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1038180 Posts in 41950 Topics- by 33565 Members - Latest Member: Yayifications

September 01, 2014, 08:20:41 PM
TIGSource ForumsFeedbackDevLogsMalaika Princess - The Game (2d Action Tower defense Platformer )
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Author Topic: Malaika Princess - The Game (2d Action Tower defense Platformer )  (Read 11203 times)
airman4
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« Reply #30 on: March 01, 2013, 09:55:00 AM »

thanks to you jeko !
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« Reply #31 on: March 06, 2013, 10:28:52 AM »

Hi
So i think i found a good set for the game

This testing showed up some problems , mostly with performance (the background and text are WIP works )
http://www.youtube.com/watch?v=N-zw56QJwQk&feature=youtu.be

For some reason the game can't handle big levels size-wise
I'll avoid them in the game , sorry
The only big size levels could be Towns and even , i'll try to minimize them.

I need to work on the particles animations of the "water" , i can't make a good one with that framework yet but i hope to improve it.


The new philosophy of the game will probably be : for example using dash(speed up) to reach locations fast while avoiding deadly traps.
Little levels , the character will be more little too ,size wise.

When you start the game you'll have to beat a "rival" before entering the real game and story , this event will probably decide if you'll get the full story or no , i plan to make different endings and paths.
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Gimym JIMBERT
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« Reply #32 on: March 06, 2013, 01:23:27 PM »

Shaping up nicely
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airman4
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« Reply #33 on: March 07, 2013, 06:11:22 PM »

Hi !
thanks Gimym TILBERT

Here is the first prototype playable with a win or loose system
It's a race type platformer

The game is a flash type game.
Framework : stencylworks
Graphics : WIp (except the heroine maybe)
I'm not great with water effect , i did what i could.
Moving the heroine : Key arrows
Special move : Dash speed , use Z for that. (you get white orbes to be able to dash , you can't dash infinitely)
Purpose : Speed up and get the flag in the top before the red silouhette next to you.
Get the orbes and dash when you run , it will be easy to win.
How to play this : Go to the silouette behind you and press Z to start the challenge.


http://www.kongregate.com/games/airman4/malaika-princess-the-game-build-1-0


Why this prototype ?
Because i want to see how the game could feel and most important i want to fix the difficulty of the game
The feedback there could help me create a good difficulty for the game
Tell me if you succeded it easily or if it's hard / impossible.
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« Reply #34 on: March 10, 2013, 07:27:40 AM »

More infos :

The style of the game will be more like "Shadow of the colossus" now
Meaning : going to fight a bunch of different bosses
Before the boss you'll have to complete a level and reach the boss entry.

Here is the idle gif from the heroine's super move

If you dash three times in a fast way , she will turn into this Fish.
I haven't decided yet how it gonna work damages-side.
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« Reply #35 on: March 10, 2013, 07:45:50 AM »

the concept looks more like alien soldier
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airman4
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« Reply #36 on: March 10, 2013, 11:21:31 AM »

the concept looks more like alien soldier
Alien soldier ?

I don't know it at all , i'll check it out.

But i think to colossus because there is not much ennemies but bosses (not big ones) to be beaten in a certain way
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« Reply #37 on: March 10, 2013, 11:28:07 AM »

okay, it's just a reference in "boss rush" game
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airman4
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« Reply #38 on: March 13, 2013, 10:55:05 PM »

Ok ! Gimyn
So there will be a "boss rush" game

I'll officialize that later if i go through this and far

It' will be a little game of 10/12 bosses to defeat.

Here is the first boss to beat
You have the level before to resolve
It's simple , supposed to be simple

The bosses will be kinda hard and die retry type
I'll try to put some enigma in them

I hope the gameplay experience will be cool

I hope it to be enough interesting for everyone

So to explain more in details

The game concept is to defeat some giant "ancestral" weapons
I'll give the story way later

The mecanics of the game are simple
You control the heroine and your mission is to destroy a weapon , mostly blade-typed (since Malaika princess is a fantasy-peplum type universe)
Each weapon have a Core (like the colossus in the ps2 game)

You have to destroy this core to beat the weapon's soul



How to strike the weapon?
By using the dash move (press Z ) : Just use it on the target like the heroine were a bullet.
If the weapon get more blood on its "skin" , then you stroke it in the right way.

You have to beat this "form" weapon three times.(normally you'll have to check the visual to know what damages you caused)

Some infos are missing but it's a wip.(the presentation is lame , sorry for that)

The game
http://www.kongregate.com/games/airman4/malaika-princess-the-game-build-1-0



Strategy (dont read it if you dont want help) :
This build is supposed to be easy

First , get to the gravemark and press Z
After you have to go to the exit , to the flag as fast you can (basic speed stuff)

After you have the boss
To defeat the fishing spear , you have to strike the green core three times.
You have to do it fast or the danger will get more close to you.

Wait until the weapon attack and strike with the dash on the core

Dodge from left to right to be able to dodge easily

Your health bar is three blow content.





For the production value :
I still plan different endings
I'll remove a ton of towns and side-levels (like riding animals)
I'll try to put a zone attack on the weapon bosses , that could allow people to destroy bosses differently (but i need to think about it)

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« Reply #39 on: March 14, 2013, 12:16:58 AM »

I'll need to check that Smiley asap
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Gimym JIMBERT
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« Reply #40 on: March 15, 2013, 04:30:07 PM »

It's a bit laggy on my netbook, I still have issue with hanging on wall and overlapping them, the shakes are a bit too much for collectible, it would be better if the character lean a bit forward while walking, using superpower does not feel good and is super laggy on my computer. You might need to reconsider your collision code.
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airman4
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« Reply #41 on: March 15, 2013, 07:23:29 PM »

Thanks for the reply!

Hanging on a wall ? anyway i removed those kind of move now (it wasn't supposed to be there)

Lean a bit forward while walking , more incline forward ?

I updated a bit and tried to fix some issues
The lag is probably because the particles when the heroine moves
I removed some, tell me if it's better.

The shake for collectible will be removed (easy)
Superpower is not good ? laggy ?
It should be better if it's the issue
Please test it again.

http://www.kongregate.com/games/airman4/malaika-princess-the-game-build-1-0

Try to play it on firefox , it's way better on this too

edit also
press sometimes µ on your keyboard to make the console appears, you can tell me the FPS
To me when i play i generally get 40 fps , sometimes 50 fps
Sometimes fps drop , i dont exactly know why.

« Last Edit: March 15, 2013, 07:42:59 PM by airman4 » Logged

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« Reply #42 on: March 15, 2013, 07:53:07 PM »

It was on firefox, I'm looking that asap!
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airman4
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« Reply #43 on: March 15, 2013, 08:03:49 PM »

Really ?
Humm this is not good...
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« Reply #44 on: March 16, 2013, 07:47:19 AM »

Video gameplay recording

http://www.youtube.com/watch?v=jF6bPIZAeck&feature=youtu.be

I'll modificate some stuff again

and yeah sometimes the game is laggy but the video records badly , the game was fine but the video is hard to follow.
I took three times to beat him lol.

I'll probably put him in medium difficulty.
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