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1026285 Posts in 41135 Topics- by 32738 Members - Latest Member: Yarif

July 24, 2014, 08:54:29 AM
TIGSource ForumsDeveloperCreativeArtI made a baby
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Author Topic: I made a baby  (Read 1097 times)
teoma
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« on: December 17, 2012, 09:18:18 AM »



Concept art for a time management-y casual game.  The trick is to make it cute, but not 'kiddyish', since the casual gamer types don't like 'kiddyish' looking stuff.  (why?  who knows)  The game's about babies, but it shouldn't look like it's for babies.

Anyway, what do you think?
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John Sandoval
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« Reply #1 on: December 17, 2012, 09:20:01 AM »

slightly horrifying; reminds me of a jellybean
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Graham-
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« Reply #2 on: December 17, 2012, 09:21:29 AM »

funny. I like the dough look of its body.

--

I feel the "I'm a baby with a huge head!" aspect steals focus from the more interesting ply-able body. But if I looked at it longer or saw it in mechanics I might change my mind.
« Last Edit: December 17, 2012, 09:42:53 AM by Graham. » Logged
teoma
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« Reply #3 on: December 17, 2012, 12:55:39 PM »

Quote
slightly horrifying; reminds me of a jellybean

Really?  Horrifying?  For some reason whenever I draw babies they come out looking like aliens... I might need to work on it more.  Body is kinda jellybeany.

Quote
I feel the "I'm a baby with a huge head!" aspect steals focus from the more interesting ply-able body. But if I looked at it longer or saw it in mechanics I might change my mind.

The body isn't tooo ply-able... tentatively, there's going to be a single static image each for the head, torso, hands and arms, which will be moved around procedurally.  (oh, and an animated face overlaying the head)  So, yeah, it would be awesome if the body had a bunch of squishy hand drawn animations, but it's not feasible with the current budget.  (there's several more babies besides this one, like 20 in all)  We can do some procedural squash/stretch stuff, but that's about it.

I can make the head smaller... will that help?
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eigenbom
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« Reply #4 on: December 17, 2012, 01:57:37 PM »

It looks scary because he's wearing false eyelashes and has eye liner on. Shocked
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Udderdude
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« Reply #5 on: December 17, 2012, 02:06:26 PM »

Looks like it belongs in a Rayman game.
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teoma
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« Reply #6 on: December 17, 2012, 02:47:22 PM »

I can get rid of the eyelashes.  Is Rayman... bad?
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eigenbom
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« Reply #7 on: December 17, 2012, 04:33:21 PM »

then do it and keep iterating Smiley
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Graham-
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« Reply #8 on: December 18, 2012, 12:05:42 AM »

I just meant the ply-able look of it is interesting. The body doesn't have to animate.

Yeah, smaller head, unless the huge head is like relevant... like it weighs the baby down or gets caught in things. Depends a lot on mechanics. This could be fine.

Or maybe the body is super heavy and the head is light... and the baby gets thrown around. Then a big head is funny.
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Eclipse
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« Reply #9 on: December 19, 2012, 01:37:49 AM »

I find the C shaped feet very weird looking, rest is ok, even if it disembodied hands are kind of weird too and reminds a lot of Rayman
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« Reply #10 on: December 19, 2012, 02:24:58 AM »

It looks a little kiddish to me. I'd say flatten the mouth a little, it makes it look like one of the ducks from donald duck..
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teoma
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« Reply #11 on: December 19, 2012, 04:32:37 AM »

Here's v2



The reason for the disembodied hands is because they'll be moved/animated procedurally, and no arms gives a better range of motion.  If it looks too weird I can change it, I'm just worried the arms might make it look too stiff when it's animated.

I kinda like the duck lip thing... but yeah, if it looks too kiddish I can change it.  It's for a casual market so it needs to look 'adult'.  (even though it's a game about babies)
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ClayB
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« Reply #12 on: December 20, 2012, 12:36:20 PM »

raymanbaby
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ArtByElde
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« Reply #13 on: December 20, 2012, 12:48:25 PM »

I like it, kinda scares me, but "it" looks adorable!
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« Reply #14 on: December 23, 2012, 01:36:43 PM »

Yeah... maybe work on it a bit more... those feet look slightly inhuman
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