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Aidan63
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« Reply #20 on: August 16, 2013, 05:46:05 AM »

Thank you for your comments!

I'm going to try and differentiate myself from wipeout particularly with a craft creator so you can create your own and use it.

I'm going to add more moving scenery pieces eventually and now I have a new sound card I should be able to speak while recording (old card made the mic really quiet and only playback through one ear) I'll probably start making the videos shorter and just cut between different races instead of playing back the entire race.

I don't think I'll be able to get a video done this weekend as there is a bug in GameMaker which has stopped me from adding external backgrounds so most of the new tracks are just a single colour with no buildings to it.
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Aidan63
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« Reply #21 on: September 07, 2013, 10:13:29 AM »

I have two weeks worth of updates now;

I have decided to create a plan which involves splitting the development into significant chunks of work.

-- Gameplay Update --

- Add the new 10 weapons into the game.
- Allow the AI to use the 10 new weapons.
- xinput controller support on Windowsface
- HID controller support for OSX
- New craft collision physics

-- Visual Update --

- Convert the current 6 tracks to the new style
- Sprite lots of buildings and other scenery pieces

-- Audio Update --

- TBD

-- Content Update --

- TBD

-- Menu Update --

- Design and create the new menus with controller and keyboard support.

-- Competative Update --

- Add local time leaderboards
- Add online time leaderboards

Most of this week was spent adding and testing the new weapons

- Missile = Single homing projectile
- Rockets = Three consecutive dumb-fire projectiles
- Grenades = Fire up to three projectiles that bounce off walls
- Cannon = Rapid fire projectiles
- Nitrogen Beam = Coat enemy crafts in liquid nitrogen causing them to take double damage and half their speed
- Power Leach = Drain the locked on opponents energy and add it to yours
- Power Disruptor = Lock on projectile that upon collision stuns a craft and drops their sheild to 10 where it will slowly return to its previous amount
- Mines = Allows players to place up-to 3 mines when they want
- Boost = Gives a instant power boost to the player
- Shield = Protects the player from damage for a short amount of time

I've also added in shadows which help a lot with giving a sense of height to the craft, buildings and bridges


My new trello page has been updated with the new update plan where you can track the progress update and look at them in much more detail.

https://trello.com/b/fEFXnB3a/speed

Overall I'm very happy with the progress, the new weapons and improved AI difficulty has added "fun" to the game, it's a lot more challenging and you
need to use weapons and keep to a right racing line on the harder difficulties.

If you have any ideas for other weapons please mention them, more weapons the better.

All 10 new weapons are in the game and working! I just need to do a bit of bug fixing and polish to them first then i'll start working on the weapons for the AI.




I've also put together a mock up of the new craft select menu in keeping with the new menu theme;


This week I want to add the new craft select and some of the weapons to the AI, unfortunatly I expect the development
to slow down a bit as I've just started college and won't have as much time.





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