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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:50:58 AM
TIGSource ForumsFeedbackDevLogstnch's 1GAM [0/12]
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Author Topic: tnch's 1GAM [0/12]  (Read 411 times)
mindbrk;
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« on: January 07, 2013, 02:16:05 PM »

tnch's One Game A Month
[0/12]



[1] Life Snatcher - [2%]

Yay! I wasted 10 days already...  Facepalm



What I'm making:

A 2D stealth game where you kill people.


[ Current build ]

« Last Edit: February 27, 2013, 04:21:48 PM by bluetnch » Logged
mindbrk;
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« Reply #1 on: January 12, 2013, 02:43:26 PM »

DAY 1

Finished map loading with 2 graphical layers and 1 solid layer for collision. Basic movement implemented. Animation for the character needs to be added.
 
On tomorrow's todo list: NPCs 'n more graphics

[ Current build ]



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IzzyReggie
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« Reply #2 on: January 12, 2013, 04:36:35 PM »

You should make the hitbox for the player only the tile where his feet are. It was weird that I kept bashing my skull against the wall when I was still several feet away from it
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Twitter: @fistpuncher (no relation to the game)
CaptainKraft
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Chillin like a villin


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« Reply #3 on: January 12, 2013, 04:49:10 PM »

Your early build is looking good. I'd agree with the previous post, collision would be better at the foot of the player.

Also, I'm excited to see what you do to implement stealth play. I've got a few months mapped out for my 1GAM ideas and In May I'll be starting my own stealth game.

Keep it up man, can't wait to see what you do.

Oh, and lastly, what tools/languages/etc. are you using for the game?
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mindbrk;
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« Reply #4 on: January 13, 2013, 05:52:49 AM »

Thanks, CaptainKraft  Smiley
I'm using ActionScript 3 with the flashpunk library and FlashDevelop as the IDE.

It's basically going to be a 2D hitman game where you kill people, hide bodies, change clothes to access areas etc.

I changed the collision to be on the feet Smiley
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