So it's glad that at least we have some component of it in your game. Too bad neanderthal are extinct they cannot complain about being the de facto dumb person lol (they were has smart as sapiens modern science says, but I think it's okay for pop culture since the mark hasn't been left and no harm is done, same with dinosaur lol How about adding some feathered dinosaur for fun?)

 Beer!

Those are some excellent references! Thanks a lot - also for your encouraging words.
Since we haven't posted anything in a while here is at least something tiny - particle effects!

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« Reply #214 on: May 07, 2013, 12:04:31 AM »

Sweet!
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« Reply #215 on: May 07, 2013, 08:25:59 AM »

Nice to see some signs of life. Smiley
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« Reply #216 on: May 07, 2013, 08:51:58 AM »

This is looking great. Really love the expressiveness of the sprites.
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« Reply #217 on: May 16, 2013, 01:49:59 PM »

Small update:
Despite our silence in the last weeks there is a lot of stuff going on internally. I'll prepare a large status update post soon. Until then, I have some more particle effects and new locations for you; a Waterfall and a Mission.

The Waterfall is one of many nature sights that will give you Fame (XP) when it is discovered.
Missions are rare but can be found in any area during your expedition. They are your connection to the "civilized" world, and offer some handy options, especially if you can afford a generous donation to the local priest. 



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« Reply #218 on: May 16, 2013, 07:36:25 PM »

Those pixels are too sweet, I want to eat them.
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« Reply #219 on: May 17, 2013, 01:07:31 PM »

You really want to avoid areas like these:

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« Reply #220 on: May 19, 2013, 11:25:28 AM »

I hereby volunteer my services as a beta tester! Gentleman
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« Reply #221 on: May 19, 2013, 01:46:18 PM »

Have you thought about adding bigger mountains? Would be really badass to have a 7-tile monster sitting in the middle of the map, begging to be climbed  Evil
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« Reply #222 on: May 21, 2013, 12:36:42 AM »

Have you thought about adding bigger mountains? Would be really badass to have a 7-tile monster sitting in the middle of the map, begging to be climbed  Evil

We are absolutely planning to have things that span more than 1 tile.
However, we have currently not implemented that functionality yet.

Possible "large" structures will be:
  • Mountains
  • Large temples
  • Huge native cities

Besides actual "objects" like the examples given we'll implement a feature that will combine nearby identical fields into larger ones so we can have the graphics for tiles to be larger than the current one. This will break away some of the monotony seen in larger shots; however, this is a polish feature and will likely not be implemented anytime soon :-)
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« Reply #223 on: May 21, 2013, 01:12:24 AM »

I love everything in this thread! 
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« Reply #224 on: May 23, 2013, 04:33:29 AM »

We just wanted to let you know that we will be attending the International Roguelike Development Conference from 8-9 June in Poznań.
We look forward to networking and discussing about roguelikes. We'll obviously bring the latest build of the Curious Expedition.
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