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1075767 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:08:29 AM
TIGSource ForumsFeedbackDevLogsFrom Hell's Heart
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Author Topic: From Hell's Heart  (Read 4559 times)
King Slizzard
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« Reply #20 on: June 20, 2013, 05:58:23 PM »

Alright dudes, I'm at TIG Jam right now and this past month or week (time is a blur) I've added some things.

We now have...

Oil Resource Management!
Your ship will consume oil based on how fast it's moving.

Whales!
Slaying whales produces oil barrels! These give you more oil for your ship.

Harpoon Barrels!
Throwing a harpoon has barrels attached. These will restrict beasts from moving too low below sea level. More barrels attached means more restrictions.

The Map!
With a right click, you can bring up the map! The map gives hints on where whales may be. Also, when the beast or whales are seen, they appear on it making it easier to track and hunt.

Bugs!
ya there's a few.

Anyhoo, I'll be working on this a lot right now. There's a lot of art and audio that needs to be replaced fyi.
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King Slizzard
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« Reply #21 on: June 21, 2013, 06:46:41 PM »

Sooo I tried some artz.. what do you guys think? lol

« Last Edit: July 01, 2013, 11:38:48 PM by r3d5 » Logged

unsilentwill
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O, the things left unsaid!


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« Reply #22 on: June 21, 2013, 07:03:24 PM »

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King Slizzard
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« Reply #23 on: June 21, 2013, 07:14:28 PM »



Sigmund Freud! HAaaaa!!  Gentleman
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moi
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DILF SANTA


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« Reply #24 on: June 21, 2013, 07:17:13 PM »

sigmund freud is dissapoint
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subsystems   subsystems   subsystems
King Slizzard
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« Reply #25 on: June 21, 2013, 07:19:09 PM »

sigmund freud is dissapoint

*throws away everything*
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King Slizzard
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« Reply #26 on: June 21, 2013, 07:28:20 PM »

Ya I know it looks like poop. Literally lol

I'll leave the art to the artists  Durr...?
« Last Edit: June 27, 2013, 10:59:46 PM by r3d5 » Logged

Impmaster
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Scary, isn't it?


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« Reply #27 on: June 21, 2013, 07:33:22 PM »

Looks cool! Might give environmentalists a heart attack, though....
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King Slizzard
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« Reply #28 on: June 21, 2013, 07:35:32 PM »

Looks cool! Might give environmentalists a heart attack, though....

Haha, ya they're not gonna like this at all.
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King Slizzard
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« Reply #29 on: August 26, 2013, 11:56:31 PM »

Hey you guys, we have a ton of updates, we even picked a title!

Does anyone know if you post a game with a working title first, is it ok to start a new thread or can I contact a Mod and get the thread name changed?

New Stuff:

Nuisance Enemies
Basic Tutorial
360 Controller Support
Field Of View changes
Map Polish
Weather Changes
Day Counter
Wave Spawning
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Panurge
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« Reply #30 on: August 27, 2013, 12:08:19 AM »

I think you can change the name of the thread yourself by editing your first post.

Can't wait to see how this is shaping up. I've only just noticed there is already a PC build available so I'll check that out ASAP.
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King Slizzard
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« Reply #31 on: August 27, 2013, 12:14:25 AM »

I think you can change the name of the thread yourself by editing your first post.

Awesome! That worked great. Thank you!
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King Slizzard
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« Reply #32 on: August 27, 2013, 10:56:59 AM »

Aw crap. Tutorial is broken, I had to remove it. I changed the way the map functions and it caused a blocker. Sorry if you got caught in that!
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Henry V
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« Reply #33 on: August 27, 2013, 03:19:49 PM »

Interesting project! I've always been terrified of giant sea monsters...

This reminded me of the Dagon fight in Call of Cthulhu: Dark Corners of Earth, it was a very atmospheric sea monster battle as well. Here is a video in case you are unfamiliar with it: http://www.youtube.com/watch?v=FEL_00miBLg&feature=player_detailpage#t=463
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King Slizzard
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« Reply #34 on: November 25, 2013, 02:45:19 PM »

Alright so I made a ton of changes. Latest build can be found here as always.

