TeeGee
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« Reply #60 on: June 23, 2015, 11:17:50 AM » |
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gimymblert
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« Reply #61 on: June 23, 2015, 12:03:48 PM » |
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I always wish for someone to experiment with 3D vsiual novel for the flexibility it offer (both prerendered deffered buffer and full 3D) ... ... but when I see your art I know it won't be you
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TeeGee
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« Reply #62 on: June 23, 2015, 12:19:07 PM » |
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Then you should check Wispfire's Herald. Something tells me you'll like it a lot.
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ANtY
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« Reply #63 on: June 24, 2015, 06:40:39 AM » |
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I always wish for someone to experiment with 3D vsiual novel for the flexibility it offer (both prerendered deffered buffer and full 3D) ...
like Telltale's games?
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gimymblert
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« Reply #64 on: June 24, 2015, 07:29:42 AM » |
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touché and touché
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TeeGee
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« Reply #65 on: November 10, 2015, 01:50:16 PM » |
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It's been crazy three years, but the game is finally DONE, and we're starting the final testing round! Here's more info, in case you'd like to help. Honestly, it still feels completely unreal to me. I have never spent this much time on a single project before. o_0
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gimymblert
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« Reply #66 on: November 10, 2015, 01:54:11 PM » |
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wooo!! congratz!
I know the feeling, some project start because "that will be simple, right?" and end up the most complexa nd intricate.
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TeeGee
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« Reply #67 on: November 10, 2015, 01:58:23 PM » |
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After Cinders I knew what to expect, so it's a different kind of problem, but I'm not really ready to talk about it yet (at least publicly). I'll probably publish some postmortem once the release craze settles.
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TeeGee
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« Reply #68 on: December 18, 2015, 09:11:16 AM » |
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Aaaaand... it's done & tested. Feels fucking unbelievable! We just announced the release date for pre-order owners (the actual solstice!) as well as Collector's Edition stuff. Just look at them goodies!
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« Last Edit: December 18, 2015, 10:17:57 AM by TeeGee »
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TeeGee
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« Reply #69 on: December 22, 2015, 09:25:42 AM » |
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Winter solstice is tonight, which seems like the perfect moment to send the finished game to pre-order owners. Excitement. Anxiety. Cool movie-style posters.
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TeeGee
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« Reply #70 on: January 18, 2016, 05:04:43 AM » |
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Limited Edition art books just arrived: They look great. Better than the test print even! :D
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CiroContinisio
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« Reply #71 on: January 18, 2016, 05:13:22 AM » |
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Came in the thread thinking it was this Solstice, for me the scariest game of all times But yours is a cool game as well! EDIT: now YouTube videos are embedded??
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TeeGee
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« Reply #72 on: February 03, 2016, 07:40:13 AM » |
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Finally got a public release date (Feb 11)! And a new trailer:
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TeeGee
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« Reply #73 on: February 11, 2016, 10:24:41 AM » |
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It's out, you guys! I admit it it was a long and bumpy road for us, probably the hardest project I ever worked on, but I gotta say we’re quite proud of how it came out in the end. It's a game that represents a lot of our ideas on how games should be made, and it touches some subjects that are personally important to us, so I'm super curious to see what the reception's gonna be. A buck or two in the wallet couldn't hurt too!
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TeeGee
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« Reply #76 on: March 16, 2016, 02:09:22 AM » |
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So yesterday morning I open up GameMaker only to be welcomed by this popup: Honestly, feels pretty awesome!
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gimymblert
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« Reply #77 on: March 17, 2016, 05:20:20 PM » |
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did it translate ine sales?
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TeeGee
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« Reply #78 on: March 18, 2016, 05:45:28 AM » |
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Nah, not really. But it feels great to open up an engine you've been using for 10 years and see your own game in the news feed. I wouldn't even dream about something like that in GMC days, and even now it had a surprising effect on me.
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gimymblert
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« Reply #79 on: March 18, 2016, 08:55:13 PM » |
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Cool!
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