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Aidan63
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« on: December 17, 2012, 03:35:10 PM »






_speed_ is an adrenaline fuelled top down racing game set in 2100, the turn of the century where the worlds first anti gravity racing league is taking place. Pilots are put in state of the art crafts in which they race against each other or the clock using various weapons and power-ups all at over 400MPH.

Upon release _speed_ will have an arcade mode and career mode. Arcade mode will contain every track, craft and feature unlocked from the start, here you can practice your skills or compete for online and personal records. In addition to this _speed_ will also ship with a career mode where you will participate in race events from around the world to further unlock events and points to upgrade your craft.



_speed_ is currently in alpha and because of this not all the planned content is in the game yet, upon release I would like to have the following modes and features in!

I am getting close to having all of the game modes into the game, at the moment there is standard race, time trial, head to head and endurance apart from this all I need to implement is eliminator mode and design a lot more tracks as I currently have three. All six power-ups are currently in the game and working along with arcade mode._speed_ contains 12 countries that each have their own unique craft with different statistics.






Game Types:
 - Career Mode
 - Arcade Mode
 - Challenge Mode
 
Arcade:
Everything will be unlocked, all tracks, crafts, craft variants, mode etc will all be available to play. What you do in arcade mode will not effect Career mode.

Career Mode:
Career mode will set you up with a map of the world with countries and continents offering multiple race events for you to earn commendations which can be used during your career. The use of commendations is yet to be decided.

Race Modes:
 - Standard Race (just a simple race )
 - Time Trial (Beat a certain time to earn certain medal tiers)
 - Head to Head (1v1 race)
 - Endurance (Using each teams prototype craft, starting at the slowest speed and each lap the speed increases, race finishes when craft is destroyed)
 - Eliminator (No lap limit, first to x ship kills wins)

Power-Ups
 - Leach Beam = Attaches onto enemy craft for a short while draining their shield and adding it to yours.
 - Missile = Fire at a enenmy craft and it will guide it's self to the target and explode.
 - Rocket = Dumb fire three rockets in a spread pattern which explode on contact.
 - Mines = Lay down three mines behind your craft for an unsuspecting opponant.
 - Shield = temporarily protect your self from enemy fire and collision damage.
 - Boost = Give your self a sudden speed boost to charge ahead of the crowd.











Credit
Aidan Lee - Programming, Art
Tim "CoLD SToRAGE" wright - Music
TheConzio - Music

Website & Dev Blog
_speed_ Twitter[/url
[url=http://coldstorage.bandcamp.com/]CoLD SToRAGE Bandcamp
« Last Edit: December 03, 2013, 02:12:29 AM by Aidan63 » Logged
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« Reply #1 on: December 17, 2012, 03:47:47 PM »

This looks very similar to Super Laser Racer. Anyway, I look forward to seeing where you go with this. I am a fan of top-down racing games anyway  Hand Thumbs Up Right
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Aidan63
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« Reply #2 on: January 05, 2013, 11:59:42 AM »

_speed_ development is back on track with lots of new things to start the new year!

Alpha Release 4 (v0.0.4.6)

Changelog

Changes


- Lap timers
- New track
- sounds for countdown, boost and collision.
- New track pieces (narrow sections and diagonals)
- Added new end of raace score screen
- 25% more damage on wall collision

Bugs

- Fixed track colour and music not randomising between startups

Video



Windows Build https://dl.dropbox.com/u/56446591/_speed_alpha_v_0.0.4.6.zip

Gallery

http://i.imgur.com/wWvW4h.png

http://i.imgur.com/rMlcAh.png

http://i.imgur.com/pWXBIh.png
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« Reply #3 on: January 05, 2013, 01:35:18 PM »

That's really cool.  I was thinking about making something similar.  Nice to know that that now I don't have to Smiley
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Aidan63
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« Reply #4 on: February 02, 2013, 04:53:53 AM »


Development Log week of 2nd Feb 2013

---------------------------------------------------------------------

Change Log

- AI craft collisions
- Started working on a new track
- Posters decorate the buildings
- Every craft has a new design
- Underground areas have been introduced
- New craft selecting menu
- All steering DRASTICALLY reduced (about 1/4 of what they use to be)
- All damage has been increased

Bug Fixes

- Should have fixed all depth issues.

