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998519 Posts in 39163 Topics- by 30574 Members - Latest Member: rosa89n20

April 19, 2014, 04:45:08 PM
TIGSource ForumsDeveloperCreativeDesignSo what should a proper female lead look like? Pitch yours
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Author Topic: So what should a proper female lead look like? Pitch yours  (Read 5314 times)
Gimym JIMBERT
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« Reply #105 on: December 13, 2012, 07:35:26 PM »

So why male do get heavy armor if "a wizard did it" for female?
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #106 on: December 13, 2012, 07:52:28 PM »

I miss the days when gender consciousness didn't matter in a Metroid game...and when Metroid games were fun.
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« Reply #107 on: December 13, 2012, 08:44:20 PM »

Found a great female character blog:
http://girl-wonder.org/dimestoredames/

Mostly comics, but the writing/art works for games too.
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« Reply #108 on: December 13, 2012, 10:27:31 PM »

I miss the days when gender consciousness didn't matter in a Metroid game...and when Metroid games were fun.

Metroid was always cheesecake.  The whole game is about getting Samus to strip to her space undies.
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John Sandoval
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« Reply #109 on: December 13, 2012, 10:58:46 PM »

insofar as comics go, i really like the designs from Runaways (written by Brian K. Vaughan and illustrated by Adrian Alphona). alphona draws really great hair and facial expressions (ie not just pornface). also his characters change outfits at least once every chapter, so there's a ton of visual variety.

Nico Minoru, leader/den mother of the Runaways, a group of children whose parents are psychopathic supervillains hell-bent on destroying the world. The master of the Staff of One, a magical artifact that can cast most any spell, but only once.





Molly Hayes, provides the muscle to the aforementioned Runaways.




Gertrude Yorkes: the acerbic, witty one. wields a genetically modified dinosaur.



Runaways is a good read; self-aware and not above making fun of itself and the comic book medium in general.

EDIT: The best volumes of Runaways are the ones made by Vaughn/Alphona. The Whedon ones are good, but not great. And the ones that come after are just trash. Shame, really.

Y: The Last Man also has some pretty good female characters (as could be expected from a post apocalyptic series where every single organism with a Y chromosome simultaneously dies).

Agent 355: she does everything.






The important thing to note is that these characters are not flat. They are not just "pretty faces", nor are they "just" badasses. They are multidimensional. They don't exist to fill a quota. They are not defined by singular adjectives. They have personalities that extend beyond "chick with guns" or "chick with staff". And that's why they're interesting in my book.
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« Reply #110 on: December 14, 2012, 03:06:34 AM »

...
The important thing to note is that these characters are not flat. They are not "just" badasses, and not just "pretty faces". They are multidimensional. They don't exist to fill a quota. They are not defined by singular adjectives. They have personalities that extend beyond "chick with guns" or "chick with staff". And that's why they're interesting in my book.

^THIS. Thank you, that's what I was getting at and entirely mis communicating. THESE are the kind of characters I'd like to see more of.
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John Sandoval
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« Reply #111 on: December 14, 2012, 02:41:21 PM »

probably not this
What are you talking about? Blazer + miniskirt are full of wins!!! and Takanashi Rikka is cute beyond help!!!

to pretend that rikka is anything other than an attempt to elicit the furious erections of lolicons around the world is to commit a rather perverse dishonesty imho
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John Sandoval
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« Reply #112 on: December 14, 2012, 04:35:47 PM »

"It's difficult. [My female protagonists] immediately become the subjects of lolicon gokko (play toy for Lolita Complex males). In a sense, if we want to depict someone who is affirmative to us, we have no choice but to make them attractive. But now, there are too many people who shamelessly depict [such protagonists] as if they just want [such girls] as pets, and things are escalating more and more."
    —Hayao Miyazaki, 1988 interview with Animage
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Gimym JIMBERT
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« Reply #113 on: December 14, 2012, 05:07:01 PM »

NEW Compo: how to make unattractive character cool?
(hint there is already plenty)
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #114 on: December 14, 2012, 10:36:45 PM »

Just focus on personality and abilities?

I don't think there's really any correlation between attractiveness and coolness. But when making the choice between creating an unattractive character or an attractive one, it's just easier to choose attractive characters.

A lot of "strong personality" characters often have their looks nerfed because they don't want to detract from the personality aspects. Tbh, I find a lot of female comic/video game characters unattractive, because they're always in skimpy outfits and have unrealistic proportions.

It's probably more difficult to make an attractive female cool, because attractiveness makes her sexualized. I mean you've probably got your Samus Aran, but I don't know if that counts, since her attractive side was introduced at the ending. Lara Croft is remembered for her boobs, not her adventures. And something like this gives a first impression of a shallow, fanservice character.
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« Reply #115 on: December 15, 2012, 12:12:29 AM »

I don't think all sexualized characters are "uncool", just the ones where the outfits clash with their personality or make them into an exaggerated stereotype to justify said outfit. Vice-versa, an attractive character doesn't have to have skin-tight clothing to be attractive.
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Gimym JIMBERT
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« Reply #116 on: December 15, 2012, 07:13:28 AM »

It's more about thinking differently, avoiding default mode that kills creativity despite what people says.
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #117 on: December 16, 2012, 12:44:30 PM »

... And something like this gives a first impression of a shallow, fanservice character.

"If only I had my clear lucite heels on, I could kill zombies faster! <3"
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« Reply #118 on: December 16, 2012, 02:15:43 PM »

Quote
Although the core audience is considered to be men from 15 to 30, it is still wrong to say women are misrepresented in videogames, and that they are not accounted for audience-wise.
oh look it's wrong to say it because no actual reason.
Oh wait is... IT IS!!! OMG It's EVA! Lol! I don't normally comment on stuff here but this is just too good to let go. Dude, I actually get to see someone who is like, banned. AWESOM!

So do you, like, hate the oversexualization of females in the industry these days?

Where do you think it began?

Personally I think it either began with duke nukem or miss packman.
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« Reply #119 on: December 16, 2012, 02:43:44 PM »

It's probably more difficult to make an attractive female cool, because attractiveness makes her sexualized. I mean you've probably got your Samus Aran, but I don't know if that counts, since her attractive side was introduced at the ending. Lara Croft is remembered for her boobs, not her adventures. And something like this gives a first impression of a shallow, fanservice character.
I think a problem with your examples, is that the latter was definitely intended as a shallow fanservice character. Because you know, Lolipop Chainsaw is the most obvious piece of exploitation trash. Suda being satirical, my ass. And Lara Croft's boobs are consistently flaunted in promotional material, and the proportions add focus to them. They weren't part of the original design and it shows.

basically neither of them were really trying
hell, suda was doing the opposite
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