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TIGSource ForumsCommunityDevLogsMoon Lander [working title]
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ananasblau
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« on: December 02, 2012, 01:00:32 PM »

I know, "Who does moon lander games these days anyways?" but that's what I spent my afternoon with and I think with a highscore server (a node.js app I'll hack up tomorrow) it should be fun. Or, maybe it will be just the opener to a moon-nazi shooter.



Upcoming artwork:


Download:
* LÖVE2d file: https://dl.dropbox.com/s/qyk4qj7884kqu8z/moonlander.love
« Last Edit: December 02, 2012, 02:26:22 PM by ananasblau » Logged

Mef
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« Reply #1 on: December 03, 2012, 03:26:01 PM »

Been playing some Space Taxi on C64 today. IMHO the best
extension of Lunar/Moon lander idea ever.

It's got plot, crude but charming gfx and all kinds of cool
features including but not limited to nicely balanced money
earning and spending (delivery time, fuel, fines) mechanics,
evading bullets and falling stars, being pulled by magnets
and black holes, solving teleports/switches&gates puzzles
and so on and so on, all this while flying Lander-style.

Take inspirations from this one and you've got a winner.
Score alone was good in VCS times.
 Wink
« Last Edit: December 03, 2012, 03:31:30 PM by Mef » Logged

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ananasblau
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« Reply #2 on: December 03, 2012, 03:38:07 PM »

Been playing some Space Taxi today. IMHO the best extension
of Lunar/Moon lander idea in the history of mankind.

Lol,

is crazy. But I won't do no taxi driving. I'll go for the "kill moon-nazis" strategy and realize why the had to re-film the moon landing in a studio.
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