Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #20 on: May 16, 2013, 11:54:34 PM » |
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In badly compressed motion
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SolarLune
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« Reply #21 on: May 17, 2013, 05:50:35 PM » |
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^ Looks cool! So are you developing Polycode as new needs arise in this, or are you focusing more on one or the other?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #22 on: May 17, 2013, 06:04:11 PM » |
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I'm mostly using this as a real life scenario for the 2d editor. Mostly I've just been working on Polycode and then spending a little bit on this now and then to see how the workflow feels. It's getting to a point where I'm starting to work on it more and more though.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #23 on: May 17, 2013, 09:56:34 PM » |
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JLJac
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« Reply #24 on: May 18, 2013, 04:26:51 AM » |
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I really like your sound design! The bot doesn't seem to be the most clever though
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matriax
Guest
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« Reply #25 on: May 18, 2013, 04:41:18 AM » |
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Looks very cool, the gfx, animations and the physics in the videos eems to work very well.
I see that now you can export to win/mac/linux with an ANdroid/iOS coming... no flash(.swf) planned?
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #26 on: May 18, 2013, 02:43:40 PM » |
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Better quality gif And yeah, they're supposed to be pretty dumb. Their entire codebase is about 15 lines
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blinkok
Level 1
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« Reply #27 on: May 18, 2013, 03:28:33 PM » |
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this is awesome! however i don't think you should outline the background tree. it makes it pop too much just the flat, desaturated colour was better i think edit: sorry, didn't see that last page
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #28 on: May 18, 2013, 03:29:36 PM » |
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The painted stuff was just a test, i'm gonna stick with the pixels.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #29 on: May 19, 2013, 05:59:11 PM » |
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Doors. * psshht-whirrrr*
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