SubsistencePlatform: HTML5 |
Engine: Game MakerFeatures- 2D pixel based game
- Science fiction based story where humanity is being attacked by aliens. Original idea this is not.
- Level overview map where you can choose to redo missions (upgrade your ship to reach further planets).
- Full character creator so you can choose your sex, hair style, hair color and skin color. With currently over 7500 combinations to make your character unique.
- Upgrade your characters stats, weapons and ship
- Find NPCs to join your crew or hire them at a hub. NPCs will be generated using a modified character generator so NPCs should be unique as well. If a NPC crew member dies, they are gone for ever losing any upgrades you have purchased for them.
- Entire levels dedicated to non combat, commerce areas.
- Character classes allowing for a variety of play. Soldiers use guns. Perhaps others could have psionic abilities or a combination.
- Considering turn based battle (like an RPG) in segmented “zones” (eg Castle Crashers, Double Dragon, Golden Axe)
DesignSubsistence will be a
2D sidescrolling platformer 2D brawler with guns (think Dead Pixel) set in a science fiction world.
I plan on having the game take place on multiple worlds / ships to give some variety. Potentially I could play with things like gravity, oxygen levels, etc.
The setting, features and even some game play has a lot in common with Mass Effect.
DevelopmentSubsistence will be made using Game Maker Professional targeting modern browsers via HTML5.
Game PlayMove to the right and don’t die.
One major thing I want to work on is scripting NPCs. I want my world to seem more alive than most 2D games. That is to say when you go into battle there are other sprites going in with you..fighting…dying. A comparison I usually use is if you recall Medal of Honor back when the IP was new. You were a single guy killing everything, like most platformers. I wanted to go the Call of Duty way (I’m talking about the first in the series). There you were part of something bigger. NPCs ran in with you and the whole scale felt bigger because of it.
Mock UpInitial mock up. It is missing platforms, environmental objects [power ups, gun racks, etc], and a foreground layer.
SpritesThe following is a preview of my work in progress sprites. I would love if someone had some thoughts on them. They do have a significant issue though. Since they lack the black outline of traditional sprites, if you overlay them you have issues (think mob).
EnvironmentsI contracted out the initial background ideas to Black Moon Dev in Poland. From these 240x160 concepts I will expand/modify/create new elements myself. I just needed the initial kick in the right direction. Some of these are initial concept and some are revision.
InspirationI'm looking at games like Shadow Complex (by Epic) or Cave Story (by Studio Pixel) as well as Mass Effect (by Bioware) and Dead Space (by EA) for inspiration. Maybe throw some Battlestar Galactica in there to. That is not to say I will make something as epic as any of those, just the whole platformer/scifi vibe I'm going for.
TeamMy name is Craig Pfau. I am one guy who programs all day for a software firm in Alberta, Canada. I plan on doing the art, animation and programming on Subsistence. I do not have a timeline for how soon I want to be done and I don't intend on making any money off this game (at its worst it will be ad supported but free to play). Because I'm only one person that means any suggestions or comments you make have a good chance of affecting the final game.
If anyone would like to comment on the idea or the pixel art I would very much appreciate it. Thanks for reading.