Figure I'd update this with some more screenshots from my current project. Unfortunately, I'm taking a break from Kyle the Caiman for the rest of the month (side note on KTC, the style is getting changed...AGAIN...), I'm making my Ludum Dare game into a full game before the end of the month (for One Game A Month 2013). Also, if anyone has any stage puzzle ideas they would be helpful!
Yeah. You can tell by the graphics that the Ludum Build was made in a rush. I do plan to change the graphics, but I'm doing that last. I plan to have the final game have one world and then keep updating it if it stays popular, kinda like Rovio always does. You can get the Ludum build
here.
So yeah, stage puzzle ideas are appreciated (I hate coming up with ideas for puzzle-esque games...) and please report any bugs you find with the game. Just so you know whats already been fixed, here's a list:
Blok Spawn Bug - In the Ludum build, it is possible to place Blok troops underneath the level by sitting Bytt on the ground.
Elite Blok Preemptive Launch Bug - In the Ludum build of the game, Elite Bloks will fire at Sproing even when he's offscreen.
Screen Scroll Bug - In the Ludum build, you can screw up the scrolling by hitting the "Enter" key after Sproing enters the level.
Various AI improvements were also made, but report bugs anyway in case I missed something.
I'll try to get one more level done (which brings me up to 5) before I release the next build. See you then!