Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075767 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:08:24 AM
TIGSource ForumsFeedbackDevLogsFrom Hell's Heart
Pages: [1] 2 3
Print
Author Topic: From Hell's Heart  (Read 4557 times)
King Slizzard
Level 1
*



View Profile WWW Email
« on: December 03, 2012, 12:08:24 AM »

From Hell's Heart is a first-person, steampunk, sea hunting game. A great sea beast is roaming the ocean and you must use your tools to hunt it down and end your blood sport against the devil! Using your tools, you'll track and slay whales to collect oil to fund your ship's endeavor, collect lost journal pages of your past, and clash against the sea monster!













PC and Mac builds of the latest can be found here



Controls

W - Increase Speed
A - Rudder Left
S - Decrease Speed
D - Rudder Right

1 - Equip Journal
2 - Equip Harpoon
3 - Equip Sea Mine
4 - Equip Cannon

Left Mouse Button (Hold) - Charge Weapon
Left Mouse Button (Release) - Weapon Launch
Right Mouse - Open / Close Map

When Journal Is Equipped
Scroll Wheel - Highlight Journal Page
Left Mouse Button - Select / Close Journal Page Text

Esc - Application Suicide


The Team

John Park - 3D Modeling & Animation - http://robotriot.net/
Arif Qazi - Concept Artist - twitter.com/arfqaz
Myself - Design and Eng - twitter.com/kingslizzard
« Last Edit: April 29, 2014, 09:30:28 PM by King Slizzard » Logged

johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #1 on: December 03, 2012, 01:05:06 AM »

Wow, this looks pretty interesting. I'll be watching it. Hoping it has high replay value. Smiley
Logged

Leon Fook
Level 5
*****


Ohh hi, or something like that.


View Profile Email
« Reply #2 on: December 03, 2012, 02:51:44 AM »

wow, hunting game. But how the monster swim if it has claw for his fin?
Logged
Storsorgen
Level 1
*


View Profile Email
« Reply #3 on: December 03, 2012, 04:16:26 AM »

It looks really nice, and I love the idea!
Logged
King Slizzard
Level 1
*



View Profile WWW Email
« Reply #4 on: December 03, 2012, 01:06:49 PM »

wow, hunting game. But how the monster swim if it has claw for his fin?

The beast is supposed to be in an evolution stage of a Water based species to a Land based. So the front would be the first to change since the front would be puling itself to land.
Logged

Leon Fook
Level 5
*****


Ohh hi, or something like that.


View Profile Email
« Reply #5 on: December 07, 2012, 08:56:56 AM »

Thank for answering. Just got curious on your design choice.

So will it feature any big monster like in the actual whale hunting? It would be interesting though.
Logged
krasse
Level 1
*



View Profile
« Reply #6 on: December 07, 2012, 03:05:28 PM »

Looking great!
Would be fun to see some kind of video with the splashes, monster swimming and so on.
Logged

King Slizzard
Level 1
*



View Profile WWW Email
« Reply #7 on: December 07, 2012, 03:16:58 PM »

Thank for answering. Just got curious on your design choice.

So will it feature any big monster like in the actual whale hunting? It would be interesting though.

Yes. You'll be equipped with a Whaling Harpoon. This does little damage, but it has a rope attacked to it, use to latch on to the Sea Monster and pull you in the case that it's retreating. Kind of like a water skiing mini game tbh.
Logged

King Slizzard
Level 1
*



View Profile WWW Email
« Reply #8 on: December 07, 2012, 03:18:31 PM »

Looking great!
Would be fun to see some kind of video with the splashes, monster swimming and so on.

I'm hoping (if Murphy's law doesn't ruin me) to get a small play test before the holidays. Stay tuned, you'll be able to experience the first iteration soon.
Logged

unsilentwill
Level 9
****


O, the things left unsaid!


