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998776 Posts in 39178 Topics- by 30587 Members - Latest Member: gemstar

April 20, 2014, 08:34:26 PM
TIGSource ForumsFeedbackDevLogsChasm [2d action-rpg platformer]
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Author Topic: Chasm [2d action-rpg platformer]  (Read 37724 times)
Konidias
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« Reply #375 on: May 03, 2013, 02:15:04 PM »

Player tips:

Book of Blades (or as I call him, Bob) is your second best friend. If you're still having problems with silkworms, basic rats (not dire one), or bats, then you're not using Bob enough.

Personally, I equip my main weapon to D, and Bob to S. Makes a far more natural-feeling spread for a three-finger layout.

Use your altars wisely. You can only make one sacrifice apiece, so if you need HP, drop a potion or food. You can also drop defense gear - which I would suggest doing at least once - if you think you're taking too much damage. It's probably because you are, and this game makes you level that wisely, too.

Use your jump button! You can actually jump out of the way of bats diving at you if you can't strike them in time, and with one or two rats around you can easily jump past them. This isn't The Dishwasher or Double Dragon, nothing forces you to kill everything before you move along. Sometimes skipping a few targets is far easier than taking 4 hits trying to land one yourself.


As for feedback on the demo itself, check your G-mail DiscordGames. Smiley
BoB is nice and all but it's incredibly weak and hard to accurately hit anything since stuff can move so randomly. It's great for rats at a distance but not much else. I get frustrated after the 4th jump shot attempt at bats and then just try to get past the bats, but they still randomly make their way to me and I end up taking several hits before I can land just one hit myself. The range of the swords are just really short and the movement in general is just really stiff so it only increases the problem.

Overall it just feels like the enemies are annoying and the controls are frustrating... I would go the totally opposite direction with an action platformer and have the controls be silky smooth and responsive, with larger attack areas. I wouldn't mind the randomness of the enemies so much if I felt more in control of the character.
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« Reply #376 on: May 03, 2013, 09:28:54 PM »

Bats are not random.
Bats are not random.
Bats are not random.

They will hover back and forth above you randomly, yes, and then choose a random time to swoop down, but they will always swoop down, and you can always kill them with that. As well, you can BoB them while they're still hanging on the ceiling.
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Impmaster
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« Reply #377 on: May 03, 2013, 10:59:00 PM »

Overall, it seems like there are two groups, one of which believes that the combat are bad, while the others think it's fine. It's up to the chasm devs to decide who they want to appeal to.
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« Reply #378 on: May 04, 2013, 05:52:29 AM »

The combat needs to be fleshed out more, as it's only on the basics right now, but the basics are fine. The combat doesn't need to be changed just because some people have a hard time spacing, baiting, and punishing.
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DiscordGames
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« Reply #379 on: May 04, 2013, 02:26:36 PM »

We're 90% funded with one week to go! If you haven't backed yet, now is the time :D

http://www.kickstarter.com/projects/discordgames/chasm

Also, we've got a Fan Art contest going on! The top 3 pieces will be featured in our Chasm Compendium as well as receive a sweet Chasm t-shirt. One lucky Grand Prize winner will receive everything from the $500 Tier! Please read rules and details here:

http://discordgames.com/?p=2835
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Konidias
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« Reply #380 on: May 04, 2013, 02:33:30 PM »

Bats are not random.
Bats are not random.
Bats are not random.

They will hover back and forth above you randomly, yes, and then choose a random time to swoop down, but they will always swoop down, and you can always kill them with that. As well, you can BoB them while they're still hanging on the ceiling.
So... they aren't random... but everything about them is random. Gotcha.

The fact that they will eventually swoop down does not change the fact that they do this totally at random, meaning you cannot predict when they will swoop. If someone makes a video where they are consistently hitting the bats on swoop every time, I will shut up. :p

The combat needs to be fleshed out more, as it's only on the basics right now, but the basics are fine. The combat doesn't need to be changed just because some people have a hard time spacing, baiting, and punishing.
I'm good at games... really good in my opinion. But this game is just frustrating. I don't understand the argument here... People are actually arguing to keep it as is? Why? What does that benefit?

