I want comments on
:Fluidity , fluidity after a while
:Fun of the game
:repetitivity , if yes , how ?
: Attacks of the Boss (red leaf , red fireball , ground meteor)
: behavior of the boss (too much ? )(
If you can't beat the boss , no worries , just play for a while , try freely
It's fluid other here
it's not very fun it's hard to understand and the visual lack hierarchy it's cluttered, the character is stoo small and it can go off screen which make it harder, it has way too much inertia to feel we are in control because the space and timing don't really match the control, it call for precision we haven't. The boss is confusing to understand, especially because we have no sense of progress, there isn't enough feedback overall on what's happening, if you need to explain it with word you fail.
...
now watching you play it's like it's an entirely different game lol, but it's not evident how to play at all.
Thanks for the head up
Okay other dude on another forums said it was a bit too much intensive
Then i'll work on something for that
What you dont understand precisely ?
Basically the game became a tower defense , the zone you have to protect from the attcks are in the right of the screen
The attacks are the child of the weapon, the little double scythe in black
To protect it's simple
When a child weapon or the mother goes offscreen on the right , it's over
The child are less powerful so they diminishes the Village jauge (in the right upper side)
So you have to destroy the child , prevent them of going to the right
How to do that
You have to use the missiles of the ennemy and send it back
The philosophy is to play with the missiles , collide with them in order to obtain greater missiles
When several missiles collide between them , they grow :!!
So knowing that you can make great launchback
When you touch an original child missile you turn it into an water-ice
When you shoot (A ) them with your summon the Chinue Fish , you turn them into ice but they are launched into a circular move going back to you
You can relaunch an already launched missile by re-shooting with the fish again (A)
If the result touch another child , it will grow and grow
Be careful the movment can be different but they are always the same so replaying to improve is essential , it's impossible to master it in 5 seconds
You can also instead relaunch , touch the ice launched missile with the heroine , if you do that you will send back a powerful missile , the missile form will depends of the child relaunched
You can attack a missile by dashing on it , dash with Z
You can turn a missile into by touching it and then dashing it or stomping it (stomp , press duck or down in air)
So basically you juggle with the missiles of the ennemy and send back to it.
The weapon send continuously several missile disposed in a certain way , you have different way of attacking the whole package
You can touch the weapon to push it back but it can retaliate with powerball energy and all
A red ball can paralyze you or the red leaf can prevent you from shooting
The progress bar for the boss is the Boss itself , check it carefully , you'll understand , the red jauge is interactive.
I'm working on a new update , with better improvment !
Thanks gymim for testing