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1026387 Posts in 41141 Topics- by 32743 Members - Latest Member: gomiyagames

July 24, 2014, 01:31:09 PM
TIGSource ForumsFeedbackDevLogspoe's One Game A Month [2/12]
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Author Topic: poe's One Game A Month [2/12]  (Read 3180 times)
eigenbom
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« Reply #45 on: March 04, 2013, 05:28:02 PM »

hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/
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poe
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« Reply #46 on: March 04, 2013, 05:28:28 PM »

But then how will he label the labels?
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Mono
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« Reply #47 on: March 04, 2013, 05:44:52 PM »

hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/

Poe's next game.


But then how will he label the labels?

You are setting up for a terrible joke... don't!
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eigenbom
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« Reply #48 on: March 04, 2013, 06:00:54 PM »

with a texta
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Belimoth
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« Reply #49 on: March 04, 2013, 06:37:12 PM »

But then how will he label the labels?

« Last Edit: March 05, 2013, 01:09:21 PM by Belimoth » Logged

poe
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« Reply #50 on: March 05, 2013, 12:08:52 PM »

hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/

Poe's next game.

My name isn't capitalized Sad

Besides, everyone knows hermits can't even afford labels.



Label backwards is significantly more french. Lebal
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caiys
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« Reply #51 on: March 05, 2013, 01:31:24 PM »

scale looks spot on to me, go go go  Hand Thumbs Up Right

Also for some reason I like the constant rain. At first I didn't immediately identify it as rain... it just gives a nice strange feel to it all.
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poe
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« Reply #52 on: March 05, 2013, 04:21:25 PM »

scale looks spot on to me, go go go  Hand Thumbs Up Right
Awesome!

Also for some reason I like the constant rain. At first I didn't immediately identify it as rain... it just gives a nice strange feel to it all.
Are you saying I should leave the rain on while the player is indoors?
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caiys
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« Reply #53 on: March 06, 2013, 01:19:00 AM »

Yeah I think combined with some other effect, like maybe a smokey overlay or a noise filter around the edge it could make it all feel rather uneasy... assuming that's the effect you want otherwise please dismiss my nonsense ramblings.
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poe
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« Reply #54 on: March 06, 2013, 06:42:01 AM »

Yeah that's definitely the effect I want! I'll have to wait and see if I can get an artist to help at some point though because that's beyond my mspain skills.
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poe
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« Reply #55 on: March 06, 2013, 08:08:21 AM »

I'll give it a shot but believe me it won't be pretty...
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poe
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« Reply #56 on: March 06, 2013, 09:08:26 AM »

Didn't know how to get the filter to look natural around the edges so I put it over the whole thing. I feel like it wouldn't be so bad if it were animated...



That's the filter I'm using in case anyone can help Smiley
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poe
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« Reply #57 on: March 06, 2013, 11:11:55 AM »

Added in the ability to program events (characters, objects that aren't doors or items). Also added in a message box system type thing. I'll show you guys later after I finish a few events. The parsing event thing is from an old project and I just modified it a little bit which is always an awesome solution.
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poe
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« Reply #58 on: March 06, 2013, 01:39:06 PM »

www.youtube.com/watch?v=pOEsyqdul_Y

Holy shit just noticed the youtube link says pOE :D

The music is from Six Sided Sanctuary but I felt that it fit here so I threw it in. Here's what the events code looks like:

Radio
Code:
<event><message text = 'Nothing but static.'/></event>

Panicked guy
(Active)
Code:
<event><message text = 'Get me out of here!'/></event>
(Passive)
Code:
<event><message text = 'Were going to die in here...'/><message text = 'I dont wanna die!'/></event>

Calm girl
(Active)
Code:
<event><message text = 'Why dont the radios work?!'/></event>
(Passive)
Code:
<event><move dir = '1'/><move dir = '1'/><move dir = '1'/><move dir = '2'/><move dir = '2'/><move dir = '2'/></event>

So needless to say, it should be pretty easy to mod the game, though I'm not sure why anyone would want to.
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DustyDrake
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« Reply #59 on: March 06, 2013, 10:22:43 PM »

(Passive)
Code:
<event><message text = 'Were going to die in here...'/><message text = 'I dont wanna die!'/></event>

Calm girl
(Active)
Code:
<event><message text = 'Why dont the radios work?!'/></event>
I believe you want to rewrite those as such, if what your coding it in allows it:
(Passive)
Code:
<event><message text = "We're going to die in here..."/><message text = "I don't wanna die!"/></event>

Calm girl
(Active)
Code:
<event><message text = "Why don't the radios work?!"/></event>
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