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1028332 Posts in 41280 Topics- by 32896 Members - Latest Member: SilverDeoxys563

July 30, 2014, 11:23:49 PM
TIGSource ForumsFeedbackDevLogsGrassbox
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Author Topic: Grassbox  (Read 4876 times)
Quarry
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« Reply #30 on: December 10, 2012, 01:34:00 PM »

I used white to keep the simplicity and to assist the UI, I'm not sure if a skybox would look any good on a basic fixed size terrain though
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kurtss
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How nice.


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« Reply #31 on: December 10, 2012, 01:37:08 PM »

Add a simple modding "API" and call it a day. That could work. I recently made a game where it's just a base and you add everything else/remove it at your own will. It could work for this?
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Quarry
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« Reply #32 on: December 10, 2012, 02:00:47 PM »

I have no idea how I can make an API that allows players to have multiple mods run at the same time without the users compiling things, my understanding of Java is not there yet and I can't find any resources to help me create a proper API (forge or bukkit of minecraft for ex)
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Eigen
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Jebus backups.


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« Reply #33 on: December 11, 2012, 12:26:04 AM »

Define mod. If you want to modify the game logic then you need to add scripting support. If you simply want to replace textures and add new objects/resources then you'd simply have to read some definition files which the user could edit/remove or add.
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Quarry
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« Reply #34 on: December 11, 2012, 02:27:31 AM »

I want people to be able to add new items and resources, however you have to modify the actual compiled Java code to change how things are rendered
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Geti
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« Reply #35 on: December 11, 2012, 03:53:32 AM »

fuck that
write a configfile format (or use one of the readily available ones, haha)

Code:
itemName = string name here

itemPolygons = x y z; x y z; x y z; colorRGB; //ad infinitum tris

itemStat = 10
someOtherStat = -1
If you want added logic, as you said you need some kind of scripting support, but you dont need to modify the java code to make rendering asset changes, define a filetype.
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Quarry
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« Reply #36 on: December 11, 2012, 06:02:45 AM »

LETS ROLL!
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errik
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« Reply #37 on: December 15, 2012, 10:03:39 AM »

I like the style Smiley

Keeping an eye on this!
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Quarry
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« Reply #38 on: December 15, 2012, 11:08:12 AM »

Thanks, still working on it guys, LD is delaying it though lol
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kurtss
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How nice.


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« Reply #39 on: December 15, 2012, 03:52:33 PM »

"Wow, making progress on this game!"

"...oh shit, Ludum Dare."
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Quarry
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« Reply #40 on: December 15, 2012, 03:56:56 PM »

Ludum Dare; a game developer's newest procrastination excuse!
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kurtss
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How nice.


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« Reply #41 on: January 09, 2013, 06:27:52 PM »

Is this thing on
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Quarry
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« Reply #42 on: January 09, 2013, 09:07:35 PM »

Yes
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thekill473
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« Reply #43 on: January 09, 2013, 09:17:56 PM »

The engines looking great so far, Really digging the style.
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IzzyReggie
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« Reply #44 on: January 12, 2013, 05:53:37 PM »

You should consider adding black outlines (can be done pretty easily via shaders), because at first I thought the rocks were dirt. Plus, I think it would just look snazzy in general.
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Twitter: @fistpuncher (no relation to the game)
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