View Profile WWW Email
« Reply #9 on: December 07, 2012, 04:49:29 PM »

Looking so sick, love the concept. Nice work on the water. Not super keen on the cartoony monster, also he looks sorta dinky? I don't mean to pile up more work on an early build, I look forward to whatever comes of this for sure.   Hand Money Right
Logged
HyMyNameIsMatt
Level 1
*


Face


View Profile Email
« Reply #10 on: December 07, 2012, 04:55:56 PM »

I am very curious now.  I hope this game's setting goes into a bit more than water.  Not full on wind waker persay, but some rocks or a ship crashed into those rocks would add alot of character.  It's an awesome concept nevertheless.
Logged
King Slizzard
Level 1
*



View Profile WWW Email
« Reply #11 on: December 07, 2012, 05:04:41 PM »

I am very curious now.  I hope this game's setting goes into a bit more than water.  Not full on wind waker persay, but some rocks or a ship crashed into those rocks would add alot of character.  It's an awesome concept nevertheless.

Absolutely, it's not on the list but I have like icebergs and sheet ice. Both destructible. I have to make them look right though in a non-expensive fashion.
Logged

Panurge
Level 4
****



View Profile WWW Email
« Reply #12 on: December 08, 2012, 12:39:34 AM »

When I saw the title I hoped it would be something like this. Really nice concept. Are you planning on having upgradeable ships/weapons?
Logged

King Slizzard
Level 1
*



View Profile WWW Email
« Reply #13 on: December 08, 2012, 12:50:22 PM »

When I saw the title I hoped it would be something like this. Really nice concept. Are you planning on having upgradeable ships/weapons?

Probably not.  Didn't really feel like those mechanics fit with what we wanted the game experience to be like.
Logged

R[]B[]T R|[]T
Level 0
*


View Profile Email
« Reply #14 on: December 25, 2012, 09:57:16 PM »

Greetings fellow TIG citizens! Gentleman Thank you for your interest in our game! My name is John Park and I am the 3D Artist working on the game project. Since some of you guys wanted to see more imagery of the game, I thought I would share some images. Hope you like!





« Last Edit: December 26, 2012, 03:49:59 PM by R[]B[]T R|[]T » Logged
exidl
Level 0
*



View Profile
« Reply #15 on: December 26, 2012, 12:02:42 AM »

I like the concept !

How about a multiplayer mode, where players can choose to be in the hunters team or in the monsters team ? Smiley
Erm, might require too much work, keep up the great job !
Logged
Paul Jeffries
Level 3
***



View Profile WWW Email
« Reply #16 on: December 26, 2012, 06:28:45 AM »

This is awesome.  I was thinking the other day that sea-monsters were a pretty underutilized aspect of mythology in games and that a game about hunting them would be pretty cool - from the looks of it I was right!

The monster itself looks a teensy bit goofy to me though.
Logged

www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
R[]B[]T R|[]T
Level 0
*


View Profile Email
« Reply #17 on: December 26, 2012, 06:28:19 PM »

Thanks for taking the time to check out what we're working on guys!  Panda Hand Metal Right As for the sea monster, what you saw in the earlier pictures was the monster set in default T-Pose before it got rigged and animated. Check out the new posts. The color may change, we might also take out the hands, depending on our time constraints.
Logged
Trystin
Level 4
****


Nyoom


View Profile WWW Email
« Reply #18 on: December 26, 2012, 07:10:38 PM »

This is looking impressive, I will be watching Blink Blink
Logged

King Slizzard
Level 1
*



View Profile WWW Email
« Reply #19 on: June 06, 2013, 01:34:16 PM »

Alright, man I've been busy. But I added a buunch of stuff.

Windows and Mac builds can be found here.
https://www.dropbox.com/sh/6d9a0l3rogc3prb/WiaWAVyM5M/Ahab

New stuff:
Text Triggers
not all text is in, but some
Mouse Sensitivity
to make our writer, Ray, stop complaining
Splashes
under the boat (I think that's new)
when Moby is above Sea Level
Audio!
Seagulls
Moby groans
Ocean
Music - placeholder
The DJ Script, for out music looping
Weapon bug fixes
Barrels
Other stuff that I'm too tired to remember

Moby right now has 3 attacks
Attack from below
Circle and Close
Straight Away

Anyhoo, still lots of work to do but it's getting there.
Moby's attacks need a lot of tuning I feel and I also want to add whales to hunt during quite moments.
Logged

Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic