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1034602 Posts in 41738 Topics- by 33332 Members - Latest Member: peteandwally

August 21, 2014, 10:01:00 AM
TIGSource ForumsFeedbackDevLogsChasm [2d action-rpg platformer]
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Author Topic: Chasm [2d action-rpg platformer]  (Read 48591 times)
DiscordGames
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« Reply #135 on: January 14, 2013, 08:54:55 AM »

I noticed there is a mismatch between the games visual style, music, and sound effects.

You've got PSX era graphics mixed with NES style sounds and early DOS SB-type music, it feels weird to me.  Sad

All of the sound effects are temporary ones generated by BFXR. What is DOS SB-type music? Also, I'd say the graphics are closer to SNES than PSX.
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Ben_Hurr
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« Reply #136 on: January 14, 2013, 09:04:43 AM »

It sounds sort of like this: http://www.youtube.com/watch?v=2WKBjmJCBHw
Not necessarily bad, but very synth-ey, and not very fitting in a fantasy game.

Quote
Also, I'd say the graphics are closer to SNES than PSX.
Well, it doesn't really matter.  It's just that it looks way better than it sounds, and if the sounds are placeholder that'd be why.  Tongue

Sorry if I came off as shitting on your parade, I just noticed you have a potential best-seller here if only there was some refinement.  Polishing diamonds and all that. Gentleman
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JigxorAndy
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« Reply #137 on: January 14, 2013, 09:05:18 AM »

The graphics on this game are stunning! Keep it up!
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DiscordGames
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« Reply #138 on: January 14, 2013, 09:11:38 AM »

Sorry if I came off as shitting on your parade, I just noticed you have a potential best-seller here if only there was some refinement.  Polishing diamonds and all that. Gentleman

LOL! Nah, it's fine, just interested in where you're coming from. Smiley

The graphics on this game are stunning! Keep it up!

Thank you kindly!
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Ben_Hurr
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« Reply #139 on: January 14, 2013, 09:31:52 AM »

Yeah, no problem here.  Just unity between your different presentations (art/sound/music) is something to think about, and something I've noticed lacking lately in the indie field.

...
Initial impressions weren't as positive for me, though. The guy put on a helmet in the first video but it didn't show up on the character. Bad, bad form!
...

I like this comment, because I'm not sure why anyone would expect that at all.  Only a handful of 2d games actually did this, most of which are made by large companies with the time and money to do it.

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DiscordGames
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« Reply #140 on: January 14, 2013, 09:36:29 AM »

Yeah, no problem here.  Just unity between your different presentations (art/sound/music) is something to think about, and something I've noticed lacking lately in the indie field.

...
Initial impressions weren't as positive for me, though. The guy put on a helmet in the first video but it didn't show up on the character. Bad, bad form!
...

I like this comment, because I'm not sure why anyone would expect that at all.  Only a handful of 2d games actually did this, most of which are made by large companies with the time and money to do it.

Yea, I don't think people realize how complicated that actually is for pixel games! We'd have to make a variation of every player animation with a different helmet.. don't think that's too realistic! :D

Only way around I know is to have shit animations, and mount the items on in-game.. but that's not what we're going for at all. Whatever happened to imaginations?
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Ben_Hurr
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« Reply #141 on: January 14, 2013, 09:50:34 AM »

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Only way around I know is to have shit animations, and mount the items on in-game.. but that's not what we're going for at all. Whatever happened to imaginations?
I think that's how terraria does it.  Tongue

But yeah.  If you're doing it so the game reflects each piece of equipment, like hats, boots, pants, etc, you have to break the player up into those pieces.  That means we'd have to animate different sets of arms, heads, legs for each player animation, for each piece of equipment. Concerned

Personally in the thing I'm working on, I'd just change appearence based on a large overall piece of equipment, like a full suit of armor or a robe.  But even that means redoing each player animation for each piece of equipment like that.
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DiscordGames
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« Reply #142 on: January 14, 2013, 09:57:14 AM »

Quote
Only way around I know is to have shit animations, and mount the items on in-game.. but that's not what we're going for at all. Whatever happened to imaginations?
I think that's how terraria does it.  Tongue

But yeah.  If you're doing it so the game reflects each piece of equipment, like hats, boots, pants, etc, you have to break the player up into those pieces.  That means we'd have to animate different sets of arms, heads, legs for each player animation, for each piece of equipment. Concerned

Personally in the thing I'm working on, I'd just change appearence based on a large overall piece of equipment, like a full suit of armor or a robe.  But even that means redoing each player animation for each piece of equipment like that.

That's actually what were planning on doing. Whatever kind of armor is equipped to your body slot, you get a matching style. So it won't be perfect (leather studded armor and leather hide would use same leather-version sprite), but it's better than nothing.
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Ben_Hurr
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« Reply #143 on: January 14, 2013, 09:58:38 AM »

Yeah its still definately a nice touch, and much more sane to do.
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« Reply #144 on: January 14, 2013, 10:02:40 AM »

Some things are just simpler in 3d, even if it sounds simpler with 2d.
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DrDerekDoctors
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« Reply #145 on: January 14, 2013, 11:33:22 PM »

I am now watching this thread like THE EYE OF SAURON. Looks ace! Smiley
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« Reply #146 on: January 15, 2013, 02:12:35 AM »

Keep it up. MetroidVania are so rare.
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« Reply #147 on: January 15, 2013, 04:28:57 AM »

It sounds sort of like this: http://www.youtube.com/watch?v=2WKBjmJCBHw
Not necessarily bad, but very synth-ey, and not very fitting in a fantasy game.

Quote
Also, I'd say the graphics are closer to SNES than PSX.
Well, it doesn't really matter.  It's just that it looks way better than it sounds, and if the sounds are placeholder that'd be why.  Tongue

Sorry if I came off as shitting on your parade, I just noticed you have a potential best-seller here if only there was some refinement.  Polishing diamonds and all that. Gentleman

Im not sure but to my knowledge Metroidvania type of games (Sadly) are not guarantee best-seller even if the games is Super B. All of Metroid and Casltevania types of Metroidvania games had sold pretty badly. This game may sell the same or more than Cave story and I think its has more pontential sell even better if the game is sandbox.. Im not 100% sure...  Maybe i'm ignorant.


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« Reply #148 on: January 15, 2013, 05:36:02 AM »

No game is a guaranteed bestseller, it all comes down to quality of the game and managing to hit the right market. Luck being involved as well ofc.

That being said, there have been quite some games in the genre to sell more than decently. Maybe not breaching into top-sellers history, but still making huge cash. Keep in mind, you don't always need to sell hundreds of thousands of copies for your game to be considered successful.
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« Reply #149 on: January 15, 2013, 05:41:43 AM »

I love the crisp look of those pixels - yummy.
I think the look has a lot of Secret of Mana in it, which is a good thing IMHO.
As for the whole 2D pixebased RPG platformer, the most frightening thing to me is usually the whole character customization and having to redo all the animations for the different equipment layers.
Keep going!
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