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TIGSource ForumsCommunityDevLogsMalaika Princess - The Game (2D RPG action Endless Runner )
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Author Topic: Malaika Princess - The Game (2D RPG action Endless Runner )  (Read 70905 times)
airman4
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« Reply #100 on: April 17, 2014, 03:08:37 AM »

Minion Studios

Hi !
Well first off thanks for the good words
Especially since this animation starts to really get old
I dont get why at the time in 2009 nobody was interested in it , pretty weird

ANyway like i explained to Eres on facebook , making a bigger character would work for seeing her better and all , the problem is the performance and yeah it's a flash game
It's finally pretty limited
The character was reduced and we won also a lot of gaming aera since the Range was opened by reducing the character , the fun became greater
I can't make a bigger resolution game , too risky (i tried , it's laggy on my computer)

Quote
I know it's tough, but your game is a racer, not a platformer, right? If you scale in a bit, it would be faster paced and a ton more interesting.

Not quite a racer in the litteral sense , not like the animation in fact , more like a tower defense action  thing
The best way is to try the build to get it i think.
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gimymblert
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« Reply #101 on: April 17, 2014, 07:43:27 AM »


I want comments on
:Fluidity , fluidity after a while
:Fun of the game
:repetitivity , if yes , how ?
: Attacks of the Boss (red leaf , red fireball , ground meteor)
: behavior of the boss (too much ? )(
If you can't beat the boss , no worries , just play for a while , try freely

It's fluid other here
it's not very fun it's hard to understand and the visual lack hierarchy it's cluttered, the character is stoo small and it can go off screen which make it harder, it has way too much inertia to feel we are in control because the space and timing don't really match the control, it call for precision we haven't. The boss is confusing to understand, especially because we have no sense of progress, there isn't enough feedback overall on what's happening, if you need to explain it with word you fail.

...

now watching you play it's like it's an entirely different game lol, but it's not evident how to play at all.
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airman4
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« Reply #102 on: April 17, 2014, 08:08:23 AM »


I want comments on
:Fluidity , fluidity after a while
:Fun of the game
:repetitivity , if yes , how ?
: Attacks of the Boss (red leaf , red fireball , ground meteor)
: behavior of the boss (too much ? )(
If you can't beat the boss , no worries , just play for a while , try freely

It's fluid other here
it's not very fun it's hard to understand and the visual lack hierarchy it's cluttered, the character is stoo small and it can go off screen which make it harder, it has way too much inertia to feel we are in control because the space and timing don't really match the control, it call for precision we haven't. The boss is confusing to understand, especially because we have no sense of progress, there isn't enough feedback overall on what's happening, if you need to explain it with word you fail.

...

now watching you play it's like it's an entirely different game lol, but it's not evident how to play at all.

Thanks for the head up

Okay other dude on another forums said it was a bit too much intensive
Then i'll work on something for that

What you dont understand precisely ?
Basically the game became a tower defense , the zone you have to protect from the attcks are in the right of the screen
The attacks are the child of the weapon, the little double scythe in black
To protect it's simple
When a child weapon or the mother goes offscreen on the right , it's over
The child are less powerful so they diminishes the Village jauge (in the right upper side)

So you have to destroy the child , prevent them of going to the right
How to do that
You have to use the missiles of the ennemy and send it back
The philosophy is to play with the missiles , collide with them in order to obtain greater missiles
When several missiles collide between them , they grow :!!

So knowing that you can make great launchback
When you touch an original child missile you turn it into an water-ice
When you shoot (A ) them with your summon the Chinue Fish , you turn them into ice but they are launched into a circular move going back to you

You can relaunch an already launched missile by re-shooting with the fish again (A)
If the result touch another child , it will grow and grow
Be careful the movment can be different but they are always the same so replaying to improve is essential , it's impossible to master it in 5 seconds
You can also instead relaunch , touch the ice launched missile with the heroine , if you do that you will send back a powerful missile , the missile form will depends of the child relaunched

You can attack a missile by dashing on it , dash with Z
You can turn a missile into by touching it and then dashing it or stomping it (stomp , press duck or down in air)


So basically you juggle with the missiles of the ennemy and send back to it.

