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879872 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 06:46:00 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Way of Yiji . alpha test
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Author Topic: The Way of Yiji . alpha test  (Read 2230 times)
tchem
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« on: December 30, 2012, 06:06:28 PM »

Hi guys,
this is my first attempt in the game world, a short platformer game under construction.
I think in an exploratory and contemplative game, with stealth ideas and collect of itens
i'm working in the levels design and testing palette colors, immersion atmosphere, particles effects and enemies.
Any suggestions and critical are welcome....

Yiji need to find your lover,,, Alaïs,,, the dark matter separated them and is occupying the whole universe.
Yiji can use light to protect themselves.
The enemies are particles compositions with diferent weapons.
Yiji will feature seven guides on this journey, light particles of existence that will teach you the ways for its conquest.


















video first guide
http://www.youtube.com/watch?v=E-EToOEb8_E

video test enemies
http://www.youtube.com/watch?v=ltZWz47ng3s
« Last Edit: April 17, 2013, 07:26:39 PM by tchem » Logged
seagaia
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« Reply #1 on: December 30, 2012, 10:58:29 PM »

hope there's a demo soon. looks rad.
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tchem
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« Reply #2 on: January 01, 2013, 12:07:16 PM »

Thanks seagaia,,,, ,,, maybe in 2 months a  demo... New screenshots and videos soon...
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happymonster
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« Reply #3 on: January 01, 2013, 12:19:18 PM »

Looks interesting and very surreal!
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SpaceHero Command ... In Development
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Cellusious
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« Reply #4 on: January 01, 2013, 12:20:04 PM »

AWESOME!  Coffee
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Gabriel Verdon
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« Reply #5 on: January 01, 2013, 06:38:34 PM »

Wow, very intriguing art style! I look forward to seeing more.
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Chill3r
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« Reply #6 on: January 02, 2013, 10:15:55 AM »

Nice artstyle. Best of luck  Gentleman
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YES I am using Java.
Developing http://forums.tigsource.com/index.php?topic=30698.0 right now. // Looking for a designer
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tchem
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« Reply #7 on: January 04, 2013, 05:08:38 AM »

Hakusai sketches and paintings  ... study of characters and colors to Yiji.



rain effect,,, very nice and simple




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tchem
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« Reply #8 on: January 10, 2013, 06:58:56 PM »

the cave. level III. design study



the mountain. level IV. design study

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rickardwestman
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« Reply #9 on: January 11, 2013, 02:45:08 AM »

Especially the cave scene looks very beautiful. Love the atmosphere!
I am not sure about the black rays in the mountain scene though. Do they have a purpose?
These last ones and the Gardener from the first post is my favorites so far.

Btw, Have you tried to have a tiny tint of some saturated colour on the lightrays?

Looking forward to more updates!
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tchem
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tchem


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« Reply #10 on: January 11, 2013, 04:26:25 PM »

@ rickardwestman: the black rays are natural enemies to Yiji,,,, and the white rays to protect him.
This black rays appear and disappear in all levels,,, 
Colours on the lightrays looks interesting,,,  i will test surely.
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happymonster
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« Reply #11 on: January 12, 2013, 02:43:27 AM »

Really nice style - very different to other games, which is good. Smiley
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tchem
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« Reply #12 on: January 28, 2013, 06:29:40 PM »

the temple and smooth rain
rain test effect


Island: third guide
the gardener
teaches how to cultivate - third order enemy disappears


the bells maker. second guide
teaches how to ring the bells in the correct order
3 / 5/ 7 bells
- - dark matter disappears


the writer. fourth guide
teache how to read the codes
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Evan Balster
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« Reply #13 on: January 28, 2013, 06:36:10 PM »

Loving the aesthetic of lush minimalism.
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eigenbom
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« Reply #14 on: January 28, 2013, 06:46:58 PM »

 Hand Thumbs Up Right
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