Gallery

- http://i.imgur.com/3tK3mWu.png
- http://i.imgur.com/ZmpKM2C.png
- http://i.imgur.com/zUbrzLq.png
- http://i.imgur.com/tBNhqHX.png
- http://i.imgur.com/ZHD0s9f.png

This week's to-do

- Pause menu
- finish new track
- Start adding options to the options menu

---------------------------------------------------------------------

http://www.indiedb.com/games/speed

http://www.youtube.com/user/leegamestudios

https://twitter.com/_speed_game
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Aidan63
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« Reply #5 on: February 09, 2013, 07:04:55 AM »

Development Log

I would have a new build out however the latest version of Game Maker Studio broke some things and I don't know when they're going to release a fix.

---------------------------------------------------------------------

Change Log

- Added banners and signs to eventually replace posters on walls.
- Added new track "Stanza" (Based on Wip3out's Stanza Inter)
- Basic pause menu
- key binding (Broken due to update)

Bug Fixes

- Fixed lap timer not counting miliseconds

Gallery

- http://i.imgur.com/iM3lC8Uh.jpg
- http://i.imgur.com/BSapt8Hh.jpg
- http://i.imgur.com/JiwLqIsh.jpg
- http://i.imgur.com/Qg43h4Xh.jpg

This week's to-do

- finish new track
- Start adding options to the options menu
- Add stats to craft selection screen
- Finish the banners and signs

---------------------------------------------------------------------

http://www.indiedb.com/games/speed

http://leegamestudios.tumblr.com/

https://twitter.com/_speed_game

http://forums.tigsource.com/index.php?topic=30454.0
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Aidan63
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« Reply #6 on: February 16, 2013, 11:06:52 AM »

I was hoping to get a build out this weekend but I've decided to delay it till next weekend so I can polish up some things such as controls and settings.

It's also half term so I have a week off which I plan on using mainly to get a lot of things done.

Change Log

- Finished two maps (Downtown and Stanza)
- Selecting tracks from the menu
- Pause menu
- Key binding
- Started to change some speed values of player and AI craft

Bug Fixes

- No idea lost track

Gallery

- http://i.imgur.com/lW6yY1Wh.png
- http://i.imgur.com/LwkeHfEh.png
- http://i.imgur.com/ZfIQ7qkh.png
- http://i.imgur.com/GXaFQG8h.png
- http://i.imgur.com/tQ2o1agh.png
- http://i.imgur.com/tNkg23th.png
- http://i.imgur.com/FkVcuGOh.png

This week's to-do

- Add time trial and endurance mode.
- Start adding options to the options menu
- Add stats to craft selection screen
- Finish the banners and signs
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Aidan63
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« Reply #7 on: February 23, 2013, 09:50:24 AM »

Development Log

Lots have been added this week and I'm extremely pleased with the progress being made. Also I'm happy to be able to release a new build of all the new features from the last few weeks!

NEW BUILD

This build's features

- Two Tracks
- Two Game Modes
- 18 Different craft
- Varying levels of AI difficulty
- Varying speed classes

Video





Download

https://dl.dropbox.com/u/56446591/_speed_%20alpha%20v5_1.zip

Change Log

- New game mode Time Trial
- Craft stats redone
- Removed keybinding options (Working on a new method since GMS's new progressive case scan broke my current method)

Bug Fixes

Again no idea

Gallery

- http://i.imgur.com/woQdxwph.png
- http://i.imgur.com/5Z3qIg2h.png
- http://i.imgur.com/xmEuI9Yh.png
- http://i.imgur.com/Ub0hTzIh.png
- http://i.imgur.com/oE9ifNBh.png
- http://i.imgur.com/xPdVgEah.png

This week's to-do

- Endurance mode
- Motion blur
- view zooming
- some options
« Last Edit: February 23, 2013, 05:56:34 PM by Aidan63 » Logged
Aidan63
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« Reply #8 on: March 02, 2013, 02:25:01 AM »

One game mode added two more to go!

