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April 25, 2024, 01:40:29 AM

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TIGSource ForumsCommunityDevLogsHidden Planet
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Author Topic: Hidden Planet  (Read 8504 times)
Ivan
Owl Country
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alright, let's see what we can see


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« Reply #20 on: May 16, 2013, 11:54:34 PM »

In badly compressed motion

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SolarLune
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It's been eons


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« Reply #21 on: May 17, 2013, 05:50:35 PM »

^ Looks cool! So are you developing Polycode as new needs arise in this, or are you focusing more on one or the other?
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #22 on: May 17, 2013, 06:04:11 PM »

I'm mostly using this as a real life scenario for the 2d editor. Mostly I've just been working on Polycode and then spending a little bit on this now and then to see how the workflow feels. It's getting to a point where I'm starting to work on it more and more though.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #23 on: May 17, 2013, 09:56:34 PM »

Made these cute little cargo loader robots today.

http://www.youtube.com/watch?v=knG9pzBzITo&feature=youtu.be
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JLJac
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« Reply #24 on: May 18, 2013, 04:26:51 AM »

I really like your sound design! The bot doesn't seem to be the most clever though  Cheesy
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matriax
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« Reply #25 on: May 18, 2013, 04:41:18 AM »

Looks very cool, the gfx, animations and the physics in the videos eems to work very well.

I see that now you can export to win/mac/linux with an ANdroid/iOS coming... no flash(.swf) planned?
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #26 on: May 18, 2013, 02:43:40 PM »

Better quality gif

And yeah, they're supposed to be pretty dumb. Their entire codebase is about 15 lines Tongue

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blinkok
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« Reply #27 on: May 18, 2013, 03:28:33 PM »

this is awesome!
however i don't think you should outline the background tree. it makes it pop too much just the flat, desaturated colour was better i think
edit: sorry, didn't see that last page
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #28 on: May 18, 2013, 03:29:36 PM »

The painted stuff was just a test, i'm gonna stick with the pixels.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #29 on: May 19, 2013, 05:59:11 PM »

Doors.

* psshht-whirrrr*

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