Your english is fine, yo.
Keep the colors! I love the visual style, and the camera is so fantastic I find myself leaning with the turns of my ship. As far as visuals go, it's very distinct and you already have options (which I neglected to check out at first).
+1 for full colors then.
We have a little internal debate about the game colors, but personally I really dig the current visual style of the game.
BTW, the previous post was from mauz, the graphic designer on the project, he forgot to lot out before posting.
My only complaint would be that it can be very hard to tell where you're aiming - I'm not sure if that's intentional or not. I know you can kind of gauge it by following that cool light trail you leave behind, but it brings you dangerously close to enemies. Those little turrets, for instance, are super tough to aim at, hit, and evade all at once.
Yeah, we're thinkink of adding a crosshair or something alike to aid the player aim. We can always have an option to turn the crosshair off.
You actually fire always in a straight line, the basic idea is you need to perfectly align with the cubes and the enemies, taking risks doing so.
If that's intentional then wow, that's a tough enemy. To better ease players into that, it might be fruitful to have some kind of visual means of telling what you're aiming at during practice only.
Yeah, you can easily avoid their fire if you stay at a distance, but they're tough to kill since you need to align and then avoid the shot(s) at the last second.
The idea is that the enemies are pretty difficult to kill, but they reward you with a lot of points, especially if you put them in the middle of a blue cube chain. You can easily have a single chain with two millions points if you manage to chain some enemies in a 50+ blue cube chain in the fourth level... (hint hint!).
There's a very nice balance right now, though one feature that might be kind of cool is leaving a different colored trail each time you start a life? Lives are also a bit unforgiving, but that could just be design choices.
Yeah, cool idea. And easy to implement and test.
All in all, despite some nitpicky things I'm enjoying this a whole lot. Looking forward to seeing the finished product.
Thanks for all the feedbacks, they're a gold mine.
We hope to have the final version ready soon...