Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1037840 Posts in 41923 Topics- by 33539 Members - Latest Member: Kalaniseguin

August 31, 2014, 11:29:59 PM
TIGSource ForumsFeedbackDevLogsGreat Permutator
Pages: 1 [2] 3
Print
Author Topic: Great Permutator  (Read 5144 times)
ripatti
Level 0
**


View Profile
« Reply #15 on: February 11, 2013, 09:36:38 AM »

Prerender of box art o O

Logged

Great Permutator devlog indiedb desura greenlight
eigenbom
Level 10
*****



View Profile WWW
« Reply #16 on: February 11, 2013, 02:40:30 PM »

yeh thats nice
Logged

ripatti
Level 0
**


View Profile
« Reply #17 on: February 18, 2013, 08:15:55 AM »

I finally finished box art Waaagh!



Hmm... maybe it has some faults? I worked on it a long time and now I have some blear effect with my eyes...
Logged

Great Permutator devlog indiedb desura greenlight
DustyDrake
Level 10
*****



View Profile
« Reply #18 on: February 18, 2013, 11:22:50 AM »

Very nice!  The puzzles are clever, and I really like the pixel art.  I will say that I found it a bit counter-intuitive the colors you need to get to the goal are shown bottom to top.  I feel like the first color you need should be at the top, with the next color beneath it and so forth.
I don't feel like it'd be unintuitive at all, because I caught on to the fact that the colors are bottom to top based on the fact that that is how they'd actually stack.
Quote
So long as this is the first level, the way the output is rendered will make sense.
Logged

ripatti
Level 0
**


View Profile
« Reply #19 on: March 07, 2013, 01:48:34 PM »

Breaking news!

Beta testing phase is over. Thanks for all beta testers!

Now I have almost release version. I just need to add one last feature, I think it's not so long.

I uploaded the last demo. You can download it here.
There are same 15 levels that in two previous demos. Changes are only technical again. I fixed many bugs and polished user interface. I feel the game is perfect now Smiley

Now I'm awaiting approval of publishing on Desura. So, I hope, the full game coming soon.

The full version will have following differences from the demo version:
* 50 levels + 15 bonus levels
* many other types of action blocks
* extended soundtrack
* global score leaderboard (it is the last feature on which i'm working now)

Also now I'm making launch trailer...

Hey folks, what the price I should set here? I'm from Russia and I don't really feel west prices Grin I have some number in my mind, maybe it will match your price.
« Last Edit: March 07, 2013, 01:57:11 PM by ripatti » Logged

Great Permutator devlog indiedb desura greenlight
jO
Level 4
****


Adventure awaits!


View Profile WWW
« Reply #20 on: March 08, 2013, 04:17:42 AM »

I finally finished box art Waaagh!

That is one super sweet looking boxart!
Logged

ripatti
Level 0
**


View Profile
« Reply #21 on: March 20, 2013, 07:09:56 AM »

Great Permutator released on Desura!







The game will out March 22. But you already can make preorder.

I still make Launch Trailer...
Logged

Great Permutator devlog indiedb desura greenlight
ripatti
Level 0
**


View Profile
« Reply #22 on: March 23, 2013, 05:45:29 AM »

Just finished Launch Trailer.
Logged

Great Permutator devlog indiedb desura greenlight
ripatti
Level 0
**


View Profile
« Reply #23 on: March 24, 2013, 10:46:28 PM »

"... itís the kind of puzzle game that makes me think every single level is impossible, but a number of minutes later, after Iíve had a tea and stared at the screen for a while, I find myself approaching the solution from a different angle. And all of a sudden, I feel like a genius. But then the next level hits me around the face even harder, as if to prove my will."
Chris Priestman for IndieStatic

Also I sent the key to Zach Barth (you know this guy created SpaceChem). He enjoyed it.
Logged

Great Permutator devlog indiedb desura greenlight
ripatti
Level 0
**


View Profile
« Reply #24 on: March 31, 2013, 12:30:07 PM »

30% OFF for a week.

Great Permutator OST released on Bandcamp.
You can listen it and purchase for any price.

Also I started porting the game for Linux and Mac.
Logged

Great Permutator devlog indiedb desura greenlight
ripatti
Level 0
**


View Profile
« Reply #25 on: April 26, 2013, 12:47:51 AM »

Greenlight. Please vote up.

I rewrited input and graphic parts from DirectX into a bunch of OpenGL and FLTK. Now it fine works on Ubuntu inside VirtualBox (but without sound and net yet):



Some troubles with fonts... I'll fix it.
Logged

Great Permutator devlog indiedb desura greenlight
ripatti
Level 0
**


View Profile
« Reply #26 on: July 07, 2013, 02:36:37 AM »

Hey, guys! Many days I wasn't here.

I need test this Linux port on different Linux machines.
Please try to run it and say me about found bugs.
For launch you need OpenGL and OpenAL.
Logged

Great Permutator devlog indiedb desura greenlight
March In August
Level 0
***


Goodbye Abbott


View Profile WWW
« Reply #27 on: July 07, 2013, 05:34:09 AM »

When I switch between fullscreen and window mode I lose the window frame (borders, titlebar). No errors reported in console though. xfce(gtk) gentoo.

Everything else is fine so far.
Logged
ripatti
Level 0
**


View Profile
« Reply #28 on: July 07, 2013, 11:33:02 PM »

When I switch between fullscreen and window mode I lose the window frame (borders, titlebar). No errors reported in console though. xfce(gtk) gentoo.

Everything else is fine so far.

Thank you!
Logged

Great Permutator devlog indiedb desura greenlight
R.D.
Level 1
*


Hats = Awesome


View Profile
« Reply #29 on: July 07, 2013, 11:46:12 PM »

Wow, this really looks sweet. It kinda reminds me of the HaKox Puzzle Game which was mind bending at some points too.
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic