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King Slizzard
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« on: December 03, 2012, 12:08:24 AM » |
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From Hell's Heart is a first-person, steampunk, sea hunting game. A great sea beast is roaming the ocean and you must use your tools to hunt it down and end your blood sport against the devil! Using your tools, you'll track and slay whales to collect oil to fund your ship's endeavor, collect lost journal pages of your past, and clash against the sea monster!



PC and Mac builds of the latest can be found hereControlsW - Increase Speed A - Rudder Left S - Decrease Speed D - Rudder Right 1 - Equip Journal 2 - Equip Harpoon 3 - Equip Sea Mine 4 - Equip Cannon Left Mouse Button (Hold) - Charge Weapon Left Mouse Button (Release) - Weapon Launch Right Mouse - Open / Close Map When Journal Is Equipped Scroll Wheel - Highlight Journal Page Left Mouse Button - Select / Close Journal Page Text Esc - Application Suicide The Team
John Park - 3D Modeling & Animation - http://robotriot.net/Arif Qazi - Concept Artist - twitter.com/arfqazMyself - Design and Eng - twitter.com/kingslizzard
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« Last Edit: April 29, 2014, 09:30:28 PM by King Slizzard »
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johnki
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« Reply #1 on: December 03, 2012, 01:05:06 AM » |
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Wow, this looks pretty interesting. I'll be watching it. Hoping it has high replay value. 
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Leon Fook
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« Reply #2 on: December 03, 2012, 02:51:44 AM » |
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wow, hunting game. But how the monster swim if it has claw for his fin?
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Storsorgen
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« Reply #3 on: December 03, 2012, 04:16:26 AM » |
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It looks really nice, and I love the idea!
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King Slizzard
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« Reply #4 on: December 03, 2012, 01:06:49 PM » |
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wow, hunting game. But how the monster swim if it has claw for his fin?
The beast is supposed to be in an evolution stage of a Water based species to a Land based. So the front would be the first to change since the front would be puling itself to land.
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Leon Fook
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« Reply #5 on: December 07, 2012, 08:56:56 AM » |
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Thank for answering. Just got curious on your design choice.
So will it feature any big monster like in the actual whale hunting? It would be interesting though.
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krasse
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« Reply #6 on: December 07, 2012, 03:05:28 PM » |
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Looking great! Would be fun to see some kind of video with the splashes, monster swimming and so on.
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King Slizzard
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« Reply #7 on: December 07, 2012, 03:16:58 PM » |
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Thank for answering. Just got curious on your design choice.
So will it feature any big monster like in the actual whale hunting? It would be interesting though.
Yes. You'll be equipped with a Whaling Harpoon. This does little damage, but it has a rope attacked to it, use to latch on to the Sea Monster and pull you in the case that it's retreating. Kind of like a water skiing mini game tbh.
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King Slizzard
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« Reply #8 on: December 07, 2012, 03:18:31 PM » |
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Looking great! Would be fun to see some kind of video with the splashes, monster swimming and so on.
I'm hoping (if Murphy's law doesn't ruin me) to get a small play test before the holidays. Stay tuned, you'll be able to experience the first iteration soon.
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unsilentwill
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« Reply #9 on: December 07, 2012, 04:49:29 PM » |
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Looking so sick, love the concept. Nice work on the water. Not super keen on the cartoony monster, also he looks sorta dinky? I don't mean to pile up more work on an early build, I look forward to whatever comes of this for sure. 
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HyMyNameIsMatt
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« Reply #10 on: December 07, 2012, 04:55:56 PM » |
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I am very curious now. I hope this game's setting goes into a bit more than water. Not full on wind waker persay, but some rocks or a ship crashed into those rocks would add alot of character. It's an awesome concept nevertheless.
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King Slizzard
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« Reply #11 on: December 07, 2012, 05:04:41 PM » |
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I am very curious now. I hope this game's setting goes into a bit more than water. Not full on wind waker persay, but some rocks or a ship crashed into those rocks would add alot of character. It's an awesome concept nevertheless.
Absolutely, it's not on the list but I have like icebergs and sheet ice. Both destructible. I have to make them look right though in a non-expensive fashion.
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Panurge
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« Reply #12 on: December 08, 2012, 12:39:34 AM » |
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When I saw the title I hoped it would be something like this. Really nice concept. Are you planning on having upgradeable ships/weapons?
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King Slizzard
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« Reply #13 on: December 08, 2012, 12:50:22 PM » |
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When I saw the title I hoped it would be something like this. Really nice concept. Are you planning on having upgradeable ships/weapons?
Probably not. Didn't really feel like those mechanics fit with what we wanted the game experience to be like.
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R[]B[]T R|[]T
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« Reply #14 on: December 25, 2012, 09:57:16 PM » |
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« Last Edit: December 26, 2012, 03:49:59 PM by R[]B[]T R|[]T »
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exidl
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« Reply #15 on: December 26, 2012, 12:02:42 AM » |
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I like the concept ! How about a multiplayer mode, where players can choose to be in the hunters team or in the monsters team ?  Erm, might require too much work, keep up the great job !
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Paul Jeffries
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« Reply #16 on: December 26, 2012, 06:28:45 AM » |
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This is awesome. I was thinking the other day that sea-monsters were a pretty underutilized aspect of mythology in games and that a game about hunting them would be pretty cool - from the looks of it I was right!
The monster itself looks a teensy bit goofy to me though.
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R[]B[]T R|[]T
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« Reply #17 on: December 26, 2012, 06:28:19 PM » |
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Thanks for taking the time to check out what we're working on guys!  As for the sea monster, what you saw in the earlier pictures was the monster set in default T-Pose before it got rigged and animated. Check out the new posts. The color may change, we might also take out the hands, depending on our time constraints.
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King Slizzard
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« Reply #19 on: June 06, 2013, 01:34:16 PM » |
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Alright, man I've been busy. But I added a buunch of stuff. Windows and Mac builds can be found here. https://www.dropbox.com/sh/6d9a0l3rogc3prb/WiaWAVyM5M/AhabNew stuff: Text Triggers not all text is in, but some Mouse Sensitivity to make our writer, Ray, stop complaining Splashes under the boat (I think that's new) when Moby is above Sea Level Audio! Seagulls Moby groans Ocean Music - placeholder The DJ Script, for out music looping Weapon bug fixes Barrels Other stuff that I'm too tired to remember Moby right now has 3 attacks Attack from below Circle and Close Straight Away Anyhoo, still lots of work to do but it's getting there. Moby's attacks need a lot of tuning I feel and I also want to add whales to hunt during quite moments.
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