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Quarry
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« Reply #30 on: December 10, 2012, 01:34:00 PM » |
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I used white to keep the simplicity and to assist the UI, I'm not sure if a skybox would look any good on a basic fixed size terrain though
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kurtss
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« Reply #31 on: December 10, 2012, 01:37:08 PM » |
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Add a simple modding "API" and call it a day. That could work. I recently made a game where it's just a base and you add everything else/remove it at your own will. It could work for this?
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Quarry
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« Reply #32 on: December 10, 2012, 02:00:47 PM » |
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I have no idea how I can make an API that allows players to have multiple mods run at the same time without the users compiling things, my understanding of Java is not there yet and I can't find any resources to help me create a proper API (forge or bukkit of minecraft for ex)
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Eigen
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« Reply #33 on: December 11, 2012, 12:26:04 AM » |
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Define mod. If you want to modify the game logic then you need to add scripting support. If you simply want to replace textures and add new objects/resources then you'd simply have to read some definition files which the user could edit/remove or add.
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Quarry
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« Reply #34 on: December 11, 2012, 02:27:31 AM » |
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I want people to be able to add new items and resources, however you have to modify the actual compiled Java code to change how things are rendered
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Geti
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« Reply #35 on: December 11, 2012, 03:53:32 AM » |
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fuck that write a configfile format (or use one of the readily available ones, haha) itemName = string name here
itemPolygons = x y z; x y z; x y z; colorRGB; //ad infinitum tris
itemStat = 10 someOtherStat = -1 If you want added logic, as you said you need some kind of scripting support, but you dont need to modify the java code to make rendering asset changes, define a filetype.
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Quarry
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« Reply #36 on: December 11, 2012, 06:02:45 AM » |
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LETS ROLL!
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errik
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« Reply #37 on: December 15, 2012, 10:03:39 AM » |
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I like the style  Keeping an eye on this!
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Quarry
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« Reply #38 on: December 15, 2012, 11:08:12 AM » |
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Thanks, still working on it guys, LD is delaying it though lol
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kurtss
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« Reply #39 on: December 15, 2012, 03:52:33 PM » |
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"Wow, making progress on this game!"
"...oh shit, Ludum Dare."
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Quarry
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« Reply #40 on: December 15, 2012, 03:56:56 PM » |
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Ludum Dare; a game developer's newest procrastination excuse!
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kurtss
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« Reply #41 on: January 09, 2013, 06:27:52 PM » |
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Is this thing on
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Quarry
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« Reply #42 on: January 09, 2013, 09:07:35 PM » |
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Yes
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thekill473
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« Reply #43 on: January 09, 2013, 09:17:56 PM » |
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The engines looking great so far, Really digging the style.
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IzzyReggie
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« Reply #44 on: January 12, 2013, 05:53:37 PM » |
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You should consider adding black outlines (can be done pretty easily via shaders), because at first I thought the rocks were dirt. Plus, I think it would just look snazzy in general.
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