The weapon send continuously several missile disposed in a certain way , you have different way of attacking the whole package
You can touch the weapon to push it back but it can retaliate with powerball energy and all
A red ball can paralyze you or the red leaf can prevent you from shooting

The progress bar for the boss is the Boss itself , check it carefully , you'll understand , the red jauge is interactive.

I'm working on a new update , with better improvment !
Thanks gymim for testing
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gimymblert
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« Reply #103 on: April 17, 2014, 02:25:03 PM »

Well when you explain it it's evident, I'm saying the game don't tell you that, there is no obvious relation between all the concepts "in game".

Don't get too fire up because you get your game Wink do blind playtest, that's your data!
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airman4
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« Reply #104 on: April 18, 2014, 08:03:51 AM »

Ok , well i made a new video with some infos

https://www.youtube.com/watch?v=VnAKjjhkbQg&feature=youtu.be

The new update is on the way with the easier boss
In this video i beat the boss also.
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airman4
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« Reply #105 on: April 19, 2014, 05:18:04 AM »

I'm currently working on dialoguers sequences with the ennemy



How i plan to make it happen
It's simple
At some point of the fight , the weapon will decide or not to dialogue to you

If it goes like that then the weapon will unleash a red mark wich will follow you
If it touch you , a sequence dialogue will open

There will be two type of dialogue , red and yellow (or other color)

The red dialogue is a monologue of the weapon wich will allow it to regain its energy
Its a malus !

Yellow one are a bit more complex
The weapon on the picture will not have it
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airman4
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« Reply #106 on: April 22, 2014, 04:26:45 AM »

Hi !!
New update again !

and a gif for a new attack , i can't make it work so it's not in the new update sorry !

I'll add the gris gris on her right arm , forgot -_-'

I think the player will use it when you are ducked (yeah you can duck )
And then press Dash (Z) and vertical attack !

http://www.kongregate.com/games/airman4/malaika-princess-wip-build

The dialogue sequence in game doesnt work well
I'll re-programm it again i think
ANyway in this update , go after the weapon, and hit the new one , the double axe thing
It's very easy now , meant to be
The send back gameplay is the same , but the weapon have very few life points and doesnt really retaliate .

The red dialogue is a monologue of the ennemy , the weapon also use it to Heal a bit and you waste time

Red dialogue is a malus , it happens if you go too fast to destroy the weapon

No yellow dialogue yet.



edit
New video !
http://www.youtube.com/watch?v=H6tch07tVqY&feature=youtu.be
« Last Edit: April 23, 2014, 03:20:28 PM by airman4 » Logged

airman4
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« Reply #107 on: September 04, 2014, 12:37:04 PM »

Ohhhhkay

The topic havent been updated for at east 120 days ...
I can't believe it haha

Anyway i finally found something to work on

I hope i 'll find the motivation and inspiration to continue on



I made several and many different build with different gameplays
This one is the best i found , why because it's kind of easy , it's original and i can manage it i think.




The designs of the weapon are not worked on , but it starts to have a form

The game will be a mixture of tower defense and platforming action , you'll fights weapons wich creates platforms , some videos will make it more understandable but not now.
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gimymblert
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« Reply #108 on: September 04, 2014, 01:01:46 PM »

Finally, nice to see evolution Smiley
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airman4
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« Reply #109 on: September 05, 2014, 01:45:10 AM »

Yeah , thanks dude !

It take times since i'm working on a video game (not for me )
But i hope i'll make it through

The first boss (Harpon style weapon ) is on the works and it kinda works , i need to add some stuff here and here

I need to update the designs as well
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rj
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« Reply #110 on: October 17, 2014, 08:22:09 AM »

holy shit this looks incredible

i hope you can at some point upload the film in full HD without windowboxing it; that'd be great!
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airman4
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« Reply #111 on: October 17, 2014, 09:11:51 AM »

 rj™
Hey , thanks very much mate ^^
The movie in full HD is impossible , it's way too old and i'm not sure of being able to produce full hd dimensions movies (i need to buy a fresh new computer to start -_-)
The biggest dimensions is pic like that from the original master

or that



I'd love days to be 50 hours so i can have the time to look a bit on that lol ; right now it's impossible , have to work on a video game (arkylon project )
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gimymblert
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« Reply #112 on: October 17, 2014, 10:25:24 AM »

Would you make a translation in english of the text in the video, I think there is a huge number of people that might be interested if you go english, I have the back nerd twitter feed buzzing. I tried to share but american care only so far if there is french in it.

