Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411423 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 18, 2024, 07:49:34 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsCO-OP TACTICAL STEALTH ACTION (Join Co-Op Alpha Test!)
Pages: 1 [2] 3
Print
Author Topic: CO-OP TACTICAL STEALTH ACTION (Join Co-Op Alpha Test!)  (Read 10505 times)
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #20 on: January 13, 2013, 12:31:12 PM »

New Website is now online! Wink

http://diecrypter.com
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #21 on: January 18, 2013, 01:45:10 AM »

I hate level designing... So i made a procedural world system.



occlusion culling is next on my list.
« Last Edit: January 18, 2013, 02:14:30 AM by VitaliKirpu » Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #22 on: January 21, 2013, 03:11:42 PM »



And



I added foliage to the random map generator. I might reduce the opacity abit but this is the initial idea.

Hope people like the direction i take. Smiley
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #23 on: January 22, 2013, 01:21:59 AM »

For some reason pictures in the last post didn't work so i will post them again with a youtube video link!

Youtube video:

My Friend Alex from the AGC Team made a new video where he tries out the new version of the game. Be advised that this is only a test build and lacks many improvements!





Pictures:

Foliage from the yesterday!


and
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #24 on: January 22, 2013, 01:58:12 PM »

Hello users!

Today i am going to show you some of the Environment that you might see in a DieCrypter. Part 1 will focus on a  Jungle Settings, please be advised that this is not ready and that environment  might change.

Okay.. time to show some eye candy!! I hope you like it Smiley





Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #25 on: January 23, 2013, 07:45:35 AM »

Updated header section on ModDB http://www.moddb.com/games/diecrypter.

And.... battled with a new AI Code for 3 hours.... it's hard and i am having small problems but i will add it eventually. Having nearly infinite game world proven to be more difficult than i imagined... I hope i tackle this problem this week!
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #26 on: January 25, 2013, 04:25:48 AM »

Tech Screenshots: Multi Layer World System...







Basicly player starts from the zero level and must progress to the megapolis level three. Megapolis as i plan to make, will feature 1 big procedural city/complex and your objective is to sneak there. i am planning to create a generator that will create multi floor skyscapers and you will be able to go anywhere you want.. well as long as you see it.

Your goal will be to [data corrupt]



Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #27 on: February 04, 2013, 01:18:05 PM »

New Screenshots! Been working on remaking AI. will post more detailed post in a few days!





Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #28 on: February 05, 2013, 01:18:35 AM »

Yo!
 
So there was no updates for the past week, but there is a good reason why. You see i have been doing a new AI script for the game and i think it's going to be nice and a lot better than the old one.

Some of the highlights!

1)

AI has now a thing called intuition, if you are too close behind the enemy he might look behind and check it out.

2)

Everything you do now in the game releases sonar pulses, this will cause enemies to detect you. This can also be used for your advantage.

3) Enemies have now dynamic cone of view and it changes based on the enemy's focus. The more enemy is focused the smaller cone of view.. but it is more accurate.



 

4)
AI has now new Patrol mode logic and path finding logic,  it's now more fluid and more natural when you try navigate their patrol routes.

5)

Visuals have been upgraded for the bots. They are now more compact and have more mass. They also now have new animation effect when they get hit and when they explode Smiley






 
 
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #29 on: February 08, 2013, 04:41:56 AM »

Game is now hosted on a local server when you press new game this enables us to do following:

Cooperative gameplay is a feature that allows players to work together as teammates against AI opponents. Playing simultaneously allows players to assist one another in many ways: passing weapons or items, healing, providing covering fire in a firefight, and performing cooperative maneuvers such as boosting a teammate up and over obstacles.

Also.. new main menu!

Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #30 on: February 09, 2013, 07:50:33 AM »

Hey guys!

Got some new screenshots to show for everyone! Been working hard on adding co-op features and i think its going to get in a shape! Yay! Smiley, here is some screenshots for all of you to look at!

I'ts going to be epic, stealth action with a friends! Smiley





 
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #31 on: February 10, 2013, 03:31:13 AM »

And this will be awesome Smiley  Who, Me?

Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
rivon
Level 10
*****



View Profile
« Reply #32 on: February 10, 2013, 04:05:18 AM »

Please, remake the main menu. It's totally unreadable. You shouldn't use the spaces between letters like this. Especially not when there are multiple menu options on the same line (or at least that's how it looks).
Logged
Ant
Guest
« Reply #33 on: February 10, 2013, 04:10:50 AM »

Man I'm really liking the aesthetic of this and the site design is real nice to boot. Hand Thumbs Up Right


protip: use [img width=716] so we don't have to horizontally scroll to see your screenies
Logged
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #34 on: February 10, 2013, 04:27:19 AM »

@Rivon

The menu system is only 4buttons, here look:



You think it's confusing still?

@caiys

Thank you caiys Smiley many say that aesthetic are good. ^_^
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
rivon
Level 10
*****



View Profile
« Reply #35 on: February 10, 2013, 11:05:40 AM »

Yes. Delete the stuff on the sides. It's very confusing.
Logged
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #36 on: February 10, 2013, 11:29:49 AM »

Hmm, i will probably delete it, but before that i will need to conclude a test, when people hower over the menu the new game, join game, load game and terminate become red. So it doesnt really confuse, but ... its just my oppinion, so lets just hold on for now. If more people after the test will feel like so then i will remove those ^^
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #37 on: February 11, 2013, 05:52:38 AM »

Base Wars design mindmap v1:

Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
rivon
Level 10
*****



View Profile
« Reply #38 on: February 11, 2013, 05:58:58 AM »

Hmm, i will probably delete it, but before that i will need to conclude a test, when people hower over the menu the new game, join game, load game and terminate become red. So it doesnt really confuse, but ... its just my oppinion, so lets just hold on for now. If more people after the test will feel like so then i will remove those ^^
I'm right when I say that the menu is against basic typography rules.
Logged
Vitali Kirpu
Level 1
*


reach your potential


View Profile WWW
« Reply #39 on: February 11, 2013, 06:47:21 AM »

I shall respect your word ^^
Logged

Working on the game and trying to help others on the way!

If you ever need tips let me know! I will gladly help
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic