I... honestly don't know, heh. Being my first game I want to play it safe and keep it a free thing. Maybe go the Canabalt way and have a paid iOS version once the free one gets popular. So yes, free but with web sponsorship. I put it (only the demo that is) up on FlashGameLicense for bidding, but right now it's still pending approval so sponsors can't see the games yet. Honestly don't know how well it's gonna go, and whether the exposure of the demo is a good thing or not. (FGL says sponsors won't take games which have already had exposure, but then again this is a demo we talkin about)
This is really, really good. I'm eagerly anticipating a finished version.
Potentially useful difficulty feedback: got a B on the first level (which I only got worse at for some reason... hitting a lot of beats too early), then A ranks on my first plays of all subsequent levels except tier 3 hard. The tier 3 levels were definitely my favourite, though, I liked keeping track of all the concurrent beats... reminded me of Cheer Readers 2, though your take is frankly a lot more elegant. Lastly, on my first attempt at the bonus level I got kind of confused by the rhythm when the chorus kicked in (and failed) but it seemed to work pretty well!
Thanks, you're probably one of the better ones at the game. I'd reckon it's cause you've played the Rhythm Heaven series before - that's as strict a timing as you can get! Nice to have really contrasting opinions on difficulty from people. Yeah fast paced levels like the first one tend to make you hit earlier just as a reflex, the way to correct it is to think of it as slow crotchets ('1,2,3,4!') instead of what the game tricks you into doing with the voices ('1234567!'). That should put you on course for an S rank
Solarlune - thanks, greatly appreciated. Glad you like the graphics, this game is actually the artist's first time doing pixel art so he should be happy with that