Thanks for the Nox remark, I love that game, played it so much back in the days and I was hoping so long for a sequel. However I don't think we come close to that game in terms of graphical quality =) But a good thing you guys brought it up, because that game has a lot of level features similar to the ones that I'm building here, with traps, buttons etc - I'm gonna reinstall it again.
On to some dev things...
We have just sorted out who's gonna be making the music for this game and we are working out details about our Greenlight trailer, hopefully we will be able to sort that out this week, not sure about that though... but we wanna get this game onto GL asap.
Added a few types of secrets to the game, standard "mega-man-esque" secrets with destroying a wall or walking through one. Also, I just tried using something other than the 360-controller, I used the SNES one and it was so great playing with that, the snes dpad really is the best ever produced.
Most active skills are in the game now, except for the warlock (more on that later), it's a great coop-experience using the skills in combination with another class, like for say the Overgrowth (ranger) and the Meteor Strike (Wizard), the Healing (Paladin) is obviously a very powerful skill too.
We decided to redesign the Warlock, because summoning isn't that fun so we are removing it and replacing it with something which doesn't play for you.
The first draft of the shop, this is where the player buys upgrades and such, it will most likely look different later on. Right now you need to enter it through the console, it should of course not be like that =)
Also, localization support is being added, so the game can be translated to other languages, modders could do this later if they want... We will of course ship the game both in Swedish and English.
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Hope this helps!
Yes, this help. Some really good ideas, especially the one about requiring more than one player to accessing certain areas.