Noogai03
Level 6
WHOOPWHOOPWHOOPWHOOP
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« Reply #140 on: January 27, 2014, 09:50:17 AM » |
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Fair enough. I definitely appreciate that the initial launch is really important - if you release unstable binaries and the news spreads, people might well be turned away...
This project has me considering giving C++ another chance...
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So long and thanks for all the pi
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gamedev123
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« Reply #141 on: February 20, 2014, 04:11:45 PM » |
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I am working on a new progress update, which should be out this weekend and will showcase all the new 3d editor features.
Hi Ivan, any updates?
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Visual designer, gameplay and game content designer based in New York City. I done work\'d on iPhone, Web, casual downloadable and handheld console games.
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Tuba
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« Reply #142 on: March 12, 2014, 08:26:27 AM » |
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For some reason I thought this was dead Good to know it's not, I'm looking for 3D engine now and this might be a good fit.
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SolarLune
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« Reply #144 on: April 04, 2014, 10:44:29 AM » |
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^ Good news, everyone!
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Tuba
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« Reply #145 on: April 04, 2014, 01:16:46 PM » |
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Finally!
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He-Who-Develops-Games
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« Reply #146 on: April 04, 2014, 02:56:09 PM » |
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They're finally releasing binaries? Thank you, based Ivan. You're fucking awesome, dude.
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Whiteclaws
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« Reply #147 on: April 24, 2014, 02:36:22 PM » |
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Does this support C?
Awesome if it did!
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SolarLune
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« Reply #148 on: April 24, 2014, 09:07:06 PM » |
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Whiteclaws you're getting people turnt up for no reason expecting some news from Ivan, haha.
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Impmaster
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« Reply #149 on: May 06, 2014, 02:02:38 AM » |
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So uh... Binaries?
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0x78
Level 0
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« Reply #150 on: May 28, 2014, 07:35:07 PM » |
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It's looking good :D Can't wait for the binaries. Tried to do a build tonight and after about an hour of compiling got a couple of failures So close.
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pluckyporcupine
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« Reply #151 on: May 28, 2014, 09:05:49 PM » |
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It's looking good :D Can't wait for the binaries. Tried to do a build tonight and after about an hour of compiling got a couple of failures So close. I got it to successfully build on Mac once. I've had zero luck with Windows, though.
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mihiic
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« Reply #152 on: May 29, 2014, 01:29:55 AM » |
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I got it to successfully build on Mac once. I've had zero luck with Windows, though.
It's probably because the development is done on Mac computer, and later fixed to work on windows (and Linux?). I had no trouble compiling it on windows, I last compiled it 3 days ago. Just follow BUILD.md and it's pretty straight forward. I started a project that uses it yesterday, and it feels very nice to work with.
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Connor
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« Reply #153 on: May 29, 2014, 06:11:17 AM » |
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how do i get this on mac? im interested in getting this just for messing around but i have no idea how to get it
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Whiteclaws
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« Reply #154 on: May 29, 2014, 11:49:37 AM » |
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how do i get this on mac? im interested in getting this just for messing around but i have no idea how to get it
You take the source, and compile it ... Oh , and BTW this is C++ ...
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Connor
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« Reply #155 on: May 29, 2014, 02:27:29 PM » |
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kay. thx
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0x78
Level 0
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« Reply #156 on: May 29, 2014, 06:50:25 PM » |
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I got it to successfully build on Mac once. I've had zero luck with Windows, though.
Hmmm I had more luck with windows than Mac. Got it down to needing a polycode_d.lib file. On Mac it failed a lot earlier.
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kalango
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« Reply #157 on: July 25, 2014, 09:44:31 AM » |
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Hey Ivan, any news on this? It seems like an awesome engine so far but i'll wait for the binary release so i can really use it for production. Good luck buddy
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gamedev123
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« Reply #159 on: September 02, 2014, 12:29:53 PM » |
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Just revisited POLYCODE and glad to see working UNOFFICIAL binaries for Windows, Linux and MacOSX. These are supplied by the community and not Ivan. (Thanks to Suchipi and SmokingBunny over at polycode.org) https://github.com/suchipi/Polycode-Binaries/releaseshttps://github.com/smokingbunny/polycodeMACbuild (tested by me, working) And some updated UI pics pulled from various sources.
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Visual designer, gameplay and game content designer based in New York City. I done work\'d on iPhone, Web, casual downloadable and handheld console games.
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