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1026620 Posts in 41157 Topics- by 32769 Members - Latest Member: rafaelchm

July 25, 2014, 07:05:13 AM
TIGSource ForumsFeedbackDevLogsChasm [2d action-rpg platformer]
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Author Topic: Chasm [2d action-rpg platformer]  (Read 47095 times)
yuotta
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« Reply #15 on: December 19, 2012, 11:08:37 PM »

This has inspired me to learn XNA! Haha! Any advice?
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Hipshot
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« Reply #16 on: December 20, 2012, 12:36:56 AM »

Love the snowy cave and the first landscape. The dungeon with the tiled stones doesn't look as good, but I guess it's better for the random generation of levels?

Edit: btw, did you create these sounds yourself?
« Last Edit: December 20, 2012, 02:05:17 AM by Hipshot » Logged

Caran Elmoth
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« Reply #17 on: December 20, 2012, 02:13:58 AM »

Didn't know you had a devlog here, maybe because I've been away from twitter for a while. Shrug Anyway I'm following this and looking forward to something playable. Cheers! Beer!
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Maverick Denizen
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« Reply #18 on: December 20, 2012, 06:35:41 AM »

Looks really promising this far! I really dig the fluent animations and the art style in general.
Do you already have a musician? (Or is the background music temporary too?) If you don't, PM me, I'd be glad to help out with the project!
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impulse9
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« Reply #19 on: December 20, 2012, 06:56:37 AM »



Very charming art!
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DiscordGames
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« Reply #20 on: December 20, 2012, 08:22:36 AM »

This has inspired me to learn XNA! Haha! Any advice?

Just start simple! I always recommend cloning old games like Pong, Space Invaders, etc before doing anything of your own :D
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DiscordGames
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« Reply #21 on: December 20, 2012, 08:24:02 AM »

Love the snowy cave and the first landscape. The dungeon with the tiled stones doesn't look as good, but I guess it's better for the random generation of levels?

Edit: btw, did you create these sounds yourself?

Thanks! The pink tiled stuff is actually temporary debug stuff. It will eventually look something like that Mine mockup I posted.

Yea, I created all the sounds for the game with BFXR (www.bfxr.net)
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DiscordGames
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« Reply #22 on: December 20, 2012, 11:03:29 PM »

Today was an incredibly productive day! First off, I finally uploaded a new video!

Development Video #2 - 12/21/12

I added a treasure bag yesterday..



I also added camera smoothing and screen transitions (fades out/in) to polish things up a bit. I then tackled a bug that was driving me crazy where the camera would almost imperceptibly jitter when you landed from a jump (turns out you were going into the floor for a frame). And laslty, I rewrote a bit of the platforming code to smooth things out. Tony's on Christmas break now, so hopefully some new art coming soon Wink
« Last Edit: December 20, 2012, 11:13:16 PM by discordgames » Logged
poe
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« Reply #23 on: December 22, 2012, 09:49:17 AM »

I approve of the eyeball enemies.
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DiscordGames
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« Reply #24 on: December 22, 2012, 11:46:45 PM »

So I started playing with the Pause menu yesterday, and it turned into this whole cleanup-every-menu spree. It took me 2 days, but I got all the Pause/Map menus redone in a new (hopefully singular) style, and obeying the intergalactic laws of TV overscan:









This is my first time making User Interfaces for such a low resolution (320x180), so it's been crazy! I ended up staying pretty damn close to Symphony of the Nights interfaces, but trying to make it a bit more concise and clean.

Also, Tony has been working out a new body shape for characters. One thing we were trying to do is get rid of that annoying outline, since it doesn't seem to work well at such high scaling values. Here's the work-in-progress (clothing style temporary):

« Last Edit: December 22, 2012, 11:55:23 PM by discordgames » Logged
Bandreus
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« Reply #25 on: December 23, 2012, 02:28:01 AM »

Damn you guys make too awesome lookin' games  My Word!

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Atrus
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« Reply #26 on: December 23, 2012, 08:37:46 AM »

oh boy! oh boy! oh boy! oh boy! oh boy! oh boy! oh boy! oh boy!
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SolarLune
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« Reply #27 on: December 23, 2012, 08:53:55 AM »

Great UI, and again, I like the graphics. The new character is a WIP, right? Otherwise, the pose is a bit too stiff. Also, I liked the original style. Anyway, great work so far!
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Hipshot
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« Reply #28 on: December 23, 2012, 09:22:52 AM »

Those trees looks really good with that fog!

Your items and so, are they also generated as you play, stats and such?
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DiscordGames
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« Reply #29 on: December 23, 2012, 01:06:02 PM »

Those trees looks really good with that fog!

Your items and so, are they also generated as you play, stats and such?

Thanks! Right now none of the items are generated, it's all preset. I'm considering adding random stats to items though to make them unique, I just haven't figured out how I'm going to handle them (everything stacks naturally right now).

EDIT: I started actually thinking about the unique thing, and I think I have a solution :D Going to try it out now!

Great UI, and again, I like the graphics. The new character is a WIP, right? Otherwise, the pose is a bit too stiff. Also, I liked the original style. Anyway, great work so far!

Thanks! Yea, the character is still WIP. Some like the tiny style, some don't I guess :D Here's the latest revision..

« Last Edit: December 23, 2012, 01:50:46 PM by discordgames » Logged
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