Change Log

- Added Endurance mode
- Added Endurance Craft
- Added Repair pad
- Changed colour of the weapon pad to purple
- Added a Dynamic Camera
- Added Screen Shake

Endurance Mode

You begin the race at the lowest speed class and every lap you complete your top speed increases, the race is over when your craft is destroyed. I choose to make everything in a black and white style to emphasise the difference and still have bright banners as contrast.

Gallery

- http://i.imgur.com/FNwieaL.jpg
- http://i.imgur.com/J9rQq21h.png
- http://i.imgur.com/cYiBvhfh.png
- http://i.imgur.com/7hENp7Th.png
- http://i.imgur.com/gOEUxa4h.png
- http://i.imgur.com/EFA463mh.png

Video

-



Download

- https://dl.dropbox.com/u/56446591/_speed_%20alpha%20v6.zip

This week's to-do

- Add a new track
- Add head to head game mode
- Chnage how lap times work in prep for online scores
- Add some polish to endurance

Links

- http://leegamestudios.tumblr.com/
- http://www.indiedb.com/games/speed
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Aidan63
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« Reply #9 on: March 16, 2013, 03:42:25 AM »

Now that rendering issues in Game Maker Studio have been fixed I've been able to carry on development.

Change Log

- New mode - head to head (1 v 1)
- Dynamic camera now does stuff
- Rework the depth and audio system
- Added sprites for explosions
- added sounds for missiles, rockets, and mines
- Increased steering (again)

Gallery

http://i.imgur.com/Kym6uamh.png
http://i.imgur.com/oxmQQAkh.png
http://i.imgur.com/8nHkf7N.jpg
http://i.imgur.com/uWxRaxmh.png

Video





Download

https://dl.dropbox.com/u/56446591/_speed_%20builds/_speed_%20alpha%20v7.zip

This weeks to do

- Add ray casting lighting
- Add a new track
- Redo craft (again)
- Prep for online scores

Links

- http://leegamestudios.tumblr.com/
- http://www.indiedb.com/games/speed
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« Reply #10 on: March 16, 2013, 09:13:25 AM »

I would make the player avatar easier to read. Other than that looking good.

Racing games are mesmerizing. How about some curved sections in the maps?
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Aidan63
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« Reply #11 on: March 30, 2013, 06:22:14 AM »

_speed_ development log

I missed out a dev log last week because I had a week full of mock exams and got nothing done. I now have two weeks off school to haul arse and hopefully get tonnes done.

I've started to add lighting using the Tlighting engine however for some reason lights won't stay of the correct place, so I've posted in the Tlighting topic on the Game Maker Community forum and will hopefully get it fixed soon. I have also made a new track set as you will see from the screenshots, the only disadvantage is I had to remove any diagonal pieces due my new track set behaves awkwardly with diagonals connecting.

http://i.imgur.com/UqJqhHsh.png
http://i.imgur.com/UUfvDDfh.png
http://i.imgur.com/bAV8SSG.png
http://i.imgur.com/tO7h99ih.png

To-do for the next week/two

- Fix lighting issues.
- Add several new tracks.
- Re-do AI to allow them to use weapons.
- Switch from Tumblr to WordPress.
- Start to create the options menu.

Questions

Should I move away from each team has three craft and make it so that each team only has one craft, this will allow 18 teams instead of six.
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Aidan63
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« Reply #12 on: April 06, 2013, 08:43:51 AM »

_speed_ Development Log

This last week I've been working on new craft designs and some back-end work with lap times for online records.



I've decided to go with 12 teams over the original 6;

- GB Great Britain
- CA Canada
- JP Japan
- DE Germany
- US United States
- IN Indian
- IT Italy
- BR Brazil
- TR Turkey
- AU Australia
- CN China
- FR France

I've also set up a trello page to keep things organised and what I need to do next, I would highly recommend it to anyone working on a project.

https://trello.com/board/speed/50d0e10abbd60e875e0003f0

Recently I have been thinking more seriously about selling my game once it it finished, I've been looking through HMRC and it seems there is no age limit on self employment, however I'm wondering if it would be worth setting up a limited company or just doing it with my name.

