Kinaetron
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« Reply #20 on: March 02, 2013, 02:55:30 AM » |
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I've finally started replace the placeholder art . That is all
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« Last Edit: March 03, 2013, 06:34:10 AM by Monkey_D_Daley »
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Kinaetron
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« Reply #21 on: March 03, 2013, 06:36:12 AM » |
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So after several hours of replacing my art I've finally gotten the game to the point where it looks pretty decent. Still dissatisfied with my overall shitty tiling skills so some of the levels don't look not brilliant. I'II work on it though
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Kinaetron
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« Reply #22 on: March 03, 2013, 07:28:15 AM » |
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jctwood
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« Reply #23 on: March 03, 2013, 07:52:04 AM » |
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Very strange looking but cool! The character looks great
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Kinaetron
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« Reply #24 on: March 03, 2013, 10:18:39 AM » |
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Very strange looking but cool! The character looks great
Thanks, I promise it will make a lot more sense in motion
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Kinaetron
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« Reply #25 on: March 04, 2013, 08:53:00 AM » |
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So I've implemented the options for the game. Going to playtest the current build at London Indies tonight and hope someone likes it.
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Kinaetron
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« Reply #26 on: March 05, 2013, 11:04:13 AM » |
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Honestly it wasn't something that was in the forefront on my mind when I building this and I do regret that. But I think the current serviceable enough and the game is pretty close to completion so it will stay. But i will not repeat this mistake with my next game
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Kinaetron
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« Reply #27 on: March 07, 2013, 02:33:10 AM » |
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So I've made a start on getting the field of view on the cameras to look more natural. I'II be doing this through making pieces of the disappear while touching a wall.
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Kinaetron
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« Reply #28 on: March 08, 2013, 12:04:14 PM » |
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I've spent most of today going through the bug list and making some pretty decent progress. I'm hoping to be done by this time next week.
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Connor
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« Reply #29 on: March 08, 2013, 11:51:06 PM » |
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starting to take shape, this. good work monkey
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Kinaetron
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« Reply #30 on: March 09, 2013, 07:59:43 AM » |
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Thanks, I'm hoping it's at least half way decent
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Kinaetron
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« Reply #31 on: March 10, 2013, 02:37:43 AM » |
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As of today, I've fixed every major bug in F+-, I feel so badass right now
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Kinaetron
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« Reply #32 on: March 12, 2013, 08:20:25 AM » |
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I've spent the last few days functionally testing the game as well as some fine tuning the collision detection the spikes and the player. The results do seem to make the game more fair, but I really need to give it a decent playtest before I can confirm this.
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Kinaetron
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« Reply #33 on: April 04, 2013, 04:36:20 AM » |
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I've discovered a tunneling issue with my collision detection and in the process of fixing it. I also need to get the art redone for the main menu along with adjusting the main volume for F+- music and sounds effects.
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Kinaetron
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« Reply #34 on: April 13, 2013, 08:12:21 AM » |
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I've decided to do the menu art myself, it's pretty decent considering my lack of art skills. I've also changed the font and done some minor tweaking to the camera. Here are the results.
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Kinaetron
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« Reply #35 on: April 14, 2013, 01:49:18 PM » |
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So I've fixed the tunneling issue, just need to get the sound volumes done at some point and the game is pretty much finished off
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Kinaetron
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« Reply #36 on: June 17, 2013, 02:38:04 AM » |
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Right I've decided that I'm going to release F+- this Friday (get it hehe). So just hold out a little longer
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Kinaetron
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« Reply #37 on: June 21, 2013, 02:07:46 AM » |
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And I've released it
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