Also I'm sorry I couldn't go though my promise because my life kept being wreck and I had over estimated my emotional stability which has gone sour even more with the GG event as it's live direct on my twitter feed.
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airman4
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« Reply #113 on: October 17, 2014, 11:03:01 AM »

Would you make a translation in english of the text in the video, I think there is a huge number of people that might be interested if you go english, I have the back nerd twitter feed buzzing. I tried to share but american care only so far if there is french in it.

Also I'm sorry I couldn't go though my promise because my life kept being wreck and I had over estimated my emotional stability which has gone sour even more with the GG event as it's live direct on my twitter feed.

I thought about translating the whole thing in english yeah
That why Malaika princess the game , is in english (all my stuff basically is , except for some exceptions )
For the movie , i dont have time right now , need to focus on the job , i'll put that on my to do list , should be do-able without hurting my head against a wall haha.



For your promise , it's okay dude come on
That's why i dont ask for help generally , people are free to come and go if they can't anymore , you offered a free help , go if you have to go , it's totally okay.
Everybody have a trainwreck life anyway , mine is a total joke and shitty.
Dont get your head too much into gamergate and things , focus only on your job , i think it helps.








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rj
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« Reply #114 on: October 17, 2014, 12:16:31 PM »

if you want help with sound/english translation cleanup (not the translation itself, but proofreading & treehousing) i can assist with that
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gimymblert
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« Reply #115 on: October 17, 2014, 01:58:54 PM »

If I have a transcript I can do a first pass
I think mock up audio will be good
Kind of like a pilot/prototype version
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airman4
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« Reply #116 on: October 18, 2014, 01:14:15 AM »

if you want help with sound/english translation cleanup (not the translation itself, but proofreading & treehousing) i can assist with that

Well thanks very much
I'll extract all of that first and send you when i have something.(be careful it will be the entire film )




Gimym
Ok , i'll work on the transcript , i'll do a translation myself too  so you can compare
For the sound , now i can't work on this , but probably when my job is finished !
Xmas is comin , it's the rush. hope it will end well lol.




For the MPrincess game , it's put on hold of course
Sorry for those who want to play it , i'll do anything to put a playable build before Xmas.

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airman4
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« Reply #117 on: October 22, 2014, 03:50:59 AM »

Hi !
An update
It's me testing the new build

Some stuff are changing again but it advances well

I hope being full back in november but everything can change

https://www.youtube.com/watch?v=NzvTWqJrRSg&feature=youtu.be

The video is recorded pretty badly , a lot of frames are out , sorry for that
No sound as well , very rough

The concept is to avoid being "eaten" by the platforms created by the weapon
I added also a "SUPER" ala street fighter , the first super i put is the one who destroy all the platforms in the screens , useful when you can't escape the "maze" type of platforms

The super doesnt work well , need some work
« Last Edit: October 22, 2014, 03:57:11 AM by airman4 » Logged

airman4
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« Reply #118 on: November 10, 2014, 03:26:20 AM »


more info here (long text of info ! )
http://k-hermann.deviantart.com/art/New-malaika-princess-gif-493681065


Some more new gifs here

show weapon power special (more infos soon )

I'm finally working on a build where the fun is there , the previous was problematic

This time i'm good with this one , hope it will continue.
No infos for the build yet , sorry.
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airman4
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« Reply #119 on: December 26, 2014, 05:52:37 AM »

Happy holidays all !!

I'm hard working on my game and i'm experiencing crazy difficulties about it
I still suspect it's my computer doing problems , i dunno , most of the time when i test the game , it's kind of laggy and not very pleasant to play

I'll probably drop a version and see if you guys have the same problems cause i'm exhausted

ALSO

I was typing malaika princess tigsource on google to find this topic fast today and i saw some crazy shit about my game

crazy stuff like this

http://venuspatrol.com/tag/malaika-princess/

I dont know what venus patrol is and why they put my game in the selection but i never knew about this !
I'm surprised to see my game among all those other great game o_o
anyway , kudo to the people who did this page and share it around , really blessed by this !


To go back to my game
some radical thing will probably done to gain fluidity
I'm thinking reducing the time of the combat to 30 seconds or less (i'll make some test )
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