As for release I hope to release on Windows, Mac and Linux now that GM Studio has Linux export. There are a number of digital distribution platforms I hope to get on;

- GOG
- Green Man Gaming
- GamersGate
- Desura

I would love to get onto Steam however I doubt it will but I shall put it on Greenlight anyway for extra exposure.

If I decide to sell my game that would be my plan on how to do it.

I would appreciate any feedback on the latest demo or on the new craft designs.
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Aidan63
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« Reply #13 on: April 09, 2013, 12:40:12 PM »

I now have a new website! http://leegamestudios.wordpress.com/media/

This will be replacing my tumblr page, I'm very happy with how it is but there are still a few things to sort out such as custom domain names etc.
I would appreciate any feedback on the new site or on the new screenshots and demo's as I haven't got any recently.
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« Reply #14 on: April 09, 2013, 12:54:59 PM »

I gotta say, you were seriously grating against my nerves by calling what felt like everything 'adrenaline fuelled' in your opening post. Like, I get it, your game is supposed to be fast paced. But there's a point where you have to start using synonymic phrases in your opening post.
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Aidan63
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« Reply #15 on: April 27, 2013, 02:35:18 AM »

_speed_ alpha release 8

It's been a while since I've released a new build due to exams and revision slowing everything down but I've got to a state where the current version is stable enough to release.

- New lighting
- 12 new craft designs
- 6 new teams
- 1 new track
- New results card

http://i.imgur.com/VHlsjdZh.png
http://i.imgur.com/pdDI9PDh.png
http://i.imgur.com/1RfT2Qqh.png
http://i.imgur.com/yuQd8Ooh.png
http://i.imgur.com/qcvLf5Zh.png





Direct Downloadhttps://dl.dropboxusercontent.com/u/56446591/_speed_%20builds/_speed_%20alpha%20v8.zip

The track Stanza always seems to drop my frame rate to around 40 for some reason but the other tracks are fine.

Over the next few weeks I'll be having the last exams for my GCSEs so I expect development to be slow however, after that I have around 12 weeks of no school work!

I've been thinking about getting some new music since I'm not sure if I would be allowed to sell the game with the music and I want some original music, so if anyone wants to / knows anyone who would be interested in making some music (preferably electronica) then get in contact.

I've also moved away from tumblr and started to use wordpress for a site and blog, I can now split posts up into categories and have multiple pages, overall I'm very happy with it but there are still a few things to do such as getting a custom domain.

http://leegamestudios.wordpress.com/
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Aidan63
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« Reply #16 on: August 15, 2013, 03:46:38 AM »









'ello, 'ello, 'ello. What 'ave we got here then? I was supposed to be adding lots of new sounds and audio options but instead I essentially re created the game. 90 degree corners are now gone as is the fake 3d effects on buildings.

This has a number of gameplay advantages mainly you can now go faster and navigate the circuit better as there are proper corners. With the fake 3d effects gone each track can have it's own unique buildings, terrain and other scenery pieces, over the next few weeks I should be adding lots of new pieces. The speed can now also be increased a lot, the speed shown in the video is on the highest speed class and I get perfect laps most of the time.








To-do
- Increse max speed
- Adjust AI to new track and speed levels
- Possibly re make menu to support controllers
- Add announcer and more background sounds
- Convert the other 4 tracks to the new design method



Website & Dev Blog
_speed_ Twitter
IndieDB
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« Reply #17 on: August 15, 2013, 05:45:33 AM »

colors!
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« Reply #18 on: August 15, 2013, 06:49:37 AM »

A little too much inspiration from Wip3out.
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« Reply #19 on: August 15, 2013, 09:52:48 AM »

The new scenery objects are cool!  In particular I like the train Smiley

I just finished watching through all of your video diaries, and I have a couple suggestions.  First off, it would be cool to hear you talking about the game and its development as you play; it would make it more interesting than just hearing the music and sound effects throughout the entire thing Smiley  It might also be a good idea to try and keep the length a bit lower, somewhere close to 1 minute. If you absolutely need more time, see if it can be broken into multiple videos which each deal with a particular topic.
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