Impmaster's question is a no brainer:

1. Keep things they way they are... have people who are frustrated just not buy/play your game

2. Change things to be easier to control and less frustrating... The end result being that those people complaining are happy and the people not complaining don't care, because there is no downside to making controls less difficult to use.

You might argue that it's a situation where people are complaining because the game is too difficult, but difficulty does not and should not be defined by poor controls.
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Sar
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« Reply #381 on: May 04, 2013, 03:45:32 PM »

2. Change things to be easier to control and less frustrating... The end result being that those people complaining are happy and the people not complaining don't care, because there is no downside to making controls less difficult to use.

You say this, but from the point of view of someone who doesn't see anything particularly wrong with the current controls, I have to wonder what could be changed to make them 'less difficult to use'. What are you thinking? 'Cause the only things I could think of would make the game worse.

As it goes, are you playing with the keyboard or with a joypad? I'm using a joypad myself, and I get the impression from past comments that it's the way the developers have been playing. Could it be just a keyboard issue? I just had a go with the keyboard and the controls seemed far more awful, but that could just be because I'm not used to them.
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« Reply #382 on: May 04, 2013, 03:48:47 PM »

For the record, I'm using a keyboard and I switch a couple keys around (a and d are my attacks, s is interact, q drops, w cancels menus, space accepts menus, esc pauses), and yes, I hit the bats every single time because the moment they start moving vertically, you have about 45 frames (3/4 of a second) to react. That is far more than enough, especially since you are expecting it to happen.

The controls are fine right now. I have absolutely no trouble with them.
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DiscordGames
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« Reply #383 on: May 04, 2013, 03:51:06 PM »

The controls are fine right now. I have absolutely no trouble with them.

There definitely seems to be two camps when it comes to the controls. The people like me that grew up with games like them think they're super smooth. On the other hand, some people are used to newer games and seem to think they're clunky. Maybe the keyboard controls are to blame for some of it, but I just don't think some people like how you have to think about approaching situations.
« Last Edit: May 04, 2013, 03:58:54 PM by DiscordGames » Logged
Konidias
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« Reply #384 on: May 04, 2013, 06:20:38 PM »

The controls are fine right now. I have absolutely no trouble with them.

There definitely seems to be two camps when it comes to the controls. The people like me that grew up with games like them think they're super smooth. On the other hand, some people are used to newer games and seem to think they're clunky. Maybe the keyboard controls are to blame for some of it, but I just don't think some people like how you have to think about approaching situations.
Well that's insulting. So basically if people don't like your game it's because they only play "new" games and don't like to think too hard?

Eh I'm not going to continue going on about this in your thread. I'll just leave.
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DiscordGames
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« Reply #385 on: May 04, 2013, 07:52:00 PM »

Well that's insulting. So basically if people don't like your game it's because they only play "new" games and don't like to think too hard?

Eh I'm not going to continue going on about this in your thread. I'll just leave.

It wasn't meant to be insulting, games have changed a lot over the past 20 years. I didn't mean it's too hard, I meant its a different playstyle.
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« Reply #386 on: May 04, 2013, 09:08:47 PM »

Well that's insulting. So basically if people don't like your game it's because they only play "new" games and don't like to think too hard?

Honest question: Have you played Castlevanias 1 and 3 for NES?
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Hipshot
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« Reply #387 on: May 06, 2013, 07:21:09 AM »

Grats on making the kickstarter goal!
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Satheus
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« Reply #388 on: May 06, 2013, 03:56:18 PM »

I'm crappy at platformers but this game got really nice controls. Took a bit to get used to but it's good. Only downside to the demo right now is that the game crashes without fail when I reach more than 1000g. I really wanted that Iron Armor but for now I can't have it  Cry

It's real nice so far though and I will, with great anticipation, wait for the release. (or the next demo)
« Last Edit: May 06, 2013, 05:40:09 PM by Satheus » Logged
Whiteclaws
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« Reply #389 on: May 06, 2013, 04:17:14 PM »



                Hurray !
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