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999477 Posts in 39224 Topics- by 30630 Members - Latest Member: FlyingShisno

April 23, 2014, 07:25:44 PM
TIGSource ForumsFeedbackDevLogsSteam Marines, a squad-based roguelike
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Worthless_Bums
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« on: December 13, 2012, 11:25:59 AM »

What is Steam Marines
Steam Marines is a squad-based roguelike for Windows and Mac currently in open alpha. The game started from my love of three things, 1) The Exile series from Spiderweb Software, 2) Hardcore/Permadeath modes, and 3) Position based gameplay. Along the way I've met some very cool people who like old school RPGs, roguelikes, and boardgames.


Currently on alpha sale via Humble Sale and Desura!



Current Features

  • Permadeath
  • Turn-Based Gameplay
  • Procedurally Generated Maps
  • Destructible Terrain
  • Squad and Inventory Mechanics
  • Class-Specific Talents and Gear
  • A steampunk spaceship under attack


Incoming Features

  • More fleshed out deck control to clear/protect civilians and hardware.
  • Mini-bosses and special encounters.
  • Rehaul of class talents, stats, and skills.
  • More items, implants, and mods.
  • Plot and lore elements.
  • A less terrible user interface; I swear!


Links


Screenshots from alpha build v0.6.8


« Last Edit: October 29, 2013, 09:40:24 AM by Worthless_Bums » Logged

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Paul Jeffries
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« Reply #1 on: December 13, 2012, 12:31:57 PM »

Tried this a while ago, got everybody killed pretty much instantly.  Looking forward to seeing how it progresses.
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poe
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« Reply #2 on: December 13, 2012, 12:41:28 PM »

This game would be good if the developer weren't such a chump Wink
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johnki
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« Reply #3 on: December 13, 2012, 03:21:03 PM »

I played...some version not too long ago. I enjoyed the basic gameplay, but I found myself wandering around the level I played a lot with no idea where to go and after over 45 minutes on the same level, having destroyed a good portion of the walls trying to find my way around, I just gave up.
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Worthless_Bums
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« Reply #4 on: December 13, 2012, 07:48:17 PM »

I played...some version not too long ago. I enjoyed the basic gameplay, but I found myself wandering around the level I played a lot with no idea where to go and after over 45 minutes on the same level, having destroyed a good portion of the walls trying to find my way around, I just gave up.
That's not good  Who, Me?

Was this a build before mission objectives and a big bouncing arrow on the elevator tile? The next build will have an "Elevator Zone" with highlighted tiles so the player knows exactly where squad members can be to activate the elevator:

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Worthless_Bums
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« Reply #5 on: December 13, 2012, 07:58:56 PM »

Tried this a while ago, got everybody killed pretty much instantly.  Looking forward to seeing how it progresses.
Was this on Easy difficulty? I know some people just want to smash their enemies so Easy is really easy (I think!)
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johnki
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« Reply #6 on: December 13, 2012, 08:03:46 PM »

That's not good  Who, Me?

Was this a build before mission objectives and a big bouncing arrow on the elevator tile?
0.6.5.5a or something to that effect. I don't remember big bouncing arrows or any of that, though.
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seagaia
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this is okay


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« Reply #7 on: December 13, 2012, 09:17:59 PM »

hiiiiiiiiiiiiiiiiiii
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Recs
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« Reply #8 on: December 16, 2012, 02:09:00 PM »

following.
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Paul Jeffries
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« Reply #9 on: December 16, 2012, 04:32:22 PM »

Tried this a while ago, got everybody killed pretty much instantly.  Looking forward to seeing how it progresses.
Was this on Easy difficulty? I know some people just want to smash their enemies so Easy is really easy (I think!)

I can't remember, but I typically play things on whatever the 'normal' difficulty mode so probably not.  Don't worry - it wasn't meant as a complaint!  I have a certain fondness for difficult roguelikes, especially science-fiction squad-based ones.
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Worthless_Bums
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« Reply #10 on: December 17, 2012, 10:51:44 AM »

I can't remember, but I typically play things on whatever the 'normal' difficulty mode so probably not.  Don't worry - it wasn't meant as a complaint!  I have a certain fondness for difficult roguelikes, especially science-fiction squad-based ones.
I enjoy feedback both good and bad! It's when you don't get any that you know something's gone wrong  Wink

I do remember seeing that game before. Must try it. I got suckered into this recently: http://www.newgrounds.com/portal/view/408816
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« Reply #11 on: January 05, 2013, 03:36:49 PM »

After a holiday of gin swilling and snow shoveling I got back on track again, pushing out v0.7.0a. Got some new art in the form of enemies!








I'm pretty happy with the way the enemies are working in combination right now. It's frustrating even my veteran testers/players  Cool That said a lot of people have pushed me for an easier difficulty mode, so I made Easy difficulty even easier. Hopefully I am able to accommodate both casual and hardcore players at the same time, because I had fully intended on adding hard and insanity difficulties as well!

But my focus for the next build is a mini-boss and main boss for the Command Deck, as well as ambushes and other special events to spice up the spaceship crawling. Also I need to chop that ugly UI apart and make it not terrible.
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« Reply #12 on: February 25, 2013, 02:38:44 PM »

Been a long while since I updated! I've got a pretty new level - the Medical Deck:




Enemies are getting toughter, faster... more bug-like!




Main Menu overhaul:



Also got some basic animations in-game for eyecandy. Huzzah!
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poe
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« Reply #13 on: February 25, 2013, 03:03:11 PM »

Looks good as always.

Also something with landmines.
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eigenbom
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« Reply #14 on: February 25, 2013, 03:54:54 PM »

looking great
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