New Additions
  • I had trouble finding UI artists so I ended up making all the UI assets myself. We now also atlas them so the game runs much faster.
  • I took out the placeholder whale and nuisance enemy models. They're just cylinders for now.
  • Harpoons now tether to whales and the sea beast, allowing you to better keep up with them.
  • Icebergs kill you now so be carful when you attach to whales and beasts!
  • Icebergs kill you now so be carful when you attach to whales and beasts!
  • Icebergs kill you now so be carful when you attach to whales and beasts!
  • Cannons are now responsible for launching barrels. There are some visual bugs with this.
  • Leaving the bounds of the sea causes damage to your health. I need to better convey this however.
  • The circle guidance system wasn't working out. I replaced it with having the crosshair scaling when it's over a valid target.
  • In the map, you can set target positions that will appear in the game world. You can even attach them to whales and the sea beast.



In The Works
  • If you know any 3D Modelers that'd like to help out that'd be fantastic! Otherwise, I may need to model the whales and nuisance enemies myself as well Shocked.
  • The music systems needs to be entirely refactored. I met a really cool musician on Reddit from #ScreenshotSaturday. Mike is going to be doing the music for our game and I'm SO EXCITED
  • I still need to finish my writing for the journals. Getting them to the quality I need is really tough. Been writing, re-writing, and re-re-writing constantly.
  • There is an end to the game, but the text content needs to be finalized. There's probably some bugs with it.
  • Ocean Wakes. This is going to be the last thing I do since it's probably going to take me a long time.
  • I need to re-do the Nuisance enemies. I'm not happy with them.
  • I may add one more nuisance enemy that specializes in projectile attacks to give an alternative to all the close quarters combat.



I was a bit discouraged when I saw the sea hunting system of Assassins Creed Black Flag. It's very similar to the core systems in this game so seeing such a similar idea executed so beautifully was really disheartening and I ended up taking a bit of a break. However, I really want to finish this game. I'm shooting to finish it before the end of December. I'm tired of not finishing projects so I'm putting in a ton of effort to get this done at a quality I'm happy with. People joke with me that this is my white whale. But really, every game I work on becomes a white whale for me haha.
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King Slizzard
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« Reply #35 on: November 25, 2013, 02:47:13 PM »

Oh ya! We also have a new super secret website!

http://onemoreturn.biz/

Don't tell anyone though. It's super secret.
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Willy Chyr
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« Reply #36 on: November 25, 2013, 04:19:41 PM »

Hey, I just tried out the game (windows version). It's pretty neat. The water looks very nice, and the feeling of moving on water is definitely there.

I think you're missing the info in the "Controls" section. I tried to bring that up to look at what the controls are, and it was just a blank grey box. I eventually did (sort of) figure out what to do by just hitting random buttons. Perhaps even just throwing up a simple image showing what key does what would be helpful.

Also, now I really want to go back and finish reading "Moby Dick". I started it a year ago, but just couldn't get past the chapter with the descriptions of all the different kinds of whales.
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King Slizzard
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« Reply #37 on: November 25, 2013, 04:35:53 PM »

I think you're missing the info in the "Controls" section. I tried to bring that up to look at what the controls are, and it was just a blank grey box. I eventually did (sort of) figure out what to do by just hitting random buttons. Perhaps even just throwing up a simple image showing what key does what would be helpful.

Aw crap! I'll fix that tonight when I get home tonight. I knew I forgot to fix something haha!

Also, now I really want to go back and finish reading "Moby Dick". I started it a year ago, but just couldn't get past the chapter with the descriptions of all the different kinds of whales. 

It can definitely be a bit dry, but with some great music in the background and the right state of mind, the pages turn themselves. It deals with themes we've all experienced in our lives and is such a great metaphor for so many walks of life.
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King Slizzard
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« Reply #38 on: January 01, 2014, 11:06:37 PM »

Hey guys,

I worked a bunch over winter break and managed to get a cool build out!

New addition include: Foam Trails, new Whale Mesh (still in progress), re-factored Sea Beast code, misc optimizations, teaks, and bug fixes. The sea beast should be more confrontational now. Hope you like it!

PC and Mac builds of the latest can be found here
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King Slizzard
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« Reply #39 on: January 03, 2014, 11:59:22 PM »

Oh snizaaap!

Indiestatik wrote an article on us!

Alphabetagamer did as well!

This has never happened to us yet! I should really polish this game up....
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