Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1038384 Posts in 41962 Topics- by 33588 Members - Latest Member: JayJaySut

September 02, 2014, 06:08:37 PM
TIGSource ForumsFeedbackDevLogsScraps - Vehicle combat with buildable vehicles
Pages: [1] 2 3 ... 16
Print
Author Topic: Scraps - Vehicle combat with buildable vehicles  (Read 19826 times)
Nition
Level 2
**


Some random guy


View Profile WWW
« on: December 07, 2012, 05:46:31 PM »

Original post:

Hand Point Right Scraps is a vehicle combat game where you build your vehicle from parts. Hand Point Left

I've always really liked the extensive car customisation in Interstate '76. A while after it came out, I also played a demo of Stratosphere: Conquest Of The Skies (does anyone else remember that?) where you could build your flying fortress from parts, and I started thinking of a game like the melee mode in I76, but with more customisation of the car itself.

Later I got a demo of LEGO Racers where you could build your own car from scratch. Awesome! Except it wasn't, because the parts were all cosmetic and any effect your creation had on the car's stats was dubious at best. I want to be able to build a car that SUCKS. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. I want each component you place to actually have a function, and have a physical effect. Not to the point of adding needless complexity to the game, like having to wire everything together; just obvious things, like your vehicle being lop-sided if you put all your guns on one side.

All those games came out last century. I've been waiting so long for someone to make a game like this that I gave up and I'm making it myself. I'm excited about this project because I finally get to play it.

Here are some really early screenshots of Scraps (placeholder/buggy/missing stuff everywhere):


Build screen                                   In-Game


TL;DR: It's like Kerbal Space Program except the spaceships are vehicles and they fight.


New Stuff:

Screenshots:




Video:

https://www.youtube.com/watch?v=mSLy2CmLT7w
Pre-alpha gameplay trailer.


Download:

You can now try the Builder Demo which lets you build vehicles and test them out.


Keep up-to-date:

Subscribe to the RSS feed on the official website: scrapsgame.com
Or join the Moment Studio Facebook page: https://www.facebook.com/bestmomentstudio
Or follow me on Twitter: https://twitter.com/Nition
« Last Edit: June 21, 2014, 09:27:32 PM by Nition » Logged

poe
Guest
« Reply #1 on: December 07, 2012, 06:19:09 PM »

This is right up my alley. You should take a look at Banjo Kazooie Nuts and Bolts for some inspiration for crazy parts!
Logged
Slushy_
Level 0
**



View Profile WWW Email
« Reply #2 on: December 07, 2012, 07:37:47 PM »

Oh man  Well, hello there! I'm looking forward to this and I agree about checking out Nuts and Bolts if you haven't already.
Logged

I make Indie Game preview vids  Smiley
Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #3 on: December 07, 2012, 09:27:34 PM »

I only heard of Nuts & Bolts when I was researching for this, trying to see if there was anything else like it (there isn't really, that I could find). I don't have an XBox but I've watched a few videos. Their construction system looks very clever, although a little different to what I'm doing.

This is my current plan for part categories:
- Cockpit
- Armour
- Blocks (extenders/streamlining/ballast)
- Chassis
- Cooling (passive, active)
- Movement (engines, thrusters, brakes)
- Power (generators, capacitors)
- Weapons (fixed & turret, projectile & ray, rocket normal & homing)
- Misc? (HUD improvements, radar jammer, scope)
« Last Edit: December 07, 2012, 09:34:21 PM by Nition » Logged

voidSkipper
Level 0
***


bassist/coder/linguist/slacker

biggles_91@hotmail.com
View Profile WWW Email
« Reply #4 on: December 07, 2012, 10:54:28 PM »

Nuts and bolts was an exercise in management and marketing failure. There was a glitch that caused the game to crash in mulitplayer games, reproduceable when parts broke off of vehicles. The solution the support team came up with? Remove part-breaking in multiplayer. That of course meant that some components used for jettisoning things didn't work. Solution? Ban any vehicles using those from multiplayer.

I'd love to see someone do a better job of a similar concept, so godspeed.
Logged
Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #5 on: December 09, 2012, 06:16:36 PM »

Logged

Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #6 on: December 11, 2012, 06:45:42 PM »

Just looking at the IndieDB Top 100 Indies list for this year. There isn't even a category for vehicle games, or racing games. They have "Tactical Shooter" I guess. Clearly to get your fill of sweet vehicle combat, you will need to play Scraps.
Logged

poe
Guest
« Reply #7 on: December 11, 2012, 06:55:51 PM »

I believe they made the categories after getting the nominees. Otherwise one entry in some of the categories would be VERY silly.
Logged
Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #8 on: December 11, 2012, 07:40:10 PM »

Oh, yeah, I know. I didn't say it very well but what I meant was, no-one else is making vehicle-based games.
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #9 on: December 12, 2012, 12:02:21 AM »

Yo! Cool vehicle customization ideas - I like that shooting powerful cannons forces your car to overturn, heh. Seems cool. Nice work! I also like the simple style of the car (simple colors, no textures), though that's probably placeholder.
Logged

Pishtaco
Level 10
*****



View Profile WWW
« Reply #10 on: December 12, 2012, 01:24:03 AM »

It's malleable, my design
Things just bolt on here and there
Real clean scraped face
A new gasket fitted and...
Tightened and...
I'm done.

Logged

Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #11 on: December 12, 2012, 01:52:21 AM »

Yo! Cool vehicle customization ideas - I like that shooting powerful cannons forces your car to overturn, heh. Seems cool. Nice work! I also like the simple style of the car (simple colors, no textures), though that's probably placeholder.

The simple non-textured look might remain, the models will just get more detailed.

It's malleable, my design
Things just bolt on here and there
Real clean scraped face
A new gasket fitted and...
Tightened and...
I'm done.


Is that you, Taurus? :D
Logged

Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #12 on: December 20, 2012, 12:43:27 AM »

Not an exciting update by any means, but in the interests of showing that I'm doing something; I made this logo:

I have some minor problems with it but I don't have the designer's eye to make it better. Is it obvious, at least, that the parts are meant to be in the process of slotting into place?
Logged

starsrift
Level 10
*****


Apparently I am a ruiner of worlds. Ooops.


View Profile WWW
« Reply #13 on: December 20, 2012, 02:08:28 AM »

Cargo! The Quest for Gravity could also be worth a look-see for similar titles. It's a bit glitchy and the physics are... interesting.
Logged

"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Nition
Level 2
**


Some random guy


View Profile WWW
« Reply #14 on: December 20, 2012, 11:24:33 AM »

I haven't seen that before. It looks... interesting. I'm confused why there seems to be gravity if your quest is to restore gravity?
Logged

Pages: [1] 2 3 ... 16
Print
Jump to:  

Theme orange-lt created by panic