Cross posting from
http://omulus.tumblr.com/ (it's hard to keep track of everything

)
Ok first off I typed up a huge post about mine and @flipswitch 's process for lineart for Omulus which you can see here
http://tmblr.co/Z6B16tfx2VjO I would post the content here but holy heck it would take up many pages. It's chock full of blunders and how we learned from them. Here is a quick summary.
From this

To this (and even this is just the line art)

and finally to this (I'm going to go over the color process in part 2 of my write up)

Also as an aside I would like to say that this size of art is murder on memory. We are using MMF2 to develop Omulus. Furthermore if anyone has any tips for optimizing and compressing art so that it doesn't balloon the size and memory of the project that would be great.
If you have any tips in general about MMF2 and making an HD game please come forward :D
Ok so next on the agenda is this

Blake has begun doing some rudimentary animation tests for the main character Omulus. It's a little rough and the timing could use some work but it's definitely a step in a direction I would very much like to acquaintance myself with currently at this time presently.
And finally we have this work in progress in game screenshot of the beginnings of East Forest(Original name)

If you like what you see please follow us the tumblrs, and twitter. Thanks! We'll be updating this thread as frequently as we have new stuff to post.
[edit] here is a huge gif at 30fps
